TrueMrChicken Posted July 26, 2023 Share Posted July 26, 2023 Hi I had a question regarding uninstalling mods that add machines. Will it corrupt my save file? Will it glitch the game or will it just dissappear? Thanks, Link to comment Share on other sites More sharing options...
pether Posted July 26, 2023 Share Posted July 26, 2023 Depends on the mod. If mod just changes logic of existing buildings, that change will no longer be applied and your save will be good to go. If mod adds buildings, they will disappear from your save - that may bring some chaos if suddenly airlock doors to the steam room vanishes, but the save will be good to load. There are a few mods that bring addition that cannot be reverted. "Rest for the Weary" is the only one that I recall. Such mods are rare, but they can corrupt your save if they are missing. They also have probably some kind of warning on the steam page. Edit: sorry, I didn't notice you ask exactly about new machines mods. Yeah, those should be safe to add and remove from your save, but the buildings will disappear if you unsinstall the mod and some builds may stop working (until you fix missing building with other components) Link to comment Share on other sites More sharing options...
cyberwarlord Posted October 18, 2023 Share Posted October 18, 2023 On 7/26/2023 at 5:48 AM, pether said: Depends on the mod. If mod just changes logic of existing buildings, that change will no longer be applied and your save will be good to go. If mod adds buildings, they will disappear from your save - that may bring some chaos if suddenly airlock doors to the steam room vanishes, but the save will be good to load. There are a few mods that bring addition that cannot be reverted. "Rest for the Weary" is the only one that I recall. Such mods are rare, but they can corrupt your save if they are missing. They also have probably some kind of warning on the steam page. Edit: sorry, I didn't notice you ask exactly about new machines mods. Yeah, those should be safe to add and remove from your save, but the buildings will disappear if you unsinstall the mod and some builds may stop working (until you fix missing building with other components) That answers one of my questions as well though so I appreciate the extra info there. Link to comment Share on other sites More sharing options...
SharraShimada Posted October 18, 2023 Share Posted October 18, 2023 One thing you may want to consider is: If you added machines that are dupe operated, make sure there are no tasks planned on that machine(s), before you remove the mod. The game should handle this, but we all know something can go wrong every time. Worst case would be a broken save game with a dupe insisting to do a job on something no longer present... Link to comment Share on other sites More sharing options...
Sanchozz Posted October 18, 2023 Share Posted October 18, 2023 2 hours ago, SharraShimada said: One thing you may want to consider is: If you added machines that are dupe operated, make sure there are no tasks planned on that machine(s), before you remove the mod. The game should handle this, but we all know something can go wrong every time. Worst case would be a broken save game with a dupe insisting to do a job on something no longer present... delusion. the job is created by the building. no building - no job. look. here duplicants and pips work. save, turn off mods, restart the game, load everything is fine Spoiler Link to comment Share on other sites More sharing options...
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