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One last chance. (Bramble Traps Damage Walls)


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Please come now I think I'm starving
I'm holding on to all I think is bramble
It seems I found the trap to destroy them
And I'm trying to persuade
I yelled back when I heard update
But I'm down to one last chance
And with it let me say, let me say
Traps hurt walls
I'm six posts from the end and I'm thinking
Maybe six posts ain't so many now
I'm looking down now that it's over
Reflecting on all of my statements
I thought I found the post to agree
Somewhere in Klei's grace
I cried out Klei, save traps (save traps)
But I'm down to one last chance
And with it let me say, let me say
Traps hurt walls
I'm six posts from the end and I'm thinking
Maybe six posts ain't so many now
Traps hurt walls
I'm six posts from the end and I'm thinking
Maybe six posts ain't so many now
Sad eyes follow me
But I still believe there's something left for Wormwood
So please come chant with me
'Cause I still believe there's something left for Wormwood
For Wormwood for Wormwood
Traps hurt walls
I'm six posts from the end and I'm thinking
Traps hurt walls
I'm six posts from the end and I'm thinking
Maybe six posts ain't so many now
Traps hurt walls
I'm six posts from the end and I'm thinking
Maybe six posts ain't so many now
Please come now I think I'm starving
I'm holding on to all I think is bramble.
 
Please have Bramble Traps not damage walls and fences, alternatively a Bramble Wall that is immune to Bramble damage from Bramble Traps and Husks.
Looking forward to the update, thanks Klei. (Saladmanders)
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19 minutes ago, Jakepeng99 said:

The solution is to not make bramble traps near walls. The real problem is the bramble husk damaging walls. But, the same applies almost.

Yea but I want to use bramble traps for certain farm set ups like bunnymen. Using fences or walls allows the AI to properly navigate while statues do not. Else I would just use statues. Trying a different method and every attempt ends in failure. It's minor and I think I might literally be the only person to utilize this but doesn't hurt to try y'know? Plus I just wanted to make a fun post.

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4 hours ago, Evelo said:
Please have Bramble Traps not damage walls and fences, alternatively a Bramble Wall that is immune to Bramble damage from Bramble Traps and Husks.
Looking forward to the update, thanks Klei. (Saladmanders)

You have my support.

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8 hours ago, Evelo said:

Yea but I want to use bramble traps for certain farm set ups like bunnymen. Using fences or walls allows the AI to properly navigate while statues do not. Else I would just use statues. Trying a different method and every attempt ends in failure. It's minor and I think I might literally be the only person to utilize this but doesn't hurt to try y'know? Plus I just wanted to make a fun post.

Ok that is fair.

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Less than 1 day. Holding out hope that there are changes that weren't testable in beta that are brought to the live version. I know Dreadstone pillars were getting added.

So I am down to one last chance.

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On 7/22/2023 at 7:03 AM, Evelo said:

Yea but I want to use bramble traps for certain farm set ups like bunnymen.

I don't see why you can't use them if you work with the range.

wormbun.thumb.jpg.545e48ec1dc5a428f7305c3f2af5292d.jpg

It takes some experimenting, but you may be able to save 4-6 walls here placing the traps in a 2x3 fashion. I can see this (maybe inconsistently) working with 2 bunnies as well, and if you want more value for a trap I can imagine the trap skill allows you to set up a kill box to bait a group into where you can plant a trap in the middle in exchange for being less semi-automatic.

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