goatt Posted July 19, 2023 Share Posted July 19, 2023 Compared to petals in previous version which could - provide petals for campfire fuel, compost bins, garland, gift wraps, etc - turn into rot or manure - feed beefalo The replacement skill can only heal very small amount of health during the day and not in cave. As the last skill in the branch, it should provide more values and be more impactful in more ways. Some ideas to consider: - Photosynthesis may passively cause wormwood to bloom slightly during the day. The bloom progress gets lost during dusk and night. It may pause bloom timer if already bloomed to any extent. - Photosynthesis may negate hunger effect during the day, because Photosynthesis produces sugar, sugar is food. - Photosynthesis producing sugar, passively fertilizes one dried plant nearby every 10 seconds. - Photosynthesis healing effects may boost to x2 in the light radius of dwarf star - Photosynthesis healing effects may be halved during dusk, instead of nullified. - Photosynthesis may work fully under full moon because he's a lunar baby. Link to comment https://forums.kleientertainment.com/forums/topic/149615-photosynthesis-is-not-impactful-enough-as-the-final-skill-of-the-branch/ Share on other sites More sharing options...
Gashzer Posted July 19, 2023 Share Posted July 19, 2023 Rip petal production... lowkey was my favourite skill... Link to comment https://forums.kleientertainment.com/forums/topic/149615-photosynthesis-is-not-impactful-enough-as-the-final-skill-of-the-branch/#findComment-1651697 Share on other sites More sharing options...
cropo Posted July 20, 2023 Share Posted July 20, 2023 I still think they should ditch the sun idea and go with wetness, Wormwood would soak up his wetness and regen hp from that. Link to comment https://forums.kleientertainment.com/forums/topic/149615-photosynthesis-is-not-impactful-enough-as-the-final-skill-of-the-branch/#findComment-1651836 Share on other sites More sharing options...
luvu2bits Posted July 20, 2023 Share Posted July 20, 2023 I'd say I think the perk should be more/less effective based on the season, but I guess that's already covered by the days length simply being different. I just think that when it says strong sunlight, I'd think that the beaming rays of summer would be strong sunlighter than winter's. Even so, I guess it's a fairly inconsequential perk, mainly good for topping off small amounts of damage. Link to comment https://forums.kleientertainment.com/forums/topic/149615-photosynthesis-is-not-impactful-enough-as-the-final-skill-of-the-branch/#findComment-1651856 Share on other sites More sharing options...
-Variant Posted July 20, 2023 Share Posted July 20, 2023 Without beating around the bush much, I'll outright say I think auto healing as Wormwood of all characters feels tacky. I like it being sort of weak/passive as is, it's nice to have outside of combat, and it keeps Wormwood on mostly the same during combat at the same time. I'm not opposed to it having special attributes in specific contexts if it must stay, though! 4 hours ago, goatt said: - Photosynthesis healing effects may boost to x2 in the light radius of dwarf star - Photosynthesis may work fully under full moon because he's a lunar baby. These could be rather fun. Maybe give the boost to full moon healing, too. It'd FINALLY give the Moonstorms some sort of character dynamic that isn't making Woodies cry. Link to comment https://forums.kleientertainment.com/forums/topic/149615-photosynthesis-is-not-impactful-enough-as-the-final-skill-of-the-branch/#findComment-1651867 Share on other sites More sharing options...
goatt Posted July 20, 2023 Author Share Posted July 20, 2023 9 minutes ago, -Variant said: Without beating around the bush much, I'll outright say I think auto healing as Wormwood of all characters feels tacky. I agree 9 minutes ago, -Variant said: I like it being sort of weak/passive as is, it's nice to have outside of combat, and it keeps Wormwood on mostly the same during combat at the same time I also agree. I generally don't like passive healing for wormwood. But building on top of your ideas, I think photosynthesis should have stronger out-of-battle passive healing, and zero passive healing during fighting. (photosynthesis when being with friends, not around enemies or whatever). Link to comment https://forums.kleientertainment.com/forums/topic/149615-photosynthesis-is-not-impactful-enough-as-the-final-skill-of-the-branch/#findComment-1651873 Share on other sites More sharing options...
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