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6 hours ago, Dr.Webber said:

I get so but the effects are different so I feel like taking a page out of wurt’s book especially since there’s similar characters people often call Wurt better Webber (obviously I don’t agree but still)

10 hours ago, Creatingabe1125 said:

But you still have to go back to the homemade den, and if it recharges the spiders anywhere and it doesn’t cost as much in total then the planar poison shouldn’t as much damage which makes the planar poison less effective and then it may not be as worth it.

How would using the empowerment work exactly, cause if it effected every single one of your spiders then planar poison maybe shouldn’t do as much damage cause it’s would be very easy to gain it back. Also before you argue Merms doing the same thing, with Merms you have to build a structure for 1 Merm guards, which compared to just taking spider dens from the wild which would give you like 100 spiders (to be fair you wouldn’t get 100 pure brilliance for a while and same with pure horror but you could get 34 of it for switcher doodles).

6 hours ago, Dr.Webber said:

No, it wouldn’t because the ocean is not lore relevant to Webber but farming is

But even lore related skills have to be balanced and helpful to their play style. And name one farm skill that helps Webber’s play style. And the farm skill are a stretch as Webber’s personality is not about being a farmer (I think, correct me if I am wrong). Also gameplay wise it doesn’t make sense as Webber has no skills about farming and doesn’t benefit as much from farming as he does from hunting. Your arguments for the farm skills are it makes sense more wise and makes Webber more rounded, I already argued lore wise (not the quotes yet cause idk what they are), but gameplay wise it also doesn’t make sense as Webber gains nothing special from farming, but he can eat meat raw from easy hunts or spiders. Plus your farming skills have nothing to do with Webber’s play style and it’s just about farming. And your argument about rounding out a character, why use up some limited amount of skills on a new path when it first isn’t needed nor helpful to Webber’s gameplay, second why are all your farm skills about farming that provide no benefits to Webber himself and just make farming easier for Webber, it’s a waste a skills and if your gonna make farm skills make them benefit Webber in a certain that makes farming worth it. And lastly, why make farm skills that don’t actually make farming beneficial  to Webber or try to find a way to do that when you could just make it a spider only skill tree similar to wormwood’s skill tree.

6 hours ago, Dr.Webber said:

Wormwood is playable during hamlet Webber isn’t and certain quotes and descriptions Suggest He had a life before the constant that would give him life skills that he be able to carryover to the constant

You can’t just use the teleporter things to go to a hamlet world as Webber? Also could you show me the quotes you are referring to?

6 hours ago, Dr.Webber said:

Now that I think about it, I’ll replace it with the more useful skill

What skill are you replacing it with?

 

6 hours ago, Dr.Webber said:

He looks big enough to ride and if they’re tame enough, I bet they’ll allow you to ride them and if you don’t touch the horns while they’re not charged they shouldn’t shock you

Dude, be like a weaker and faster Buffalo with electric damage

and the reason is Webber is one of the characters that benefit most from having a beefalo so I figured I’d give him out that’s character pacific(and before you mention it Spider Queen is ruled out I forgot the exact details of it but the reason is somewhere on the previous pages)

Tell me how this makes sense. Giving Webber the spider boy, a riding volt goat that is domesticated cause he has been on the farm to completely master the art of goats and tames a goat that’s wild and could electrocute him to near death, giving him a beefalo he doesn’t need to domesticate for long cause he is so good at taming any single type of goat sense he has been at the farm only as a child and because he is so special that he needs his own version of a beefalo rather than taming an actual beefalo, all because of the connection to him being the son of a farmer and his personality being a boy and a spider combined and not having any sort of farmer personality. 

7 hours ago, Dr.Webber said:

Why do you think farmers had kids back then?

Based on the homespun skins

We know he had a garden and and he’s used hoe

and our adventure to say he might’ve picked up a few things from watching his dad work with bugs and the goats

Any quotes or descriptions proving this? I am assuming you mean that he had Webber so he could help him farm, there could be different reasons and possibilities but I don’t feel like talking about that.

3 hours ago, Creatingabe1125 said:

How would using the empowerment work exactly, cause if it effected every single one of your spiders then planar poison maybe shouldn’t do as much damage cause it’s would be very easy to gain it back. Also before you argue Merms doing the same thing, with Merms you have to build a structure for 1 Merm guards, which compared to just taking spider dens from the wild which would give you like 100 spiders (to be fair you wouldn’t get 100 pure brilliance for a while and same with pure horror but you could get 34 of it for switcher doodles).

Well I didn’t have a exact damage number but time wise I was thinking maybe over the course of 1 day

 

3 hours ago, Creatingabe1125 said:

But even lore related skills have to be balanced and helpful to their play style. And name one farm skill that helps Webber’s play style. And the farm skill are a stretch as Webber’s personality is not about being a farmer (I think, correct me if I am wrong). Also gameplay wise it doesn’t make sense as Webber has no skills about farming and doesn’t benefit as much from farming as he does from hunting. Your arguments for the farm skills are it makes sense more wise and makes Webber more rounded, I already argued lore wise (not the quotes yet cause idk what they are), but gameplay wise it also doesn’t make sense as Webber gains nothing special from farming, but he can eat meat raw from easy hunts or spiders. Plus your farming skills have nothing to do with Webber’s play style and it’s just about farming. And your argument about rounding out a character, why use up some limited amount of skills on a new path when it first isn’t needed nor helpful to Webber’s gameplay, second why are all your farm skills about farming that provide no benefits to Webber himself and just make farming easier for Webber, it’s a waste a skills and if your gonna make farm skills make them benefit Webber in a certain that makes farming worth it. And lastly, why make farm skills that don’t actually make farming beneficial  to Webber or try to find a way to do that when you could just make it a spider only skill tree similar to wormwood’s skill tree.

It is help to his play style just in a broader sense 

goat riding skill,Webber is one of the characters that benefits the most from riding a mount due to damage and speed utility 

it not being a part of his personality is why it’s a small part of the skill tree 

I’m not getting anything special from farming now doesn’t mean he can’t get

anything special from farming in the skill tree

what type of farming would be more beneficial and making something 

making something easier is a benefit 

3 hours ago, Creatingabe1125 said:

You can’t just use the teleporter things to go to a hamlet world as Webber? Also could you show me the quotes you are referring to?

I meant you can’t play human Webber on the farm

I feel like I’m forgetting some and these aren’t good examples but this is what I got:

Yay! We're making a garden!

"We'll find a good spot for the garden."

"It's teaching us so much about plants!"

My father kept goats.
 

“It seems to have been left neglected for some time.”

“Sturdily hand-stitched for rambunctious gardeners.”

Father taught me how to take care of goats!
3 hours ago, Creatingabe1125 said:

What skill are you replacing it with?

 

auto-spacing for farm plots 

3 hours ago, Creatingabe1125 said:

Tell me how this makes sense. Giving Webber the spider boy, a riding volt goat that is domesticated cause he has been on the farm to completely master the art of goats and tames a goat that’s wild and could electrocute him to near death, giving him a beefalo he doesn’t need to domesticate for long cause he is so good at taming any single type of goat sense he has been at the farm only as a child and because he is so special that he needs his own version of a beefalo rather than taming an actual beefalo, all because of the connection to him being the son of a farmer and his personality being a boy and a spider combined and not having any sort of farmer personality. 

I think your twisting things a bit 

he’s not completely mastering anything 

If he can calm them it doesn’t matter weather or not what they could do if they wouldn’t 

it will take a while to domesticate  

he still is a child and he hasn’t just bin there he grew up there from the point of he was born to the day he merged with the spider as far as I can tell 

it’s not his personality but chances are he picked up a few things he can use in the constant 

4 hours ago, Creatingabe1125 said:

Any quotes or descriptions proving this?

Homespun Garden hoe:
“It seems to have been left neglected for some time.”

homespun seed pouch:

“Sturdily hand-stitched for rambunctious gardeners.”

7 minutes ago, Dr.Webber said:

Well I didn’t have a exact damage number but time wise I was thinking maybe over the course of 1 day

Assuming your fighting bosses they will either be dead by before the poison ends or it ends mid/late fight (celestial champion, toadstool, misery toadstool, bosses with either long fights or slot of health.) so do you have an idea for a damage number?

56 minutes ago, Dr.Webber said:

It is help to his play style just in a broader sense 

goat riding skill,Webber is one of the characters that benefits the most from riding a mount due to damage and speed utility 

it not being a part of his personality is why it’s a small part of the skill tree 

I’m not getting anything special from farming now doesn’t mean he can’t get

anything special from farming in the skill tree

what type of farming would be more beneficial and making something 

making something easier is a benefit

From what I understand you want Webber to have farming skills because he was raised in a farm and you want him to be a bit more versatile. My problem with farming skills for Webber is that Webber was never designed or meant to be a farming character, it uses skills on a path that is not needed at all for Webber, when I say benefiting Webber’s play style I mean a good reason to use skills on farming when it’s easier, more efficient, and faster to hunt for food instead, as well as helping Webber in a unique way not just making it more easier to Webber. But I don’t think there should be skills about farming at all.

56 minutes ago, Dr.Webber said:

I think your twisting things a bit 

he’s not completely mastering anything 

If he can calm them it doesn’t matter weather or not what they could do if they wouldn’t 

it will take a while to domesticate  

he still is a child and he hasn’t just bin there he grew up there from the point of he was born to the day he merged with the spider as far as I can tell 

it’s not his personality but chances are he picked up a few things he can use in the constant

Why not just use a beefalo instead that costs no skills at all. And just cause they’re calm doesn’t mean they don’t care about anything. And if you can ride goats that can and will shock you when grumpy or electrocuted then I am considering you a master of the goats. I don’t like the idea of riding goats because it doesn’t make sense, and Webber is not only not that skilled to ride goats, but also why give Webber the ability to ride a different animal who is just a spider kid. If you want to ride tame a beefalo or become Walter.

the only quotes that talk about his father were the goats, the rest I don’t get how it’s related, the other quotes are just quotes describing it or show how both parts of Webber feel about it, he says we in the garden quotes and me in the father quotes. 

56 minutes ago, Dr.Webber said:

auto-spacing for farm plots


I’m thinking no cause your a player and shouldn’t really be a skill as you can already do 3 by 3 but my brain doesn’t want to think of more reasons so I’ll leave it at that.

Also I meant to add this to the post 40 minutes ago but accidentally submitted it too early.

Edited by Creatingabe1125

Honestly it's sad to me, how this has somehow almost turned into some sort of almost-a-fight in tone argument here. Probably the skilltree Klei actually establishes will be way more simple. (just an assumption. I just wanted to mention that, that's all. I am still reading all of this because it's interesting to me to read the different POVs. [also I don't play as Webber but this thread here is still interesting to me])

1 hour ago, Creatingabe1125 said:

Assuming your fighting bosses they will either be dead by before the poison ends or it ends mid/late fight (celestial champion, toadstool, misery toadstool, bosses with either long fights or slot of health.) so do you have an idea for a damage number?

no, do you

28 minutes ago, Creatingabe1125 said:

From what I understand you want Webber to have farming skills because he was raised in a farm and you want him to be a bit more versatile. My problem with farming skills for Webber is that Webber was never designed or meant to be a farming character, it uses skills on a path that is not needed at all for Webber, when I say benefiting Webber’s play style I mean a good reason to use skills on farming when it’s easier, more efficient, and faster to hunt for food instead, as well as helping Webber in a unique way not just making it more easier to Webber. But I don’t think there should be skills about farming at all.

I want to explore his human side so do you have any ideas for alternatives

36 minutes ago, Creatingabe1125 said:

Why not just use a beefalo instead that costs no skills at all. And just cause they’re calm doesn’t mean they don’t care about anything. And if you can ride goats that can and will shock you when grumpy or electrocuted then I am considering you a master of the goats. I don’t like the idea of riding goats because it doesn’t make sense, and Webber is not only not that skilled to ride goats, but also why give Webber the ability to ride a different animal who is just a spider kid. If you want to ride tame a beefalo or become Walter.

Ok

40 minutes ago, Creatingabe1125 said:

I’m thinking no cause your a player and shouldn’t really be a skill as you can already do 3 by 3 but my brain doesn’t want to think of more reasons so I’ll leave it at that.

What do you mean 

2 minutes ago, Dr.Webber said:

no, do you

Well I had an idea for that before but if it lasts a day, then possibly 100 damage in total or that + 25 planar damage, idk exactly though as idk what the other features of this planar poison would be to get a good sense of balance.

8 minutes ago, Dr.Webber said:

I want to explore his human side so do you have any ideas for alternatives

Right now no, but if I think of one I will tell you.

 

Idk if Klei would do this but what if both sides of Webber made a special type of farming, idk how it would work but maybe like farming spider resources. An idea but idk how it would work.

39 minutes ago, Dr.Webber said:

What do you mean

The auto till thing is either available with mods or to mobs, and the player can choose where to till. I wouldn’t mind if it was like a feature to the gardener hat but maybe not a skill.

1 hour ago, NPCMaxwell said:

Honestly it's sad to me, how this has somehow almost turned into some sort of almost-a-fight in tone argument here. Probably the skilltree Klei actually establishes will be way more simple. (just an assumption. I just wanted to mention that, that's all. I am still reading all of this because it's interesting to me to read the different POVs. [also I don't play as Webber but this thread here is still interesting to me])

Didn’t mean for this to turn into a heated argument, I just had a few thoughts about this skill tree and then we went back and forth on this and then it lasted through 4 pages. To be honest I don’t think the complicated skills are going to be added officially but I do see the simpler skills like nest upgrading or other of the simple yet helpful skills having a chance to being added.

  • Big Ups 1
46 minutes ago, Creatingabe1125 said:

Well I had an idea for that before but if it lasts a day, then possibly 100 damage in total or that + 25 planar damage, idk exactly though as idk what the other features of this planar poison would be to get a good sense of balance.

I was thinking mobs effected would drop pure horror/brillance like how mobs effected by shadow sneak drop not nightmare fuel

but if that’s to op I’m ok with it not 

51 minutes ago, Creatingabe1125 said:

Idk if Klei would do this but what if both sides of Webber made a special type of farming, idk how it would work but maybe like farming spider resources. An idea but idk how it would work.

Looks ke farming spider or farming resources for spiders

 

21 minutes ago, Creatingabe1125 said:

The auto till thing is either available with mods or to mobs, and the player can choose where to till. I wouldn’t mind if it was like a feature to the gardener hat but maybe not a skill.

What if I made it part of a pre established skill instead of making it its own skill

17 minutes ago, Dr.Webber said:

I was thinking mobs effected would drop pure horror/brillance like how mobs effected by shadow sneak drop not nightmare fuel

but if that’s to op I’m ok with it not

Dropping pure stuff is too op but I think  it doing planar damage overtime is enough.

18 minutes ago, Dr.Webber said:

Looks ke farming spider or farming resources for spiders

 

It doesn’t have to be spiders or spider loot, it could be other things, but idk how it would work or what it would give.

19 minutes ago, Dr.Webber said:

What if I made it part of a pre established skill instead of making it its own skill

I still don’t think it should be apart of a skill but what skill are you talking about?

7 minutes ago, Creatingabe1125 said:

Dropping pure stuff is too op but I think  it doing planar damage overtime is enough.

It doesn’t have to be spiders or spider loot, it could be other things, but idk how it would work or what it would give.

I still don’t think it should be apart of a skill but what skill are you talking about?

So like 25 planar damage adding up until it reaches 100

maybe farming monster meat farming though tall birds,breadlings,breadlord 

  • farm like Webber does in the gorge and learn more from the gardeneer hat
12 minutes ago, Dr.Webber said:

So like 25 planar damage adding up until it reaches 100

maybe farming monster meat farming though tall birds,breadlings,breadlord 

  • farm like Webber does in the gorge and learn more from the gardeneer hat

The total amount of damage done by poison would be 100 normal damage + 25 planar damage assuming It lasts for 8 minutes. Could you explain how that would work? oh ok.

22 minutes ago, Creatingabe1125 said:

The total amount of damage done by poison would be 100 normal damage + 25 planar damage assuming It lasts for 8 minutes.

So 12.5 damage per minute + 3.125 planar damage per minute 

 

22 minutes ago, Creatingabe1125 said:

Could you explain how that would work?

Idk,I was hoping you would have an idea on how to expand on it 

3 minutes ago, Dr.Webber said:

So 12.5 damage per minute + 3.125 planar damage per minute 

 

Idk,I was hoping you would have an idea on how to expand on it 

I guess. The poison could last 1 minute instead though.

maybe instead of plant farming or animal farming, Webber farmed silk from a spider farm. It would every few days produce one silk and it would stack up to 10 or 12 silk. It’s a random idea but I don’t think Klei would add it.

1 hour ago, Creatingabe1125 said:

I guess. The poison could last 1 minute instead though.

What if planar damage for 4 minutes then for the and the next 4-10 minutes are normal damage 

 

1 hour ago, Creatingabe1125 said:

maybe instead of plant farming or animal farming, Webber farmed silk from a spider farm. It would every few days produce one silk and it would stack up to 10 or 12 silk. It’s a random idea but I don’t think Klei would add it.

If you don’t think klei will add it, should I even consider it

1 hour ago, Dr.Webber said:

What if planar damage for 4 minutes then for the and the next 4-10 minutes are normal damage 

 

If you don’t think klei will add it, should I even consider it

I don’t think farm skills will be in the actual skill tree but I think about them still. The only thing I actually think could be added are some of the spider skills, not the baby or spider queen but the simpler ones.
 

Though what would this poison even useful for if it takes a whole day to do 100 damage when I can do it in 1 second.

4 hours ago, Creatingabe1125 said:

don’t think farm skills will be in the actual skill tree but I think about them still. The only thing I actually think could be added are some of the spider skills, not the baby or spider queen but the simpler ones.

The  baby spider skill is simple 

4 hours ago, Creatingabe1125 said:

Though what would this poison even useful for if it takes a whole day to do 100 damage when I can do it in 1 second.

How about a chose them and four minutes? With planar and normal damage running at the same time.

What if the common thread Between the stuff that enhances the spiders is they’re stuff made at the ancient pseudoscience station I was thinking replace the  queen’s claw school Thulecite club for increased damage and what for better resource gathering the pick/axe

Also, I forget if you already shared this, but do you have any ideas for what homemade den should be crafted from 

also what do you think the crafting recipe for friendship bracelets should be 

 

What do you think the backpack like den thing should be crafted from or should I just stick to flying spider eggs too Webber’s tier three beard

5 hours ago, Dr.Webber said:

What if the common thread Between the stuff that enhances the spiders is they’re stuff made at the ancient pseudoscience station I was thinking replace the  queen’s claw school Thulecite club for increased damage and what for better resource gathering the pick/axe

Also, I forget if you already shared this, but do you have any ideas for what homemade den should be crafted from 

also what do you think the crafting recipe for friendship bracelets should be 

 

What do you think the backpack like den thing should be crafted from or should I just stick to flying spider eggs too Webber’s tier three beard

Maybe 12 rocks, 8 silk, 4-6 bone shards, and 6 reeds. The rocks are for the den, the silk is to make it comfortable for spiders, same with bone shards, and same with reeds.

umm, maybe 3-5 silk, a warrior switcher doodle (as like proof of Webber friendship), and 2 bone shards.

Don’t want to argue about this one but my opinion is no because why would Webber need to have a special craft from the ruins unless he was craft an ancient spider technique or something else but he already has a lot of stuff at the surface and spider friends in the cave.

I am assuming your talking about baby spiders, maybe 8 silk, 3 paper, and 2 rope?

On 8/20/2024 at 5:07 PM, Creatingabe1125 said:

I have an idea of how alligned spiders can work with the poison idea. You can craft a corrupting/mutating switcherdoodle for 3 monster meat, 2 silk, and 1 pure horror/pure brilliance. It will change 2 other nearby spiders along with the one it was feed to. It will grant them each 5 planar damage and 15 damage, and the ability to planar poison. After causing planar poison that spider will lose its planar powers and go back to 20 alignment damage. If a target has planar poison planar spiders will not poison the target anymore. Planar poison will do 100 damage in total with 20 planar damage being done every 5 seconds. Once 100 planar damage has been dealt over time the poison will stop. Also feeding planar switcherdoodles to alligned spiders will grant back their Planar status. Any non planar alligned spiders will eat planar switcherdoodles in dens, and if they die without planar they will respawn without planar.

 

8 hours ago, Dr.Webber said:

The  baby spider skill is simple 

How about a chose them and four minutes? With planar and normal damage running at the same time.

I don’t consider it simple but that’s up to Klei.

the idea above is my idea with it, you could also bring switcher doodles with you if you wanted to recharge 1-3 spiders mid battle. And it should last in a boss fight assuming you have enough planar spiders.

14 hours ago, Creatingabe1125 said:

Maybe 12 rocks, 8 silk, 4-6 bone shards, and 6 reeds. The rocks are for the den, the silk is to make it comfortable for spiders, same with bone shards, and same with reeds.

umm, maybe 3-5 silk, a warrior switcher doodle (as like proof of Webber friendship), and 2 bone shards.

Don’t want to argue about this one but my opinion is no because why would Webber need to have a special craft from the ruins unless he was craft an ancient spider technique or something else but he already has a lot of stuff at the surface and spider friends in the cave.

I am assuming your talking about baby spiders, maybe 8 silk, 3 paper, and 2 rope?

On 8/20/2024 at 4:07 PM, Creatingabe1125 said:

Those are some great crafts but I have a  few alterations

How bout 12 silk, 4-6 or more bone shards, and den decorating set. bones making 4 pillars, a layer of silk, making up the walls and the rest being used as cushioning decorating because it’s Webbers dens so it’s got Flex that decorated den drip

5 silk, den decorating set, and 2 bone shards, a percentage of maybe hunger or health .(a silk bracelet with a tiny Webber’s skull on it decorated with the stickers of the den decorating set with the little flag parallel to the Webber skull and the hunger or health is to imbue it with the unnatural energy)

8 silk, 3 paper, and 1 spider egg, 1 den decorating set

come to think about it what I make this one skill called care crafts similar to itch craft

He wouldn’t have a ancient craft I was just thinking it would be easier to distinguish what to put in order to get the abilities for the homemade den also it’s a nice trade off for the power it provides balance wise 

Edited by Dr.Webber
12 minutes ago, Dr.Webber said:

Those are some great crafts but I have a  few alterations

How bout 20 silk, 4-6 or more bone shards, and den decorating set. bones making 4 pillars, a layer of silk, making up the walls and the rest being used as cushioning decorating because it’s Webbers dens so it’s got Flex that decorated den drip

3-5 silk, den decorating set, and 2 bone shards, a percentage of hunger or health .(a silk bracelet with a tiny Webber’s skull on it decorated with the stickers of the den decorating set with the little flag parallel to the Webber skull and the hunger or health is to imbue it with the unnatural energy)

8 silk, 3 paper, and 1 spider egg, 1 den decorating set

come to think about it what I make this one skill called care crafts similar to itch craft

He wouldn’t have a ancient craft I was just thinking it would be easier to distinguish what to put in order to get the abilities for the homemade den also it’s a nice trade off for the power it provides balance wise 

You know how there are fossil fragments in cave spider dens, that’s where I got the idea for bone shards. Not all the crafts need the den decorations but I don’t have major problems with these recipes.

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