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37 minutes ago, Dr.Webber said:

What don’t you like about the pseudo alignment

Firsts it should at least be technically be a skill rather than an alignment. Second the idea of teleporting like that doesn’t feel like an ability webber should have with rifts and teleportation, and third while this might be an opinon I am not a big big fan of having a skull be a spider also with the rot stuff. If the goal of the pseudo alignment is about mutating spiders but not lunar or shadow kinds then what if the spiders could be charged with a purple potion. Though I think the charge in the short was cause it belonged in the constant and something happens when it’s out of the constant, or it was just for effects as the spider was angry at the dad, or maybe Wagstaff got a special spider that had the pontential to merge with human Webber. But that’s just a theory…

33 minutes ago, Creatingabe1125 said:

Firsts it should at least be technically be a skill rather than an alignment. Second the idea of teleporting like that doesn’t feel like an ability webber should have with rifts and teleportation, and third while this might be an opinon I am not a big big fan of having a skull be a spider also with the rot stuff. If the goal of the pseudo alignment is about mutating spiders but not lunar or shadow kinds then what if the spiders could be charged with a purple potion. Though I think the charge in the short was cause it belonged in the constant and something happens when it’s out of the constant, or it was just for effects as the spider was angry at the dad, or maybe Wagstaff got a special spider that had the pontential to merge with human Webber. But that’s just a theory…

The point of the pseudo alignment as Weber seems to be the first living thing(s) ever come in contact with a unnatural energy I called that because it seems to be the same energy that the natural portal is made of other than a slight bit of  lunar  energy being converted 

and I sort of wanted something related to unnatural energy in the skill tree

And I had a feeling Weber went like that the shadow and lunar sides are fighting and I had a feeling that if they had to choose that two sides of Webber would pick up the alignments for a few reasons I won’t get into now. I was thinking if the two sides picked up set alignments what the way I incorporated unnatural energy Is Webber’s two sides do something similar to Eda in the owl beast did in that one dream episode of the owl house and unnatural energy is work calms the discord in between the two powers that they harnessed. Also, I was thinking since they were the first one to come in contact with it then. what if they became the god(s) of it  and was sort of lesser Deities compared to the moon and the darkness

 So if that new information, do you have any new ideas 

6 minutes ago, Dr.Webber said:

The point of the pseudo alignment as Weber seems to be the first living thing(s) ever come in contact with a unnatural energy I called that because it seems to be the same energy that the natural portal is made of other than a slight bit of  lunar  energy being converted 

and I sort of wanted something related to unnatural energy in the skill tree

And I had a feeling Weber went like that the shadow and lunar sides are fighting and I had a feeling that if they had to choose that two sides of Webber would pick up the alignments for a few reasons I won’t get into now. I was thinking if the two sides picked up set alignments what the way I incorporated unnatural energy Is Webber’s two sides do something similar to Eda in the owl beast did in that one dream episode of the owl house and unnatural energy is work calms the discord in between the two powers that they harnessed. Also, I was thinking since they were the first one to come in contact with it then. what if they became the god(s) of it  and was sort of lesser Deities compared to the moon and the darkness

 So if that new information, do you have any new ideas 

I don’t think Webber should be in control of something like how alter or they are or anything like that, I still think the unautral energy should be apart of Webber’s skill tree. The purple charge potion or something else spider food related that charges them is the best thing I can come up with that could be considered unnatural energy. But I don’t think Klei would add this unautral stuff into Webber’s actual skill tree though.

I had an idea called web juice. There are a few types of web juice you can make using a skill. Using 2 ice, 2 mosquito sacks, and 2 berrys can make you a Hearty Web Juice, you can feed it to a single spider for 50 or 100 health whichever seems more balanced or you can squirt it for a slow but not too slow regen for up to 50 or 25 health whichever seems more balanced. Next is a Cooling Web Juice, it costs 3 ice, 1 blue gem, and 1 fish, it would set spiders off fire when squirted but when feed to a spider that spider will be able to use ice fangs to slowly freeze their enemies. Next could be a Calming Web Juice that costs 2 ice, 2 moon moth wings or 3 lunar flower blossoms which ever seems better for the recipe, and 1 bunny puff. When squirted it will calm down all aggressive spiders no matter who they are targeting or if they are befriended or not and not aggro again for a few seconds unless Webber attacks something or something attacks a spider, when given to a spider it will be sent to sleep for the rest of dawn and night and up to 1 minute in daytime. And then last but not least the Energy Web Juice, it costs 2 ice, 1 rabbit, and 2 honey. It will increase the speed of spiders when squirted and feed but being feed has a bit better speed boost and lasts longer. That’s it.

I had an idea for the unnatural skill
 

Look like this or how they normally but with unnatural energy around them and they’re middle arms are replaced by tiny base skin Webber arms:image.jpeg.6c6c947c24c84ded09eb74530b027ac9.jpeg

 

On top of the base damage, they also have the same amount of planar nonaligned damage 

 

They can use unnatural energy to simulate the right season maybe… I’m open to something else replacing the second ability

what do you think?

6 hours ago, Dr.Webber said:

I had an idea for the unnatural skill
 

 

Look like this or how they normally but with unnatural energy around them and they’re middle arms are replaced by tiny base skin Webber arms:image.jpeg.6c6c947c24c84ded09eb74530b027ac9.jpeg

 

On top of the base damage, they also have the same amount of planar nonaligned damage 

 

They can use unnatural energy to simulate the right season maybe… I’m open to something else replacing the second ability

what do you think?

If I ignore that it should just be lunar and shadow only and it’s a bit strange to just make Webber who is just a human spider the controller of a new energy then it’s okay. And what do you mean by simulate the right season?

27 minutes ago, Creatingabe1125 said:

If I ignore that it should just be lunar and shadow only and it’s a bit strange to just make Webber who is just a human spider the controller of a new energy then it’s okay. And what do you mean by simulate the right season?

I was thinking of adding a skill were you use charged volt goats for Electroculture it would act as a substitute for the sun in the caves or lights out worldsso I was thinking what if  the baby spiders could use unnatural energy simulate  the right conditions that  the seasons provide for the plants 

30 minutes ago, Dr.Webber said:

I was thinking of adding a skill were you use charged volt goats for Electroculture it would act as a substitute for the sun in the caves or lights out worldsso I was thinking what if  the baby spiders could use unnatural energy simulate  the right conditions that  the seasons provide for the plants 

I think there are too many farm skills that don’t really help Webber though. And that’s kind of op as even wormwood can’t do that.

8 hours ago, Creatingabe1125 said:

I think there are too many farm skills that don’t really help Webber though. And that’s kind of op as even wormwood can’t do that.

Makes sense do you have any ideas for alternative uses of their newfound intelligence and arms just a few messages of mine

28 minutes ago, Dr.Webber said:

Makes sense do you have any ideas for alternative uses of their newfound intelligence and arms just a few messages of mine

I am assuming your talking about the unnatural spiders, they may glitch and instantly teleport to their Webber and they can dig and till but they glitch when doing that?

2 hours ago, Creatingabe1125 said:

Also what did you think about the web juice idea, maybe not made the best but I assume you get the idea.

Ya, but doesn’t seem like something that fits Webber 

heads you think about some stuff so I might go silent for a bit 

I also came up with another idea but I don’t know if there’s any better  

what the unnatural baby spiders like a lesser construction amulet that could stack with the actual construction amulet sense in the past unnatural energy has bin now to fuse things together in the past but the only problem is it seems a bit too lack luster to be a part of a skill

any thoughts

I’ve also bin thinking sense you suggest I get rid of the spider hat skills I was thinking one of to thing serton abilities would be tied to different things or he learned the abilities  from the spider but I ran into a few problems I ran out of items that would make sense for different powers and serton abilities I don’t think he could do without an add

I I was also thinking a few other ideas what if Webber could revive at Graves?

Another idea is what if we could allow others to use the shoebox but only the wording off function the skill could be called sharing is caring

27 minutes ago, Dr.Webber said:

Hey are you still there

 

3 hours ago, Dr.Webber said:

I’ve also bin thinking sense you suggest I get rid of the spider hat skills I was thinking one of to thing serton abilities would be tied to different things or he learned the abilities  from the spider but I ran into a few problems I ran out of items that would make sense for different powers and serton abilities I don’t think he could do without an add

I I was also thinking a few other ideas what if Webber could revive at Graves?

Another idea is what if we could allow others to use the shoebox but only the wording off function the skill could be called sharing is caring

Hi, I feel like there should only be 1 maybe 2 gimmicks from Webber’s past and the rest should focus and present Webber and how would the revival work. And maybe a modified show box one way or another from players to use. Also what about the ability to eat pig skin, bunny puffs, or any non human edible meats that pigs and spiders eat. Maybe a bit bad if new players eat all their pig skin or you accidentally eat pig skin but it does kind of make sense.

17 hours ago, Dr.Webber said:

I also came up with another idea but I don’t know if there’s any better  

what the unnatural baby spiders like a lesser construction amulet that could stack with the actual construction amulet sense in the past unnatural energy has bin now to fuse things together in the past but the only problem is it seems a bit too lack luster to be a part of a skill

any thoughts

It feels like You’re adding random op perks to Webber that are somewhat helpful but doesn’t make sense when it comes to spiders or Webber. But I don’t think spiders should act as construction amulets.

57 minutes ago, Creatingabe1125 said:

Hi, I feel like there should only be 1 maybe 2 gimmicks from Webber’s past and the rest should focus and present Webber and how would the revival work. And maybe a modified show box one way or another from players to use. Also what about the ability to eat pig skin, bunny puffs, or any non human edible meats that pigs and spiders eat. Maybe a bit bad if new players eat all their pig skin or you accidentally eat pig skin but it does kind of make sense.

 Ether he could possess the grave,drop his skull ,or he could craft the skull

Why make a new item that’s just a lesser version of an old one when can give them the old one but just make it les useful for them

Ya that makes sense also is this one supposed to replace spider hat skill or is this unrelated

 

1 hour ago, Creatingabe1125 said:

It feels like You’re adding random op perks to Webber that are somewhat helpful but doesn’t make sense when it comes to spiders or Webber. But I don’t think spiders should act as construction amulets.

Look I’d like it either but it how does it not make sense he was fused by unnatural energy it would make sense that same energy could fuse other things together 

besides the digging thing do you have any ideas

2 minutes ago, Dr.Webber said:

 Ether he could possess the grave,drop his skull ,or he could craft the skull

Why make a new item that’s just a lesser version of an old one when can give them the old one but just make it les useful for them

Ya that makes sense also is this one supposed to replace spider hat skill or is this unrelated

 

Look I’d like it either but it how does it not make sense he was fused by unnatural energy it would make sense that same energy could fuse other things together 

besides the digging thing do you have any ideas

I think the energy from the spider in the Webber short was either for special effects or cause it was out of the constant but idk exactly so the best explanation is there were certain conditions that were meet to fuse.

Right now I don’t have any ideas.

if you are really going to hint at DS Webber why not make it drop from a spider when Webber or a Webber befriended spider kills a spider.

If you think about it lore wise your making a modification to show spiders that player is a friend of Webber and so the calming is more effective so that normal players can use it.

that skill is unrelated to spider queen.

12 minutes ago, Creatingabe1125 said:

I think the energy from the spider in the Webber short was either for special effects or cause it was out of the constant but idk exactly so the best explanation is there were certain conditions that were meet to fuse.

Right now I don’t have any ideas.

if you are really going to hint at DS Webber why not make it drop from a spider when Webber or a Webber befriended spider kills a spider.

If you think about it lore wise your making a modification to show spiders that player is a friend of Webber and so the calming is more effective so that normal players can use it.

that skill is unrelated to spider queen.

I think it was the unnatural energy that fused them together 

because it feels against his characterization

That makes sense I think I might go the route of of the friendship bracelet  but I don’t really know how I’ll make them and how to tie the baby spiders into it or should I 

Maybe I Should have a small amount of skill for the unnatural energy stuff is still more than one

I’ve also been thinking what if how I make them part of shadow/lunar gang is I give  all befriended spiders either planar entity protection, or 100 planar defense whichever one’s better also should give them planar damage

It would Look like this but replace the unnatural spider with all of the current spider types:

image.jpeg

6 hours ago, Dr.Webber said:

I think it was the unnatural energy that fused them together 

because it feels against his characterization

That makes sense I think I might go the route of of the friendship bracelet  but I don’t really know how I’ll make them and how to tie the baby spiders into it or should I 

Maybe I Should have a small amount of skill for the unnatural energy stuff is still more than one

I’ve also been thinking what if how I make them part of shadow/lunar gang is I give  all befriended spiders either planar entity protection, or 100 planar defense whichever one’s better also should give them planar damage

It would Look like this but replace the unnatural spider with all of the current spider types:

image.jpeg

Idk which way it is with Webber and that spider fusing.

why would Webber dig his own skull wise and why would Webber revive himself as that feels like just adding random not specificity helpful perks to Webber. And there should only be like 1-2. Gimmick to Webber’s skill tree.

100 planar defense or entity planar protection for spiders is too op. Just give them alignment and planar damage from switcherdoodles but not planar defense.

1 hour ago, Creatingabe1125 said:

why would Webber dig his own skull wise and why would Webber revive himself as that feels like just adding random not specificity helpful perks to Webber. And there should only be like 1-2. Gimmick to Webber’s skill tree.

I don’t know what you mean by “dig his own skull” or “ Non-specific helpful perk” in case This is what you mean I’ll elaborate on what I meant:

Webber’s already in the world should make more sense for it to drop from him then anything else and the reason why it dropped from a spider in solo don’t starve is because he is related to spiders and he can’t drop it for himself 

1 hour ago, Creatingabe1125 said:

100 planar defense or entity planar protection for spiders is too op. Just give them alignment and planar damage from switcherdoodles but not planar defense.

I feel like the reason he would give that power to them is to protect them

also, I sort of get planar defense, but why not playing planar entity protection

35 minutes ago, Dr.Webber said:

I don’t know what you mean by “dig his own skull” or “ Non-specific helpful perk” in case This is what you mean I’ll elaborate on what I meant:

Webber’s already in the world should make more sense for it to drop from him then anything else and the reason why it dropped from a spider in solo don’t starve is because he is related to spiders and he can’t drop it for himself 

I feel like the reason he would give that power to them is to protect them

also, I sort of get planar defense, but why not playing planar entity protection

I meant put his skull in a grave, and like the farm perks, they are a bit helpful but they are not helpful to specifically Webber’s perks and abilities.

if spiders had planar entity protection, they would be unstoppable to bosses. And I think that’s only to encourage planar weapons for the new content. Merms don’t have entity planar protection nor does any follower, so why would spiders be an exception? Especially cause you can get hoards of them. There should be no natural armor buff for them as that would be too op unless you make armor for each and every single one of them.

Webber having his own way to revive doesn’t really make sense in dst as the skull is a thing of the past and why would he need a special way to revive himself gameplay and lore wise when he has friends in dst.

28 minutes ago, Creatingabe1125 said:

I meant put his skull in a grave, and like the farm perks, they are a bit helpful but they are not helpful to specifically Webber’s perks and abilities.


Someone else put his skull in a grave also farming is usually a part of worlds in general so maybe adding some farm perks make him more well rounded character

 

29 minutes ago, Creatingabe1125 said:

if spiders had planar entity protection, they would be unstoppable to bosses. And I think that’s only to encourage planar weapons for the new content. Merms don’t have entity planar protection nor does any follower, so why would spiders be an exception? Especially cause you can get hoards of them. There should be no natural armor buff for them as that would be too op unless you make armor for each and every single one of them.

What about 17.5 planar defense?

34 minutes ago, Creatingabe1125 said:

Webber having his own way to revive doesn’t really make sense in dst as the skull is a thing of the past and why would he need a special way to revive himself gameplay and lore wise when he has friends in dst.

Yeah, I probably right. It was just an idea since. we are the only character that you revive to unlock so I figured maybe have some sort of undead or revival ability like that

46 minutes ago, Dr.Webber said:

What about 17.5 planar defense?

No natural armor. And that’s more than 1 void or bright armor.

46 minutes ago, Dr.Webber said:

Someone else put his skull in a grave also farming is usually a part of worlds in general so maybe adding some farm perks make him more well rounded character

That skill would become useless playing solo which a good amount of people do and that’s kind of too cheap just for revival. I see no need for Webber to have his own way to revive. It would make more sense for Webber to be a carnivore rather than a farmer as he has no current farm benefits. If there was a farm skill it should be half of the skill tree and should just be a few skills the help Webber specifically gameplay wise.

2 hours ago, Creatingabe1125 said:

If there was a farm skill it should be half of the skill tree and should just be a few skills the help Webber specifically gameplay wise.

Did you mean shouldn’t because if you meant should then I already have it that way

also, what do you consider “specifically” because I agreed to bring it down to only a few skills but they’re not necessarily the same things that he does now

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