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Klei's lost creativity


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Just now, The Box said:

In my opinion there is a big difference between having a downside and not having a downside.

having no downside is much better than having a bad downside. A downside doesn't inherently make a character well designed. Again look at woodie. Not only were his were forms next to useless he also had harsh downsides that weren't fun to deal with.

 

6 minutes ago, Ginosaji said:

Wickerbottom :D

Ah. You must mean that true god disguised as a librarian who controls the world and the moon itself.

If I remember it correctly her only noticeable downside is that she can't sleep.

That downside weakens her character so bad that she is effectively immune to the sleep inducing clouds from the grazers, thus can't be attacked by them at all when mining pure brilliance.

Maybe when her skill tree goes live, her downside would get eradicated too and she would be able to sleep again?

"The cryptic founder will reward your curiosity by sharing some of his sleep aid pills."

She and Wagstaff are both old brainiacs so I guess this would make sense LOL

 

13 minutes ago, The Box said:

 

Ah. You must mean that true god disguised as a librarian who controls the world and the moon itself.

If I remember it correctly her only noticeable downside is that she can't sleep.

That downside weakens her character so bad that she is effectively immune to the sleep inducing clouds from the grazers, thus can't be attacked by them at all when mining pure brilliance.

Maybe when her skill tree goes live, her downside would get eradicated too and she would be able to sleep again?

"The cryptic founder will reward your curiosity by sharing some of his sleep aid pills."

She and Wagstaff are both old brainiacs so I guess this would make sense LOL

 

Her downside is making you neurotic when you see something turning slightly yellow, and have a higher chance to die to a tentacle( if I tried to kill BQ manually I'd die less than when I try to set up a trap).

 

48 minutes ago, Dextops said:

having no downside is much better than having a bad downside. A downside doesn't inherently make a character well designed. Again look at woodie. Not only were his were forms next to useless he also had harsh downsides that weren't fun to deal with.

Is transforming every 20 days that bad? Or do you mean moonstorms? If that’s the case than I could agree as well, but Woodie is the cursed lumberjack.

And I don't see a reason to not add an item or a structure that does disables his transformation on fullmoons. Like let him carve an altar that allows making offerings to whatever power cursed Woodie. While downside is still here, you can disable it for time yourself. This could feat the autmosphere of the game more.

I feel like Klei has lost creativity a long long time ago.. and what’s most disheartening to me is that the developers keep telling me to just “trust the process” and their Roadmap promises they’ll do content updates that make the people who love Don’t Starve have even more Dont Starve to enjoy…

But that’s not exactly true is it???? 95% of the things I actually enjoyed about the DS franchise are completely Absent from DST, from the elaborate mazes & Chokepoints, the actual Rogue-Lite Game mode where you progress through world after world & failure in world 5 means starting over in world 1, The ramped up difficulty that shipwrecked and hamlet brought in with new seasons or hostile mobs that can spawn from the resources you chop/mine/pluck..

DST instead takes the optional boss fight approach, and what REALLY Pisses me off to no ends is when Klei finally “Finally” sort of adds a teeny tiny bit of actual survival based challenges- Such as the original implementations for Wavey Jones, Or Pirate Raids & Wonkeys Curse, they nerf the holy high hell out of it because it’s maybe “too challenging” for players.

That was the entire POINT of the original DS game, to be challenged by not so optional weather patterns, mobs & dangers..

And to me it just feels like the franchise keeps straying further & further away from its roots & that’s just heart breaking to feel & see.

Sure the game may be gaining popularity but.. at what cost? Is losing it original identity and the group of people who fell in love for it for what it WAS really worth it becoming what it’s becoming?

Can you maybe at least NOT word your Roadmap so that people who see they’ll add more of what people loved about DS get excited??

If your going to promise me more of what I love about DS/DST- then DO THAT… but don’t try to turn the game into something that should’ve instead been a “Spin-Off” 

Obviously I’m upset, but at this point I feel like why should I even bother? All people on these forums do is think I’m only here to complain.. & not actually play the game.

But if I’m doing that then Maybe it’s because the “Game” they want me to be playing is a shell of the game I once enjoyed playing?

9 hours ago, Milordo said:

No. He ment for moonstorms or occasionaly wickers.

Okay, still there are ways to go about it. Like on moonstorms give wereforms abiltity to pick up items for Wagstaff, so you can complete his quest even when transformed and weregoose gets ability to scare birds or sth like this. As for Wickerbotoms, ig you have to blame wicker players for that and not Woodie. Maybe Woodie could upgrade his carved helmet on moonaltar to some sort of mask that blocks transformation when he wears it.

And interesting perks of other characters also could be implemented in the game with other ways. Like Wormwood can fuse his brumble armor with brightshade, Wolfgang could craft new brightshade and dreadstone gumbells, that on landing creates gestalts or mini-rifts for a little time and give 'planar mightiness' if it's so needed.

All of that can be done without skill trees.

I've decided to bump this thread of mine.

I feel like we shouldn't just let our criticism be left behind and silent after the first 3 days of the beta. Klei should be reminded that there are better and more creative solutions than putting everything into a skill tree.

I've said that because I know that there's no turning back now; skill trees are here to stay. However, that doesn't mean that every single character-environment interaction should be locked behind a skill point. Like I've said in the op: It'd be cool if Brigthshades would have lower agro range on Wormwood, or if he gained some planar defence when Alter's awake.

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