Uncrushed Posted June 18 Share Posted June 18 When I play as Woodie, or use the glass axe, I feel like I really need to do a different task between each tree I chop if I want to prevent treeguards from spawning constantly. For normal characters, digging the stump and picking up the logs before chopping the next one seems to take enough time to make spawns rare. Similarly, if I hire one pig to chop while I dig, I'm usually OK for a whole day, but by the time I get to 4 or 5 pigs, I'm almost guaranteed treeguards within a few segments. Am I confused? Is it just more trees == more chances to spawn? I really feel like the interval between chopping nearby trees matters. P.S. The Wiki talks about a technique for summoning treeguards by chopping burned trees. This absolutely does not work for me. Not sure if that's obsolete, or if it only works that way in the DS base game. Link to comment Share on other sites More sharing options...
Valase Posted June 18 Share Posted June 18 I can't answear your question, but I do know that Woodie does have a 2x chance to spawn a treeguard (0x on his beaver form), and I also know that the treeguard spawnrate increases based on the number of days, which usually means that, by the time that you go to the Lunar Island and assemble the Lunar Pieces, you'd be a few seasons in to the world, which again, means a higher chance to spawn a treeguard. Link to comment Share on other sites More sharing options...
Spino43 Posted June 18 Share Posted June 18 Treeguards don't care about burnt trees in dst. As for the spawn rate, I think that because there are a lot more chopping hits being dealt to the trees, the chances of getting a treeguard is higher too. Assume that if you chop alone you can do about 100 chops per minute, but with extra pigs that can go up to 200-300 chops/min, so basically x2/x3 the chance for a treeguard to spawn in the same time. Link to comment Share on other sites More sharing options...
Cheggf Posted June 18 Share Posted June 18 The only thing you can do that changes the chance for a treeguard spawning is being normal Woodie (increased rate) or the Werebeaver (no chance). Nothing else matters other than the current day count, since the chance increases over time. You probably think that cutting trees faster increases the odds because cutting them faster means you're chopping more down, so you're naturally getting more chances for it to happen. Link to comment Share on other sites More sharing options...
Uncrushed Posted June 18 Author Share Posted June 18 43 minutes ago, Cheggf said: The only thing you can do that changes the chance for a treeguard spawning is being normal Woodie (increased rate) or the Werebeaver (no chance). Nothing else matters other than the current day count, since the chance increases over time. Thanks all, but especially Cheggf for this clarity. What about tree spacing? If you pack a bunch of trees as tightly as possible are there more trees within the radius to each possibly spawn a treeguard? I'm guessing no, it's just a single chance that increases over time. Once a spawn-event is triggered, random nearby trees are chosen to become treeguards. Link to comment Share on other sites More sharing options...
Baark0 Posted June 18 Share Posted June 18 It's like a 1% chance per tree cut to spawn a treeguard or something, so technically cutting trees faster means more guards will spawn, as the faster a tree falls the faster you can get to cutting the next tree. Link to comment Share on other sites More sharing options...
Cheggf Posted June 18 Share Posted June 18 4 minutes ago, Uncrushed said: What about tree spacing? If you pack a bunch of trees as tightly as possible are there more trees within the radius to each possibly spawn a treeguard? I'm guessing no, it's just a single chance that increases over time. Once a spawn-event is triggered, random nearby trees are chosen to become treeguards. I'm not sure enough to answer that with certainty, I assume the chances don't change since later on they spawn in groups & the wiki's listed odds would probably be constantly spawning treeguards if it was per nearby tree in range. But I can say with certainty that treeguards can't spawn if there's no trees close enough (obviously), treeguards can spawn in smaller numbers if there's too few trees around (e.g. chopping a single tree with a single other tree nearby can spawn 1 treeguard even if the game wants to try to spawn 3-4), and if you only want treeguards and don't care about logs you can just chop a bunch of dead trees (the ones that are withered because they grew after the biggest stage). The chance is the same, but you fell them in a single swing, so you're rolling for treeguards faster. I don't remember off the top of my head if the dead trees themselves can turn into treeguards. I think they can, but I'm not sure. I haven't played in awhile. Link to comment Share on other sites More sharing options...
DVGMedia Posted June 19 Share Posted June 19 Evergreen and lumpy treeguards always have a 1.3 percent chance of spawning after day 3. Dead trees count to having a tree fallen. but not burnt trees The more trees that fall the more likely that a treeguard will spawn. Not because the chance increases But just because you are rolling that 1.3 percent more times. Woodie innately has a 50% increase so that means he has a 1.95% chance of spawning a treeguard. Idk if that counts only when he chops or when a tree falls near him. As the days go by only the number of treeguards spawned increases not the chance that they will spawn. Birchnuts have variable spawns 15% in autumn 8% in spring and 1.5% in summer and 0 in winter. Same as treeguards the number of spawns increase over time. And woodies percent also affects these too. Link to comment Share on other sites More sharing options...
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