Developer V2C Posted June 14 Developer Share Posted June 14 Changes Lingering Miasma will dissipate over time after the Rift is closed. Bug Fixes Fixed bug where players were unable to activate Lunar Rifts in game. Fixed bug where the Beckoning Hand was not removed if Shadow Rifts are disabled in world settings. Fixed Buzzard shadows not being removed as they fly away. View full update 25 Link to comment Share on other sites More sharing options...
-Variant Posted June 14 Share Posted June 14 Just now, V2C said: Lingering Miasma will dissipate over time after the Rift is closed. Oh, huh 5 Link to comment Share on other sites More sharing options...
Pe Dabliu Posted June 15 Share Posted June 15 Thank you! 2 Link to comment Share on other sites More sharing options...
Krotux Posted June 15 Share Posted June 15 anyone know if the acid rain falls in the ruins? or only caves? Link to comment Share on other sites More sharing options...
Antynomity Posted June 15 Share Posted June 15 13 minutes ago, Krotux said: anyone know if the acid rain falls in the ruins? or only caves? both because it's the same shard 1 Link to comment Share on other sites More sharing options...
Frosty_Mentos Posted June 15 Share Posted June 15 I would have thought Miasma would become a sort of a hazard that lingers forever and were to build up in caves. Maybe it should happen naturally after rifts appear? Without needing to be around a rift it could make passages like bridges or some ruins areas into cloudy miasma ridden places. 2 Link to comment Share on other sites More sharing options...
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