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Seed selection (of a returner)


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Hello friends of long running colonies (and other players^^),

 

I just got back to the game after quite the break and without much experience with the "new" spaced out dlc - moonlet start.

So I was just looking for a seed which would offer "all / (the most possible amount of)" geyser TYPES / other build enableing map features (like specific geyser combinations on a single world ...).

 

The first questions which came to my mind where:

1) Does a seedfiner/seedbrowser exist for spaced out moonlet maps ?

2) Does a "Radioactive Ocean Asteroid Start" with a Gold Volcano on the starting "Radioactive Ocean Asteroid" exist ? (and if so, does anyone have a seed with one ?^^)

3) Did I miss some changes in the meta and there would be something else to look out for ?

 

PS.: I will attempt all maps with maximum difficulty and doingLocavore/Carnivore/Super Sustainable ... (and for all other achievements)

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1) toolsnotincluded has DLC seeds search (but site a bit unstable right now so first few searches may not be successful)

2) Radioactive Ocean Asteroid cant have any metal volcano on it. But swampy metal asteroid that always lies close will have at least one gold volcano in 100% cases

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22 minutes ago, asurendra said:

1) toolsnotincluded has DLC seeds search (but site a bit unstable right now so first few searches may not be successful)

Mea culpa, I look at toolsnotincluded before posting but seem to have missed the button to switch to the dlc mode earlier ...

=> Thank you for the reminder

 

Seeing just a selction for world traits for the different planets/moonlets, indicates to me one of 2 things:

1) EVERY moonlet comes with the SAME fixed geysers (if so does a list exist ?^^)

2) The seedfinder is just not able to answer that question for me (so it word require some quick manual check for worlds if they have certain geysers).

 

 

 

What excatly does the "meteor shower setting" do ?

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Every moonlet has some fixed geysers that always will be. For example, flipped ones always has sulfur geyser in magma biome. Thats the same as vanilla game always has cool steam at jungle.

Also each moonlet has list of possible geysers, some of them will be present. For example flipped one can get this geysers: 

    - geysers/big_volcano
    - geysers/hot_co2
    - geysers/hot_hydrogen
    - geysers/hot_po2
    - geysers/hot_steam
    - geysers/liquid_co2
    - geysers/methane
    - geysers/slimy_po2
    - geysers/small_volcano
    - geysers/steam
    - expansion1::geysers/liquid_sulfur

But worldgen choose only three. Thats mean that random still here, but some combinations arent possible. DLC starts dont use truly random generic geysers as classic start used to 
 

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7 hours ago, Lilalaunekuh said:

3) Did I miss some changes in the meta and there would be something else to look out for ?

Story traits may not all present in moonlet start main asteroid due to size. So some stories may spawn in other asteroids.

And now we have meteors everywhere in moonlet inner asteroids except flipped. Some new meteor showers have new characteristics may need some attentions.

Enjoy the ride! ;)

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9 hours ago, Lilalaunekuh said:

Could you link the list or post the ones you got into a "spoiler" ?

Sure. 

Desolands

Spoiler

Guaranteed: 

      - poi/jungle/geyser_steam
One of list:

      - poi/jungle/geyser_methane
      - poi/jungle/geyser_chlorine

Three of list:

    - geysers/big_volcano
    - geysers/chlorine_gas
    - geysers/filthy_water
    - geysers/hot_co2
    - geysers/hot_hydrogen
    - geysers/hot_po2
    - geysers/liquid_co2
    - geysers/methane
    - geysers/oil_drip    
    - geysers/slimy_po2
    - geysers/small_volcano

At total 5 geysers. Also it has 2-5 oil wells

Flipped

Spoiler

Guaranteed

    - expansion1::geysers/liquid_sulfur

Three of list:

   - geysers/big_volcano
    - geysers/hot_co2
    - geysers/hot_hydrogen
    - geysers/hot_po2
    - geysers/hot_steam
    - geysers/liquid_co2
    - geysers/methane
    - geysers/slimy_po2
    - geysers/small_volcano
    - geysers/steam
    - expansion1::geysers/liquid_sulfur

At total 4 geysers

Frozen forest

Spoiler

Guaranteed:

      - poi/jungle/geyser_chlorine
    - expansion1::poi/rust/dirty_slush_geyser


Three of list:

    - geysers/chlorine_gas
    - geysers/hot_co2
    - geysers/hot_hydrogen
    - geysers/hot_po2
    - geysers/liquid_co2
    - geysers/methane
    - geysers/salt_water
    - geysers/slimy_po2
    - geysers/small_volcano
    - expansion1::geysers/liquid_sulfur

5 geysers at total

Metallic Swampy

Spoiler

Guaranteed:

      - poi/hotmarsh/geyser_methane
    - expansion1::poi/poi_molten_gold_volcano
    - expansion1::poi/poi_molten_cobalt_volcano


Two of list:

    - geysers/molten_copper
    - geysers/molten_gold
    - geysers/molten_iron
    - expansion1::geysers/molten_aluminum
    - expansion1::geysers/molten_cobalt
 

Two of list:

- geysers/big_volcano
    - geysers/chlorine_gas
    - geysers/hot_co2
    - geysers/hot_hydrogen
    - geysers/hot_po2
    - geysers/liquid_co2
    - geysers/methane
    - geysers/molten_copper
    - geysers/molten_gold
    - geysers/molten_iron
    - geysers/slimy_po2
    - geysers/small_volcano
    - expansion1::geysers/molten_aluminum
    - expansion1::geysers/molten_cobalt
 

One of list:

    - expansion1::poi/poi_molten_gold_volcano
    - expansion1::poi/poi_molten_cobalt_volcano

8 geysers at total, mostly metal volcanoes

Radioactive ocean

Spoiler

Guaranteed

      - poi/poi_ocean_geyser_saltwater

Two of list:

    - geysers/filthy_water
    - geysers/hot_steam
    - geysers/hot_water
    - geysers/salt_water
    - geysers/slush_water
    - expansion1::geysers/dirty_slush
    - expansion1::geysers/slush_salt_water
 

One of list:

    - geysers/filthy_water
    - geysers/hot_co2
    - geysers/hot_steam
    - geysers/hot_water
    - geysers/salt_water
    - geysers/slimy_po2
    - geysers/slush_water
    - geysers/steam
    - expansion1::geysers/dirty_slush
    - expansion1::geysers/slush_salt_water


So 4 geysers always will be

Also it might have 1-2 liquid CO2 geysers. But this geysers may be absent if the worldgen cannot find a place for them

 

All info has been taken from worldgen files. Im not sure that you can find it anywhere in net. Wiki doesnt have it for sure

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I done some digging myself and found the folder "OxygenNotIncluded\OxygenNotIncluded_Data\StreamingAssets\dlc\expansion1\worldgen\worlds" containing the generation rules for planets/moonlets.

I would like to have a metal volcano on my primary or "teleporter-accessible" moonlet:

-Metallic Swampy Asteroid beeing the only (starting) moonlet which can spawn them

-Metallic Swampy Asteroid can´t be the "teleporter-accessible" moonlet.

=> If I settle with the current world gen I need to start on the Metallic Swampy Asteroid

 

Worldgen / toolsnotincluded related problem:

Spoiler

fail.png.d74d52fb79646b37e53973e719ec1769.png

 

If I look for a Metallic Swampy Asteroid start and only select 3 "Must Have" Worldtraits, why does no map with them exist ?

[Are there some additional rules like the "max 3 traits on all the outer moonlets" that prevent a world like this from beeing viable ?]

 

Does someone have experience with manipulating the worldgen, the ".yaml"-files which I found didn´t seem to be the source [making changes here, analog to other moonlets doesn´t have any effect] ?

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Just now, Lilalaunekuh said:

Does someone have experience with manipulating the worldgen, the ".yaml"-files which I found didn´t seem to be the source [making changes here, analog to other moonlets doesn´t have any effect] ?

Yaml files is exactly rules game uses for generating map. With moonlet cluster there is a trick. Each moonlet has starting version, warp version (with teleporter) and basic version (non start non teleported ones). You need to change right file. 

 

Or you can install mod "Cluster generation manager" which allow you to choose any combinations of moonlets. Meaning that you can make map with any start you like and have metallic asteroid as your teleporter destination

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