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Is there a command for enabling updated cave events without doing "The Charlie quest"?


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Im very lazy

As you should be.

I tried to console-command kill FW during the Wilson beta in order to figure out what the Kill FW thing was about. It was a bit annoying. But then it didn’t do anything. Because the Kill FW thing was currently bugged.

Laziness always wins.

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Not sure, but you could always just kill FW with console commands:

c_gonext("atrium_gate") 
c_give("atrium_key") 
c_give("fossil_piece", 8) 
c_give("hammer") 
c_give("shadowheart") 
ThePlayer.components.combat.damagemultiplier=(99999) 
c_give("dreadstone", 5)

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20 minutes ago, BB Marioni said:

if they do a similar thing with the lunar rift update, they might add an option in the world settings to enable the cave rifts without defeating fuel weaver.

 

2 minutes ago, maxwell_winters said:

There is supposed to be a world setting for it, but they forgot about it... twice.

Yeah, that what I've been looking for in the first place. Kinda sad

31 minutes ago, Arcwell said:

Not sure, but you could always just kill FW with console commands:

c_gonext("atrium_gate") 
c_give("atrium_key") 
c_give("fossil_piece", 8) 
c_give("hammer") 
c_give("shadowheart") 
ThePlayer.components.combat.damagemultiplier=(99999) 
c_give("dreadstone", 5)

Can I maybe just spawn the charli hand to skip the fuelweaver part? Is that possible?

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14 hours ago, maxwell_winters said:

There is supposed to be a world setting for it, but they forgot about it... twice.

I assumed the wild rift settings worked for both types of rifts, is that not how it works? 

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The command

TheWorld:PushEvent("shadowrift_opened")

should enable shadow rifts in your world, please note that you have to be in the caves to execute this command and the rifts will spawn five days after it's executed.

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On 6/12/2023 at 5:17 AM, skile said:

I assumed the wild rift settings worked for both types of rifts, is that not how it works? 

According to the devs that is how it works

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4 hours ago, Paxtonnnn said:

According to the devs that is how it works

It's very frustrating that it was like that in the first place. Most Forest world setting don't influence the caves. Hound waves settings don't influence the depths worm waves. And the setting icon only showed Lunar rifts.

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