Random Guy000 Posted June 11 Share Posted June 11 What the title says Im very lazy Link to comment Share on other sites More sharing options...
abrocator Posted June 11 Share Posted June 11 Quote Im very lazy As you should be. I tried to console-command kill FW during the Wilson beta in order to figure out what the Kill FW thing was about. It was a bit annoying. But then it didn’t do anything. Because the Kill FW thing was currently bugged. Laziness always wins. Link to comment Share on other sites More sharing options...
Arcwell Posted June 11 Share Posted June 11 Not sure, but you could always just kill FW with console commands: c_gonext("atrium_gate") c_give("atrium_key") c_give("fossil_piece", 8) c_give("hammer") c_give("shadowheart") ThePlayer.components.combat.damagemultiplier=(99999) c_give("dreadstone", 5) Link to comment Share on other sites More sharing options...
BB Marioni Posted June 11 Share Posted June 11 if they do a similar thing with the lunar rift update, they might add an option in the world settings to enable the cave rifts without defeating fuel weaver. Link to comment Share on other sites More sharing options...
maxwell_winters Posted June 11 Share Posted June 11 There is supposed to be a world setting for it, but they forgot about it... twice. Link to comment Share on other sites More sharing options...
Random Guy000 Posted June 11 Author Share Posted June 11 20 minutes ago, BB Marioni said: if they do a similar thing with the lunar rift update, they might add an option in the world settings to enable the cave rifts without defeating fuel weaver. 2 minutes ago, maxwell_winters said: There is supposed to be a world setting for it, but they forgot about it... twice. Yeah, that what I've been looking for in the first place. Kinda sad 31 minutes ago, Arcwell said: Not sure, but you could always just kill FW with console commands: c_gonext("atrium_gate") c_give("atrium_key") c_give("fossil_piece", 8) c_give("hammer") c_give("shadowheart") ThePlayer.components.combat.damagemultiplier=(99999) c_give("dreadstone", 5) Can I maybe just spawn the charli hand to skip the fuelweaver part? Is that possible? Link to comment Share on other sites More sharing options...
bloopah Posted June 11 Share Posted June 11 similar thread to: Link to comment Share on other sites More sharing options...
skile Posted June 12 Share Posted June 12 14 hours ago, maxwell_winters said: There is supposed to be a world setting for it, but they forgot about it... twice. I assumed the wild rift settings worked for both types of rifts, is that not how it works? Link to comment Share on other sites More sharing options...
splorange Posted June 13 Share Posted June 13 The command TheWorld:PushEvent("shadowrift_opened") should enable shadow rifts in your world, please note that you have to be in the caves to execute this command and the rifts will spawn five days after it's executed. Link to comment Share on other sites More sharing options...
Paxtonnnn Posted June 13 Share Posted June 13 On 6/12/2023 at 5:17 AM, skile said: I assumed the wild rift settings worked for both types of rifts, is that not how it works? According to the devs that is how it works Link to comment Share on other sites More sharing options...
maxwell_winters Posted June 13 Share Posted June 13 4 hours ago, Paxtonnnn said: According to the devs that is how it works It's very frustrating that it was like that in the first place. Most Forest world setting don't influence the caves. Hound waves settings don't influence the depths worm waves. And the setting icon only showed Lunar rifts. Link to comment Share on other sites More sharing options...
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