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Alternative solutions for acid rain


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I'm not a fan of how the void armor completely negates the acid rain. With its reduced damage to waterproof items, it doesn't seem like that strong of an environmental threat. Beside, usually threats like that receive multiple solution, each having its own drawback. Here are my suggestions:

  • Void armor is no longer a waterproof item but it acts as a filter. Acid going through it makes your character wet. 
  • Normal waterproof items degrade faster (10% nerf was definitely an overkill) but there is a shadow sewing kit that repairs them to 100% and slows down their degradation.
  • Umbralla acts the same. Best protection and basically infinite durability at the cost of your hand slot.
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I am all for suggestions to make acid rain good again, but that first one making void armor turn acid rain into normal rain might be confusing? That just seems really odd to still get wet when wearing clothes.

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1 minute ago, WhackE said:

That just seems really odd to still get wet when wearing clothes.

You might be too used to Eyebrella and forgot that there are clothing items that do not provide full wetness resistance (Rain Hat).

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Your suggestions are much more tame compared to others, so I don't think that this would be a dealbreaker if it was implemented but I am still against acid rain being more of a threat as it fundamentally doesn't seem like a good idea. Players avoid caves in spring completely because rain isn't just going to make you wet but cold too.

I fail to see how acid rain will affect most of the players that base on the surface and to me it seems like only if you base in caves you might be there in spring, otherwise players will just go to caves during summer when they want to fight a boss or clear ruins.

Acid rain being more of a threat is going to make you less likely to want to make your main base in caves and this limits my options. This can be comparable to wildfires and always spending summer in caves if my main base is on the surface, so if I base in caves will I now need to go to spend my time on surface every spring? This really isn't fun.

If void armor protects you from acid rain but you somehow get wet it would not be used much, you will still get wet and freeze to death or have to use star caller's to remove wetness but also need to have a 100% rain protection gear on you too.

 

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20 hours ago, WhackE said:

That's fair, but nah, I was just saying that's it's a little weird, since acid rain is very clearly supposed to not be related to wetness.

To be honest, I would rather remove the void armor protection completely. However, since they added it, I don't see them reverting it to how it used to be. So, I found a middle ground of sorts.

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What about having acid rain only affect areas around the rifts and fissures? Not something that would likely be done by Thursday, but worth considering if it gets revisited.

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23 minutes ago, Popian said:

What about having acid rain only affect areas around the rifts and fissures? Not something that would likely be done by Thursday, but worth considering if it gets revisited.

So, not only nerfing its impact on the player but also limiting it a small section of the world? No thanks.

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I wish the acid rain would go back to it's original damage I hate that it got nerfed. But I would like to keep the new armor's protection against it since it's kinda a late game item, I would like the acid rain to drain it's durability tho. The idea of a shadow sewing kit to repair the damage of acid rain is a cool idea!

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33 minutes ago, maxwell_winters said:

So, not only nerfing its impact on the player but also limiting it a small section of the world? No thanks.

The rift's area could be larger, and because it is not affecting the whole map acid rain's effects can be adjusted to be more pre-nerf.

Solves some miscellaneous issues:

  • Chaud-Froid electric boost works outside of the radii, since it seems intended they didn't want it to work on rift mobs
  • Wickerbottom doesn't have to be called as often if you are not planning to go near the areas
  • Is less of a resource drain on cave basing
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Ill suggest it again. Have slurtle shelmets and snurtle shells have a small/medium resistance to acid rain. Would give them more uses and more of a reason for players to hunt for the shells.

All seasonal/world effects always have some sort of lesser gear to deal with it. Winter? Rabbit Earmuffs. Spring? Pretty parasol. Summer? Strawhat + Whirly fan.

Acid rain has nothing.

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