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The side effect of rain is bad.


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Acid rain is underdeveloped. When rain was introduced as a bigger threat in RoG, we got multiple ways of countering it using different body slots. There are 2 items to completely negate the wetness, but none of them force you to sacrifice your hand slot. Acid rain protection doesn't leave a lot of choices. 

Acid rain has potential, but it's lacking depth at the moment.

6 hours ago, goatt said:

Exactly. People bring your creativity!

More difficulty is welcomed. But more tedium, no thank you.

Game is about experiencing fun through emotion, fun, challenges and rewards. Not through tedium.

I mean difficulty and tedium are often interlinked whether we want it to be or not there are plenty of parts of the game that already exist that are tedious but fun to other players.

Personally I don't see what makes this mechanic so much more tedious than some of the others but I don't mind it getting tweaked or changed however...

9 hours ago, goatt said:

Why not shadow rain? Shadow rain change wetness meter to shadow wetness meter similar to sanity -> lunacy.  High shadow wetness can have more interesting side effect than turning everyone into WX. For example, spawn shadow friend around around players who has high shadow wetness, and stuns the players for 2 seconds without hurting them, similar to gestalts on lunar island, the animation similar to fw's mind freeze.

Why not tar rain? Tar rain change wetness meter to tar meter. Tar wetness increase sanity drain similar to rain wetness. In addition, it slows down attack speed and moving speed when wetness is above 50, similar to high wetness slippery grip.

These sound like horrible replacements.

9 hours ago, goatt said:

Why not evil rain? Evil rain change wetness meter to evil wetness meter. High evil wetness increase players' hunger drain, increase damage multiplier, but decrease armor efficiency.

And this is just rain straight up buffing you for ignoring it.

8 hours ago, Gashzer said:

Haha i guess i do. King Sisyphus must be absolutely ripped now tho, hes got that peak alpha chad body from all that tediousness. Doing harder tasks makes you better. 

My question is do you want be a chill beta noob essentially a minecraft player? Or be like King Sisyphus, a chadness supreme DST player.

The choice is yours:

Potato cup react if you are a baby minecrafter.

Ninja react if you are a King Chad.

 

you're reaching so hard dude

4 hours ago, Mysterious box said:

I mean difficulty and tedium are often interlinked

tedium is slow and under-stimulating. difficulty is hard. They are 2 different things. Good game design is to provide challenges that's good stimulation via struggle and reward. Each sub-struggle can be its own game. There are tedious challenges and fun challenges.

Man are tall. Man and tall are interlinked. But they are not the same thing. Difficulty and tedium are not the same thing, too. Some challenges are tedious. But we are after fun challenges.

Is this acid rain challenge manageable? Absolutely. Would I like to manage it while access the beta content? No.

Acid rain is an easy challenge that is tedious to me.

Labeling players who don't like acid rain as less capable kinda sucks. (not you, but some comments under the post).

On 6/7/2023 at 12:35 PM, Gashzer said:

Haha i guess i do. King Sisyphus must be absolutely ripped now tho, hes got that peak alpha chad body from all that tediousness. Doing harder tasks makes you better. 

My question is do you want be a chill beta noob essentially a minecraft player? Or be like King Sisyphus, a chadness supreme DST player.

Ironic how your most disliked character says that:

image.png.1f7f274e5beb42ff957216cb97977266.png

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