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Add a map icon for nightmare fissures


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14 minutes ago, gamehun20 said:

Sometimes fissures turn into a dreadstone outcrop which then spawns all 3 of the ink demons

I understand that, but conditions for this transformation are still unclear for me. The rift should be active so what now? The closest fissure becomes Dreadstone outcrop or is it random? How many outcrops can I have during the rift, do they have cool down if I kill the creatures? Does the ruins phase matter?

3 minutes ago, Pticman said:

I understand that, but conditions for this transformation are still unclear for me. The rift should be active so what now? The closest fissure becomes Dreadstone outcrop or is it random? How many outcrops can I have during the rift, do they have cool down if I kill the creatures? Does the ruins phase matters?

It needs to be the peak of the nightmare phase i believe and i think it's random I haven't found a pattern yet the rest i have yet to check

7 hours ago, Pticman said:

I understand that, but conditions for this transformation are still unclear for me. The rift should be active so what now? The closest fissure becomes Dreadstone outcrop or is it random? How many outcrops can I have during the rift, do they have cool down if I kill the creatures? Does the ruins phase matter?

When Rift exists in the world and its own cd countdown runs out. The first fissures within the player's loading range will turn to ink blight fissure.

5 hours ago, chirsg said:

What do I type after c_gonext("XXXXX")??

c_gonext("fissure") or c_gonext("fissure_lower").

The dreadstone outcrop will only spawn if the player is near a fissure when the inkblight respawn timer is done. You can check the respawn timer with this command. The timer name in the command is Spawn CD, with it being listed in seconds. Keep in mind that longupdating doesn't speed up this timer, so use TIMP to speed up the game.

c_announce(TheWorld.components.shadowthrallmanager:GetDebugString())

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