Zarquan Posted May 13, 2023 Share Posted May 13, 2023 I remember the good old days of proportional polluted water tile offgasing. Unfortunately, this design was patched out for some reason. So, how can I turn all my polluted water in to polluted oxygen? And I thought "What if you could mop and the bottles could fall down? So I made this: Oxygen Not Included 2023-05-12 22-53-08.mp4 In this setup, Mae uses her super-duplicant powers to create a ton of bottles, apparently mopping 100 kg/s of polluted water, which can then fall on to the skim of water, which can then offgas freely. Theoretically, this exact setup (which is a proof of concept, not an optimized version) can therefore produce 100 kg per dupe second of polluted oxygen (if you can provide the polluted water) at equalibrium. Link to comment https://forums.kleientertainment.com/forums/topic/147767-polluted-water-bottler-polluted-oxygen-factory/ Share on other sites More sharing options...
asurendra Posted May 13, 2023 Share Posted May 13, 2023 I used simple "close door" bottle dropper. It was less effective ofc but it was simple and it didnt need manual "mop" command so it was possible to switch it on and off by automation Link to comment https://forums.kleientertainment.com/forums/topic/147767-polluted-water-bottler-polluted-oxygen-factory/#findComment-1634750 Share on other sites More sharing options...
Zarquan Posted May 13, 2023 Author Share Posted May 13, 2023 5 hours ago, asurendra said: I used simple "close door" bottle dropper. It was less effective ofc but it was simple and it didnt need manual "mop" command so it was possible to switch it on and off by automation I think I should be able to automate this. I will put in an in door and an out door. If the mass of the waterfall drops too low, the in door will lock so the dupe can keep mopping until they want to do something else and leave. The mop command shouldn't vanish, so the system should be set and forget. Link to comment https://forums.kleientertainment.com/forums/topic/147767-polluted-water-bottler-polluted-oxygen-factory/#findComment-1634777 Share on other sites More sharing options...
degr Posted May 15, 2023 Share Posted May 15, 2023 as usual I'm using water tanks. Comparing to video from OP post it is slow as hell, but work pretty fine. Idea is to build 5-10 water tanks, and then deconstruct them. All polluted water from water tank fall down as a bottle. Link to comment https://forums.kleientertainment.com/forums/topic/147767-polluted-water-bottler-polluted-oxygen-factory/#findComment-1635048 Share on other sites More sharing options...
Zarquan Posted May 15, 2023 Author Share Posted May 15, 2023 1 hour ago, degr said: as usual I'm using water tanks. Comparing to video from OP post it is slow as hell, but work pretty fine. Idea is to build 5-10 water tanks, and then deconstruct them. All polluted water from water tank fall down as a bottle. Yeah, but I'm lazy and don't want to have to give orders. The paradoxical goal of playing ONI to not have to play ONI by making ONI play itself. I set this up in my base with some automation to only let the dupes in when there is a lot of water to deal with my excess polluted water, but then my polluted water geyser went dormant, so I have to wait like 30 cycles to demonstrate it. I would love to have automation to get the dupe to stop mopping, but I don't know how to do that without yellow alert. Link to comment https://forums.kleientertainment.com/forums/topic/147767-polluted-water-bottler-polluted-oxygen-factory/#findComment-1635059 Share on other sites More sharing options...
mathmanican Posted May 15, 2023 Share Posted May 15, 2023 2 hours ago, Zarquan said: I would love to have automation to get the dupe to stop mopping A mesh door at their head level will stop the mopping job. Spoiler Link to comment https://forums.kleientertainment.com/forums/topic/147767-polluted-water-bottler-polluted-oxygen-factory/#findComment-1635093 Share on other sites More sharing options...
Zarquan Posted May 15, 2023 Author Share Posted May 15, 2023 4 hours ago, mathmanican said: A mesh door at their head level will stop the mopping job. Hide contents That is very interesting, thank you! But there are a few problems, I think they changed the behavior. This is my survival version with (with water added with debug so I could test this mechanism). It teleports the dupe and they keep mopping. Oxygen Not Included 2023-05-15 17-15-15.mp4 It also does weird things, entombing them if you load in while they are mopping: Oxygen Not Included 2023-05-15 16-57-22.mp4 I've tried several variations on loading in: Oxygen Not Included 2023-05-15 17-07-33.mp4 Oxygen Not Included 2023-05-15 17-09-19.mp4 Any ideas? Link to comment https://forums.kleientertainment.com/forums/topic/147767-polluted-water-bottler-polluted-oxygen-factory/#findComment-1635110 Share on other sites More sharing options...
mathmanican Posted May 16, 2023 Share Posted May 16, 2023 18 hours ago, Zarquan said: Any ideas In the third video, you destroyed the tile to the left so Leira could escape. Destroy one more to the left, replacing it with a tiny liquid blob (so you can keep vacuum), providing a means for Leira to escape out to the left. Hopefully that will solve the issue. You'lldefinitely have to have a way for her to escape after she's been pushed off the mopping spot. I didn't put two doors next to each other (in the thread I quoted above) because of similar issues (dupes getting trapped). Link to comment https://forums.kleientertainment.com/forums/topic/147767-polluted-water-bottler-polluted-oxygen-factory/#findComment-1635186 Share on other sites More sharing options...
Zarquan Posted May 16, 2023 Author Share Posted May 16, 2023 2 hours ago, mathmanican said: In the third video, you destroyed the tile to the left so Leira could escape. Destroy one more to the left, replacing it with a tiny liquid blob (so you can keep vacuum), providing a means for Leira to escape out to the left. Hopefully that will solve the issue. You'lldefinitely have to have a way for her to escape after she's been pushed off the mopping spot. I didn't put two doors next to each other (in the thread I quoted above) because of similar issues (dupes getting trapped). But she is still mopping in the third video as though she were in the original spot. She isn't sitting there idle. She is trapped, but even if she weren't she would keep mopping like in the first video. I think they changed the interaction. To test this theory, I set up the original setup from your linked post: On the right side, he was pushed left, kept mopping and became entombed. On the right side, he was pushed left and kept mopping and didn't stop. I tested this with an exit on the left and other tasks to do. The interaction is the same if the liquid vent is higher. Oxygen Not Included 2023-05-16 13-44-22.mp4 Link to comment https://forums.kleientertainment.com/forums/topic/147767-polluted-water-bottler-polluted-oxygen-factory/#findComment-1635196 Share on other sites More sharing options...
mathmanican Posted May 16, 2023 Share Posted May 16, 2023 Interesting that the mopping still happens. Yeah, definitely looks odd and like they changed something in the game's code. I assume you've tried putting the door at her feet (horizontally). Link to comment https://forums.kleientertainment.com/forums/topic/147767-polluted-water-bottler-polluted-oxygen-factory/#findComment-1635219 Share on other sites More sharing options...
Zarquan Posted May 16, 2023 Author Share Posted May 16, 2023 24 minutes ago, mathmanican said: Interesting that the mopping still happens. Yeah, definitely looks odd and like they changed something in the game's code. I assume you've tried putting the door at her feet (horizontally). I've tried horizontally and vertically in all configurations I can think of. Closing the door seems to just displace the dupe and doesn't interrupt the task anymore. Link to comment https://forums.kleientertainment.com/forums/topic/147767-polluted-water-bottler-polluted-oxygen-factory/#findComment-1635224 Share on other sites More sharing options...
Ceos Posted May 18, 2023 Share Posted May 18, 2023 Hummm... teleporting while still doing a task. I wonder if you could bottle magma / other super hot liquids without the dupe getting hurt using this bug? With repeated door closures I wonder how far away you could push a dupe and still have it complete the task? Other than not burning I am not thinking of any other exploits from this but maybe there could be something there. Fun stuff. Link to comment https://forums.kleientertainment.com/forums/topic/147767-polluted-water-bottler-polluted-oxygen-factory/#findComment-1635652 Share on other sites More sharing options...
Pedro_L Posted May 24, 2023 Share Posted May 24, 2023 this is what science looks like kids Link to comment https://forums.kleientertainment.com/forums/topic/147767-polluted-water-bottler-polluted-oxygen-factory/#findComment-1636565 Share on other sites More sharing options...
Nova Starlight Posted May 25, 2023 Share Posted May 25, 2023 Hold on, don't doors refuse to close on dupes? Link to comment https://forums.kleientertainment.com/forums/topic/147767-polluted-water-bottler-polluted-oxygen-factory/#findComment-1636663 Share on other sites More sharing options...
Zarquan Posted May 25, 2023 Author Share Posted May 25, 2023 3 hours ago, Nova Starlight said: Hold on, don't doors refuse to close on dupes? I think they used to not close on duplicants in the beginning of automation. Link to comment https://forums.kleientertainment.com/forums/topic/147767-polluted-water-bottler-polluted-oxygen-factory/#findComment-1636689 Share on other sites More sharing options...
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