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Polluted Water Bottler -- Polluted Oxygen Factory


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I remember the good old days of proportional polluted water tile offgasing.  Unfortunately, this design was patched out for some reason.

 

So, how can I turn all my polluted water in to polluted oxygen?  And I thought "What if you could mop and the bottles could fall down?  So I made this:

In this setup, Mae uses her super-duplicant powers to create a ton of bottles, apparently mopping 100 kg/s of polluted water, which can then fall on to the skim of water, which can then offgas freely.  Theoretically, this exact setup (which is a proof of concept, not an optimized version) can therefore produce 100 kg per dupe second of polluted oxygen (if you can provide the polluted water) at equalibrium. 

5 hours ago, asurendra said:

I used simple "close door" bottle dropper. It was less effective ofc but it was simple and it didnt need manual "mop" command so it was possible to switch it on and off by automation

I think I should be able to automate this.  I will put in an in door and an out door.  If the mass of the waterfall drops too low, the in door will lock so the dupe can keep mopping until they want to do something else and leave.  The mop command shouldn't vanish, so the system should be set and forget.

1 hour ago, degr said:

as usual I'm using water tanks. Comparing to video from OP post it is slow as hell, but work pretty fine. Idea is to build 5-10 water tanks, and then deconstruct them. All polluted water from water tank fall down as a bottle. 

Yeah, but I'm lazy and don't want to have to give orders.  The paradoxical goal of playing ONI to not have to play ONI by making ONI play itself. 

I set this up in my base with some automation to only let the dupes in when there is a lot of water to deal with my excess polluted water, but then my polluted water geyser went dormant, so I have to wait like 30 cycles to demonstrate it.  I would love to have automation to get the dupe to stop mopping, but I don't know how to do that without yellow alert.

4 hours ago, mathmanican said:

A mesh door at their head level will stop the mopping job. 

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That is very interesting, thank you!  But there are a few problems, I think they changed the behavior.  This is my survival version with (with water added with debug so I could test this mechanism).  It teleports the dupe and they keep mopping.

It also does weird things, entombing them if you load in while they are mopping:

I've tried several variations on loading in:

   

Any ideas?

18 hours ago, Zarquan said:

Any ideas

In the third video, you destroyed the tile to the left so Leira could escape. Destroy one more to the left, replacing it with a tiny liquid blob (so you can keep vacuum), providing a means for Leira to escape out to the left. Hopefully that will solve the issue.  You'lldefinitely have to have a way for her to escape after she's been pushed off the mopping spot. I didn't put two doors next to each other (in the thread I quoted above) because of similar issues (dupes getting trapped). 

2 hours ago, mathmanican said:

In the third video, you destroyed the tile to the left so Leira could escape. Destroy one more to the left, replacing it with a tiny liquid blob (so you can keep vacuum), providing a means for Leira to escape out to the left. Hopefully that will solve the issue.  You'lldefinitely have to have a way for her to escape after she's been pushed off the mopping spot. I didn't put two doors next to each other (in the thread I quoted above) because of similar issues (dupes getting trapped). 

But she is still mopping in the third video as though she were in the original spot.  She isn't sitting there idle.  She is trapped, but even if she weren't she would keep mopping like in the first video.  I think they changed the interaction. 

To test this theory, I set up the original setup from your linked post:  On the right side, he was pushed left, kept mopping and became entombed.  On the right side, he was pushed left and kept mopping and didn't stop.  I tested this with an exit on the left and other tasks to do.

The interaction is the same if the liquid vent is higher.

 

 

24 minutes ago, mathmanican said:

Interesting that the mopping still happens.  Yeah, definitely looks odd and like they changed something in the game's code. 

I assume you've tried putting the door at her feet (horizontally). 

I've tried horizontally and vertically in all configurations I can think of.  Closing the door seems to just displace the dupe and doesn't interrupt the task anymore.

Hummm... teleporting while still doing a task. I wonder if you could bottle magma / other super hot liquids without the dupe getting hurt using this bug? With repeated door closures I wonder how far away you could push a dupe and still have it complete the task? Other than not burning I am not thinking of any other exploits from this but maybe there could be  something there. Fun stuff.

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