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a ancient godlike interdimensional celestial being VS a road


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This is really funny. Can we get a mechanism to make rift turf (and other artificial turf if the builders want to) cover the road? Or make the rift not spawn near the road?

Serious, these roads have been around since the very early days of the game, but they have yet to get much attention. As the game updated, it seemed out of place in the world, with no feature attached to it, no more kinds of roads or else like stuff. Even forgotten in the lore. I think it needs some variation to relate to more of what's happening in games today, such as giving players the ability to create and destroy them, adding them to new biomes, etc.

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Look, even ancient godlike celestial beings still need to follow the law!

I really wish there was a way to adjust/remove roads in general. I think they can be ready neat (love the bendy paths they can do, alongside the fact they can stack with existing turf) but they certainly get in the way a lot. It doesn’t really help how paths exist and are far less intrusive then roads.

47 minutes ago, Maxil20 said:

Look, even ancient godlike celestial beings still need to follow the law!

I really wish there was a way to adjust/remove roads in general. I think they can be ready neat (love the bendy paths they can do, alongside the fact they can stack with existing turf) but they certainly get in the way a lot. It doesn’t really help how paths exist and are far less intrusive then roads.

It be neat to turn them off in older worlds, least the roads can be removed before making a new world

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