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Bunker doors not needed anymore?


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I just ran some experiments with tiles, airflow tiles, mesh tiles, glass tiles, regular automated doors, the auto-miner and a space scanner. The only thing that took damage from direct meteor hits was the space scanner. This was with copper, ice and slimy meteor showers. 

This would indicate that a double-structure of regular doors (one to block, one to chew up the deposited tiles after the meteor shower is over) is now enough to deal with meteors. What are your observations?

35 minutes ago, Gurgel said:

I just ran some experiments with tiles, airflow tiles, mesh tiles, glass tiles, regular automated doors, the auto-miner and a space scanner. The only thing that took damage from direct meteor hits was the space scanner. This was with copper, ice and slimy meteor showers. 

This would indicate that a double-structure of regular doors (one to block, one to chew up the deposited tiles after the meteor shower is over) is now enough to deal with meteors. What are your observations?

As far as I understand, some of the new meteor shower types don't cause structural damage by design, but some do. So it's more about knowing which ones do, then bunker doors or the new space cannon are probably the way to go. The "old" meteor showers on the regolith asteroid for example probably still do cause damage and if not, I sure hope it'll revert back to causing it.

Have you had the chance to test out all types of meteor shower?

On 4/6/2023 at 5:46 PM, DolphinWing said:

Oxylite and Slime tiles don't fall, so door may not chew them up. Although oxylite tiles will be gone very soon due to expose to the void.

Good point. Same for ice-tiles. So I will combine them with auto-miners. Or rather use only auto-miners, since they cannot mine through doors.

One update: I seem to have lost a glass-tile to the meteors. Found the tile gone and glass debris below at an offset. All other tiles and the auto-miner are still intact 200 cycles later. Glass only has hardness 10. That the sedimentary tile (hardness 2) is still there is probably random chance of not having gotten hit so far. Anyways, hardness 10 may be too low to withstand some meteor hits for the meteors I currently have (copper, ice and slimy).

Update: Sedimentary rock tiles also get (relatively rarely) destroyed by the "copper, ice, slimy" meteor combo. Also had a second glass tile destroyed.

Update: Ok, I will make a list now what I have seen "copper, ice, slimy" destroy and what apparently not:

Destructible:

  • Tiles: glass, sedimentary, sandstone
  • Airflow tile: copper ore, steel, wolframite
  • Ladder: sedimentary
  • Pipe: sedimentary
  • Powered door: copper ore, cobalt ore
  • Robo-Miner: Steel, tungsten

Probably not destructible:

  • Bunker tile, bunker door
  • Conduction Panel: copper, cobalt

I think these new meteorites are going to be worse than the old ones because now you cannot depend on stuff falling anymore when you open the bunker doors. Of course, Robo-Miners do not mine through the doors either.  

 

Soo, I am currently thinking that a layer of Wolframite airflow-tiles (hardness 150) kept clear by overlapping Tungsten Robo-Miners (hardness 200) may be impervious to the "copper, ice, slimy" meteor combo. Cooling is by copper conduction panels with igneous rock pipes as these seem to survive as well. Solar panels below. But I have only run this for 200 cycles so far.

Ah, no. Does not work either. 

I have gold, regolith and slime showers on my metallic swampy asteroid and the gold meteors destroy a lot of stuff. The regolith ones overheat solar panels. Problem is regolith is very valuable on that planet to filter out all the pollution, so I don't want to sacrifice it by installing blasters. Bunker doors and robominers it is.

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