Uncrushed Posted March 28, 2023 Share Posted March 28, 2023 For some reason, this seemed like a good idea to me. My earlier answer was, "Green mushtree biome" because it has a pond that won't freeze in winter. But I tried whacking down a bunnyman house in the waste (one with 4 carrots and a single grass tuft) and you *can* garden there, though you lack enough daylight for at least 3 of the 4 corner plants in a 2x2 plot. Tomatoes and eggplant were out of season when I shot this and I didn't water. Might not have fertilized yet either. It's proof of concept. Not sure I'd pursue this. Here's the minimal but effective natural light (this might have been dusk, IDK) Here's with the lantern on, showing that the corner plants didn't grow (they were all planted the same time): It's probably possible to garden with light only from the star caller's staff, but I haven't tried that yet. The natural light at the rabbit garden is permanent and free, vs the dwarf-star / star-caller which needs to be refreshed. After burning down my base with a dwarf star, I'm feeling once-bitten, twice-shy. Not sure how I managed to be freezing AND on fire in this photo. Suffice it to say, I made more than one mistake that day. My oblivious beefalo seems to think any warm fire is nice to curl up next to for a nap. Link to comment https://forums.kleientertainment.com/forums/topic/146782-gardening-as-close-as-practical-to-the-ruins/ Share on other sites More sharing options...
Cheggf Posted March 28, 2023 Share Posted March 28, 2023 Scs got huge buffs and lasts approximately one unit of forever. I use it for light anyways even without a farm. Plus you can make it into a moon staff when it's gonna break, but I don't think that gives plant growing light. Wickerbottom's Lux Aeterna books are basically free versions of the scs. Link to comment https://forums.kleientertainment.com/forums/topic/146782-gardening-as-close-as-practical-to-the-ruins/#findComment-1627383 Share on other sites More sharing options...
MondayNight Posted March 28, 2023 Share Posted March 28, 2023 8 hours ago, Uncrushed said: ...It's probably possible to garden with light only from the star caller's staff, but I haven't tried that yet. The natural light at the rabbit garden is permanent and free, vs the dwarf-star / star-caller which needs to be refreshed... Yes, you can pretty much farm anywhere in Caves with SCS and appropriate setting - example below for a camp I made time-ago in some Endless pub at Labyrinth's entrance area: Camping in Ruins has the added advantage of (relatively) easily making both SCSs and Thule gear all time. Link to comment https://forums.kleientertainment.com/forums/topic/146782-gardening-as-close-as-practical-to-the-ruins/#findComment-1627402 Share on other sites More sharing options...
Pig Princess Posted March 28, 2023 Share Posted March 28, 2023 1 hour ago, MostMerryTomcat said: farm anywhere in Caves with SCS (or Moon counterpart) I just want to clarify that moon caller staff won't allow to farm crops: it doesn't considered sunlight - even though in real life moon light is reflected sunlight and in DST intensity of both SCS and MCS is roughly the same. For farming in complete darkness player either has to use star caller staff or Wickerbottom's light books. Moon caller staff helps with farming honey in complete darkness: in order to produce honey bees need just light - it doesn't have to be sunlight - and flowers nearby. Even though flowers need sunlight to not wither, evil flowers don't wither in complete darkness. That being said, lanterns, mushlight/glowcap, firelies all achieve this goal much like moon caller staff does. And farming things like berry bushes and grass/twigs doesn't need light at all, even for usage of Wickerbottom's books. Pigs technically need just light, but they can be forced outside of their homes with fire, befriended, then house can be extinguished and pigs made werepigs for killing. Tallbirds don't react to any light and behave as if it was permanent night even in areas with natural light in the caves. However, it's possible to obtain new nests in the caves: one either needs to make them panic with fire, or restart server. Link to comment https://forums.kleientertainment.com/forums/topic/146782-gardening-as-close-as-practical-to-the-ruins/#findComment-1627407 Share on other sites More sharing options...
nimzowitsch10 Posted March 28, 2023 Share Posted March 28, 2023 @MostMerryTomcatdo you use a mod to make your colors more vibrant? My dst client looks dull compared to yours, might just be the starcaller/mooncaller though Link to comment https://forums.kleientertainment.com/forums/topic/146782-gardening-as-close-as-practical-to-the-ruins/#findComment-1627409 Share on other sites More sharing options...
MondayNight Posted March 28, 2023 Share Posted March 28, 2023 57 minutes ago, Pig Princess said: I just want to clarify that moon caller staff won't allow to farm crops.. Corrected. I've almost never used MCS in Caves (or in general, since I rarely spend Summer on Forest shard - and on the rare occasions I do, I just swap 2 Thermal Stones via Fridge/Ice Chester), hence I don't know if they grow crops - I assumed based on SCS's mechanic they have same function since, logically, they should on premise of what you've pointed. 43 minutes ago, nimzowitsch10 said: @MostMerryTomcatdo you use a mod to make your colors more vibrant? My dst client looks dull compared to yours, might just be the starcaller/mooncaller though Yes, indeed I use a client-side mod that eliminates all Seasonal or Sanity filters to leave baseline colors unaltered for environment and entities, obtaining that bright/vibrant aspect for screen-shot purpose - is this mod: -滤镜-- (don't let the silly presentation deter you, functionality-wise is pretty good). Link to comment https://forums.kleientertainment.com/forums/topic/146782-gardening-as-close-as-practical-to-the-ruins/#findComment-1627417 Share on other sites More sharing options...
lowercase skye Posted March 28, 2023 Share Posted March 28, 2023 I used to spend my summers farming in that one muddy biome with tons of banana trees. I'd grow watermelons and pomegranates with a star caller's staff, then spend the downtime picking bananas and fishing for eels, though this was pre-moon quay so the bananas felt more impressive at the time. Link to comment https://forums.kleientertainment.com/forums/topic/146782-gardening-as-close-as-practical-to-the-ruins/#findComment-1627419 Share on other sites More sharing options...
Uncrushed Posted March 29, 2023 Author Share Posted March 29, 2023 18 hours ago, MostMerryTomcat said: Yes, you can pretty much farm anywhere in Caves with SCS Love the image - thanks for that! Looks like you made (or left) a little Thulecite jail for your dwarf star. Great use of fireflies and mushlights. Do the anenemies work against depths worms or slurtles? They seem kind of dangerous to keep around otherwise. I'm currently experimenting with tooth traps for killing snurtles in hopes of getting a shellmet. 16 hours ago, Pig Princess said: I just want to clarify that moon caller staff won't allow to farm crops... Thanks for all these clarifications! Link to comment https://forums.kleientertainment.com/forums/topic/146782-gardening-as-close-as-practical-to-the-ruins/#findComment-1627479 Share on other sites More sharing options...
DajeKotlyar Posted March 29, 2023 Share Posted March 29, 2023 I use star caller staff on the surface to speed up growing. If everything perfect plants will grow faster then star turn off. The only problem is they grow so fast so friendly fly literally can't cheer up every plant 9x9 Link to comment https://forums.kleientertainment.com/forums/topic/146782-gardening-as-close-as-practical-to-the-ruins/#findComment-1627483 Share on other sites More sharing options...
BB Marioni Posted March 29, 2023 Share Posted March 29, 2023 On 3/28/2023 at 4:52 PM, Cheggf said: Scs got huge buffs and lasts approximately one unit of forever. I use it for light anyways even without a farm. Plus you can make it into a moon staff when it's gonna break, but I don't think that gives plant growing light. Wickerbottom's Lux Aeterna books are basically free versions of the scs. i believe lux aeterna doesn't work in caves. It just causes earthquakes. I made a base in the splumonkey biome, planted some stone fruits, banana bushes, grass, twigs, lureplants. they all were growing without any starcaller's staff. Link to comment https://forums.kleientertainment.com/forums/topic/146782-gardening-as-close-as-practical-to-the-ruins/#findComment-1627488 Share on other sites More sharing options...
Pig Princess Posted March 29, 2023 Share Posted March 29, 2023 46 minutes ago, BB Marioni said: i believe lux aeterna doesn't work in caves It works in the caves just like on surface and has additional effect of causing earthquake. I used lux aetherna in one of my playthroughs to summon Lord of Fruit Flies deep in the ruins (in complete darkness), so that confirms that not only it creates light, but it's actually "sunlight". Spoiler 46 minutes ago, BB Marioni said: stone fruits, banana bushes, grass, twigs, lureplants. they all were growing without any starcaller's staff They never required sunlight, and nobody said they did. It was like that since introduction of such resources (well, banana bushes were bugged at first, but it was quickly fixed). Link to comment https://forums.kleientertainment.com/forums/topic/146782-gardening-as-close-as-practical-to-the-ruins/#findComment-1627492 Share on other sites More sharing options...
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