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how many roads can wilson craft out of one sesion of maxwell/wicker avocado farm ?


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When i saw wilson could craft flint , this was one of the first things i though about, having renewable flint an nitre needs for petrification to be active which doesnt let you use evergreens for decor, however this wonderful update has changed that, and here are the numbers.

805356266_road1.thumb.JPG.1863d7bae6ecf058c53f84aa99110797.JPG

This is one of my favourite farms in dst, it involves ten rock fruit bushes (preferebly planted from sprouts so they dont require fertilization) and overall its pretty simple, you summon 6 servants with a bone helmet as maxy (bone helmet is needed so terror beaks dont kill you, sanity food is not viable) and start spaming a library full of horticulutres abridges(abridge works better than expanded because first one has 5 reads for ten plants and second one has 3 reads for 15 plants, so a lower income) .

Servants harvest the fruit and you keep reading. Taking into account you can sneak some extra reads as the books regain durability ,on average you can make 110 reads before having to wait for books to recover. Each read gives you 30 rock fruits therefore out of one farming session we can get 3300 rock fruits.

Rock fruits have 34 % of giving you a rock so more or less 1122 rocks you get out of this farm per session. now the answer rise, how many roads can wilson make with this amount of rock ?

Taking into account you are getting the flint crafting it with this rocks wilson needs 9 rocks per craft, which give 4 roads, so:

1122/9=124,466.. and 124,466..x4=498,66..

So 498 roads, also the whole process of this grind took around 4-5 days in game so it will take you 40 minutes.

Honestly i am so glad we finally got a reasonable alternative to petrified trees for the road grind. Here is also a picture of what 498 roads looks in a map (small world no mods).

1026164172_road3.thumb.JPG.36cbfe3856fdced8afcc4d7f87723206.JPG

 

Just one thing before finishing, it seems that when having the ingridients of missing materials for crafting, the menu doesnt recognice wilsons unique craftings, with this i meant that for example when wilson has cut stone and normal rocks he should be able to craft the missing flint by pressing the crafting materials when refining roads (i hope i word this corretly), it will be nice if this could work like any other craft thank you for reading. 

this is what i'm pretty hyped about too because flint was always so limited in long term worlds. I just find it annoying and slow wilson has to craft each flint, wish they gave him like a machine he can throw all the material in to get the desired number out.

1 hour ago, nimzowitsch10 said:

this is what i'm pretty hyped about too because flint was always so limited in long term worlds. I just find it annoying and slow wilson has to craft each flint, wish they gave him like a machine he can throw all the material in to get the desired number out.

Ive mentioned in past: Flint is anything but scarce even late-game - you yourself wrote in past you're camping in Caves too, in every world you play; hence you should get entire Flint stacks solely from Earthquakes. Over time Moleworms also accumulate, gathering them Flints (& rest of minerals) for you; shovel their burrows and profit.

2 hours ago, MostMerryTomcat said:

Ive mentioned in past: Flint is anything but scarce even late-game - you yourself wrote in past you're camping in Caves too, in every world you play; hence you should get entire Flint stacks solely from Earthquakes. Over time Moleworms also accumulate, gathering them Flints (& rest of minerals) for you; shovel their burrows and profit.

it's scarce when you want to build hundreds of cobble roads which is what the post specifically mentions, I've personally been in the situation of wanting to craft more roads than petrification can supply me with as well

2 hours ago, MostMerryTomcat said:

Ive mentioned in past: Flint is anything but scarce even late-game - you yourself wrote in past you're camping in Caves too, in every world you play; hence you should get entire Flint stacks solely from Earthquakes. Over time Moleworms also accumulate, gathering them Flints (& rest of minerals) for you; shovel their burrows and profit.

flint is one of the rarest minerals, maybe you have more than you will waste from earthquakes, which takes several hundreds of days to acumulate an ammount to be worth the time spend to look after the burrows in commonly visited areas, but many people have claim how scarce it is

Flint is almost never used in the late game.
We can get it from a stone forest, caves, meteorites, from moles, cats, from an earthquake. I have 2 stacks for 500 days and a few more lying on the ground, because I switched to gold tools and the need disappeared

2 hours ago, Guille6785 said:

it's scarce when you want to build hundreds of cobble roads which is what the post specifically mentions, I've personally been in the situation of wanting to craft more roads than petrification can supply me with as well

 

2 hours ago, ArubaroBeefalo said:

flint is one of the rarest minerals, maybe you have more than you will waste from earthquakes, which takes several hundreds of days to acumulate an ammount to be worth the time spend to look after the burrows in commonly visited areas, but many people have claim how scarce it is

 

It's a sand-box game, you're supposed to accumulate resources over time. If not willing with what game provides - now also counting Wilson transmutations, not in mood to play for needed amount of time in game's spawning parameters, you still got the "c_give()" option on PC, of each both of you and the person I was replying to are playing on. I haven't mentioned anything about OP. Of interest, now related to OP's post (a statement in itself, nothing really to discuss): in all my current 13k h of DST, of which probably 2/3 were spent on various pubs, community semi-pubs, personal servers of friends and randoms, never have I encountered the necessity to have "500 road turfs ..in 4-5 days in game". And the reason is simple for all these cases, and technical as well: no pubs I've visited in EU, USA or the Near East was able to handle a "mega-base" spanning more than 1 completely "terraformed" biome - the amount of entities loaded, especially by multiple players, makes server overload, lag (to the point of being unplayable) and ultimately crash. My point? No need for even more Flint sources on premise of what "unicorn mega-base speedsters/not patient enough" people may absurdly demand. Else that equates to most players "drowning" in superfluous resources like said Flint. Flint, Fangs and Rot - the "bane" & litter of late-game.

3 minutes ago, MostMerryTomcat said:

 

 

It's a sand-box game, you're supposed to accumulate resources over time. If not willing with what game provides - now also counting Wilson transmutations, not in mood to play for needed amount of time in game's spawning parameters, you still got the "c_give()" option on PC, of each both of you and the person I was replying to are playing on. I haven't mentioned anything about OP. Of interest, now related to OP's post (a statement in itself, nothing really to discuss): in all my current 13k h of DST, of which probably 2/3 were spent on various pubs, community semi-pubs, personal servers of friends and randoms, never have I encountered the necessity to have "500 road turfs ..in 4-5 days in game". And the reason is simple for all these cases, and technical as well: no pubs I've visited in EU, USA or the Near East was able to handle a "mega-base" spanning more than 1 completely "terraformed" biome - the amount of entities loaded, especially by multiple players, makes server overload, lag (to the point of being unplayable) and ultimately crash. My point? No need for even more Flint sources on premise of what "unicorn mega-base speedsters/not patient enough" may absurdly demand. Else that equates to most players "drowning" in superfluous resources like said Flint. Flint, Fangs and Rot - the "bane" & litter of late-game.

it's ok to play the game differently than other people

7 hours ago, GodIess said:

Flint is almost never used in the late game.
We can get it from a stone forest, caves, meteorites, from moles, cats, from an earthquake. I have 2 stacks for 500 days and a few more lying on the ground, because I switched to gold tools and the need disappeared

idk what kind of late game you play but i waste tons of flint

7 hours ago, MostMerryTomcat said:

 

 

It's a sand-box game, you're supposed to accumulate resources over time. If not willing with what game provides - now also counting Wilson transmutations, not in mood to play for needed amount of time in game's spawning parameters, you still got the "c_give()" option on PC, of each both of you and the person I was replying to are playing on. I haven't mentioned anything about OP. Of interest, now related to OP's post (a statement in itself, nothing really to discuss): in all my current 13k h of DST, of which probably 2/3 were spent on various pubs, community semi-pubs, personal servers of friends and randoms, never have I encountered the necessity to have "500 road turfs ..in 4-5 days in game". And the reason is simple for all these cases, and technical as well: no pubs I've visited in EU, USA or the Near East was able to handle a "mega-base" spanning more than 1 completely "terraformed" biome - the amount of entities loaded, especially by multiple players, makes server overload, lag (to the point of being unplayable) and ultimately crash. My point? No need for even more Flint sources on premise of what "unicorn mega-base speedsters/not patient enough" people may absurdly demand. Else that equates to most players "drowning" in superfluous resources like said Flint. Flint, Fangs and Rot - the "bane" & litter of late-game.

why hurts you that much to have a source of flint via one of the most common resources (rocks)? dont use if it makes feel that way lmao

seeing that you are using the "c_give" argument shows how dumb is to argue with you

10 minutes ago, ArubaroBeefalo said:

why hurts you that much to have a source of flint via one of the most common resources (rocks)? dont use if it makes feel that way lmao

seeing that you are using the "c_give" argument shows how dumb is to argue with you

You know, if wanting to make some subtle irony for a well placed ad hominem there are more dainty ways than plainly calling one dumb. As I stated in some other past posts when interacting with you: if my presence on this website irks you so much to keep a petty past grudge because reasons -> scroll over avatar > Ignore. Simple and efficient, no added sugar *wink*

And yes, I bring the "c_give" argument as both you and the other person made use of it in past and posted print-screens - have you forgotten that base/"shrines"-pictures thread where you posted your creative builds? And where we "collided" once more regarding the merit of such console-command designs?! Again, if my comments rub you so much the wrong way: scroll over avatar > Ignore.

1 minute ago, MostMerryTomcat said:

And yes, I bring the "c_give" argument as both you and the other person made use of it in past and posted print-screens

lmao never only used it in any screenshot from that topic

see? there is no point of arguing with you

3 hours ago, ArubaroBeefalo said:

lmao never only used it in any screenshot from that topic

see? there is no point of arguing with you

No point arguing? The c_give is a great arguement, if you are going to terriform your entire day4727283940 world, instead of pressuring the developers to create content and patching bugs for farming massive excess resources for late game megabases you could just use the freecraft command.

Cause tbh at that point the game goes from survival mode to creative mode base building. 

I would rather Klei focus on improving the survival aspect of the game (more fun bosses, different seasonal challenges that processively get harder as you play longer into the late game, instead of just hound waves we get pig raids, merm raids, spider raids, more dangerous common mobs.) than the creative megabase aspect.

2 hours ago, Gashzer said:

No point arguing? The c_give is a great arguement, if you are going to terriform your entire day4727283940 world, instead of pressuring the developers to create content and patching bugs for farming massive excess resources for late game megabases you could just use the freecraft command.

Cause tbh at that point the game goes from survival mode to creative mode base building. 

I would rather Klei focus on improving the survival aspect of the game (more fun bosses, different seasonal challenges that processively get harder as you play longer into the late game, instead of just hound waves we get pig raids, merm raids, spider raids, more dangerous common mobs.) than the creative megabase aspect.

and do you understand that cheating is boring? i wont build anything if i need to use console commands like i wont fight a boss if i need to go with god mode or use catapults. The game's economic is based on skins and since always it has a building components, every improvement on this or every character perk that helps to make it funnier is welcome and helps the game to keep being profitable because a lot less people would buy skins if the game were only focused on survival.

do you know that they can do both things? ofc i want better and more survival and fighting stuff but once you overcome it what is left is building and gratefully dst isn't like valheim or terraria and you, even in late game, can have challenging moments. I would have stop playing many time ago if wasnt because i started to enjoy building because surviving the same season and fighting the same bland boss fights became stale, maybe some of you dont understand it because you are still in that part of the experience but for many people the game is fun for the balance between survival-fighting-building

in case you didnt know, im always supporting and giving ideas to increase or improve the survival and adventure part of game because is what made me like this game but i dont have that tunnel vision of only wanting 1 single thing

3 hours ago, ArubaroBeefalo said:

do you understand that cheating is boring

Yet you also don't want to wait a billion days to accumulate resources.

It really doesn't matter, why the argument about flint availability anyways?

Just be happy you have the option to cheat cause klei hasn't officially added creative mode or a cheat menu yet.

17 hours ago, MostMerryTomcat said:

It's a sand-box game, you're supposed to accumulate resources over time.

It’s a sandbox game that some people play as a base-building game lol. You need resources to base build.

 

17 hours ago, MostMerryTomcat said:

If not willing with what game provides - now also counting Wilson transmutations, not in mood to play for needed amount of time in game's spawning parameters, you still got the "c_give()" option on PC, of each both of you and the person I was replying to are playing on.

Come on.

10 hours ago, ArubaroBeefalo said:

lmao never only used it in any screenshot from that topic

see? there is no point of arguing with you

I haven't stated you "only used it", but that you employed console commands in past, as per your own admittance; in what capacity, doesn't matter - be it practicing boss fights or placing one tiny bit of natural decor in a slightly changed position for convenience. In mentioned "decorations and base designs" thread you repeatedly rebutted my lack of appreciation for creative designs (as I view them as "cheating") on premise of more-or-less "let people do whatever they want on their worlds, play how they want, KLei enabled console and creative mode for that" - a valid argument. Now that I use the same premise on the particular case of "mega-basers not willing to play enough time to get need resources, hence demanding KLei adds more ways to get a certain resource (Flint) per shorter time-units".. is "dumb" on my part. I would write "interesting cognitive dissonance" but we both know is not about that - is only your selective petty "ill blood" regarding my forums past interactions (banter) with you, when you were in your "try-hard" phase. Once more I suggest you either let those grudges go or Ignore my forum activity completely (scroll over avatar > Ignore).

 

38 minutes ago, abrocator said:

It’s a sandbox game that some people play as a base-building game lol. You need resources to base build.

Come on.

True. I wasn't questioning that. But the unwillingness of some players to "grind"/spend the in-game needed time to get those resources in the intervals KLei devised - hence demanding KLei change those game parameters for their peculiar play-styles ("rushing roads" in OP case). Particularly I rebutted the "flint was always so limited in long term worlds" statement, providing an existing in-game alternative for getting Flint in a pretty passive way (camping Caves, "farming" earthquakes, bon: deploying a "Moleworm farm" - moles that quakes naturally provide); and so no need to boost Flint world-production per time unit even further. But if certain players really dislike current state of affairs, one can simply use console - am sure you know the popularity of Creative Mode Community-Dedicated servers out there (DST Survivors' Creative Mode to cite one of the biggest communities in existence atm); that's why I don't consider such a suggestion absurd. For various reasons a large amount of players don't like to grind, or solely fancy to "fool around", test features, practice boss fights or various strat endeavors - et voila the utility for console commands & Creative Mode.

I emphasize: there's no need for even more Flint sources on the premise of "people are not patient enough to grind with current in-game mechanics and spawn times". Why? Because on most servers out there Flints are a resource only piling up everywhere (Birds spawn them, world spawns them, Meteors, Earthquakes, petrification, etc) - a reminder "mega-basing" and Creative Mode play-styles (although they have their fans) are a particular minor way to go at game (simply because vast majority of server rigs don't permit it, crashing, alongside bulk player-base having a limited play time and construction spectrum). I don't invalidate any play-style, just offer the complete array of already-existing solutions.

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