Daniel86268 Posted December 1, 2022 Share Posted December 1, 2022 I think it's fine as is. Maybe make walls useful by not making every single thing in the game break them? Link to comment https://forums.kleientertainment.com/forums/topic/144951-general-consensus-on-a-fix-for-mob-ai/page/2/#findComment-1612956 Share on other sites More sharing options...
Atkvin Posted December 2, 2022 Share Posted December 2, 2022 On 11/30/2022 at 2:50 PM, Gashzer said: Mobs lack animations, so its hard to know if pigs or larve getting "stuck" on things is legit behaviour or not... if Klei added a sniffing/jumping animation to pigs when they reached walled off food and if larve did attack walls but bounced off doing no damage but got dazed I completely agree with this. I think simpler mobs specifically shouldn't be tampered with, their simple AI allows for more efficient farms to be produced using other mechanics in the game, and intelligence does not make them any more interesting - but they badly need animations to actually reflect that they are being walled off etc. On the other hand I feel they definitely need to remove the most egregious cheese from bosses, and improve fights that compel players to cheese them in the first place. Link to comment https://forums.kleientertainment.com/forums/topic/144951-general-consensus-on-a-fix-for-mob-ai/page/2/#findComment-1613136 Share on other sites More sharing options...
Cheggf Posted December 2, 2022 Share Posted December 2, 2022 14 hours ago, Daniel86268 said: I think it's fine as is. Maybe make walls useful by not making every single thing in the game break them? Several things don't attack walls like lavaeĀ Link to comment https://forums.kleientertainment.com/forums/topic/144951-general-consensus-on-a-fix-for-mob-ai/page/2/#findComment-1613146 Share on other sites More sharing options...
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