LDee Posted November 14, 2022 Share Posted November 14, 2022 Currently, there are 4 tiers of shadow equipment that scales Maxwell's damage: Tier 1: All amulets Tier 2: Magician’s Top Hat, Dark Sword, Night Armor, Thulecite equipment Tier 3: Bone equipment (when fueled) Tier 4: Shadow Thurible (when fueled) In my opinion, there are two issues that if fixed would not only better balance Maxwell but also make him a much more interesting character to play as. 1. I think Tier 2 items are just too easy to get for a permanent buff to your shadow servants. Experienced players can easily get these items within the first 5 days and when you consider Maxwell's duelists allow him to beat enemies without having to engage with them, your dark sword and night armor effectively never lose durability. Because of this, I think night armor, dark sword and Thulecite equipment should all slowly lose durability scaled based on the amount of shadow duelists that are currently summoned. Lore-wise this makes sense as the duelists are drawing power from these equipped items. This shouldn't apply to Tier 3 and Tier 4 items because beating Ancient Fuel Weaver, in my opinion, warrants an effective permanent buff to your duelist's damage. This change shouldn't affect brand new players as maxwell's duelists really don't need any boost in order to effectively deal with non-boss mobs. 2. The second and I think more important issue is that since it's so easy to get Tier 2 items (arguably easier to get than T1), Tier 1 items will basically never be used. To change this so that the player will be incentivized to use Tier 1 items, I propose that equipping an amulet adds an effect to Maxwell's spells at the cost of amulet durability. For example, if Maxwell is using the Magiluminescence and summons shadow duelists, his duelists will get a speed boost or an attack speed boost at the cost of some of the amulet's durability. If Maxwell uses shadow sneak with the Magi equiped, the shadow sneak will emit light until it is triggered. Same for life-giving amulet: if Maxwell wears it, then it buffs the HP of his summoned duelists at the cost of durability. Chilled amulet could make shadow sneak have a cooling effect until triggered, and have an AoE freezing effect when triggered. I think doing this will not only solve the issue of Maxwell players never using amulets, but also make the character much more interesting by opening up more potential for innovative strategies that are balanced by the cost of making amulets. Link to comment Share on other sites More sharing options...
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