Qairon Posted November 9, 2022 Share Posted November 9, 2022 Hey everyone. I wanted to post my feelings about a beloved magic item, possibly see what others thoughts are on it, and offer some "cool" (hehehe) ideas for what could make it better in this ever-changing sandbox game. The ice staff is a pretty weird item. On one hand I end up making them almost every run I do, because I love having a decent option to lock down a target or boss I'm doing on demand when I need some breathing room. When I play warly, they're a nice alternative to boomerangs in terms of convenience and durability for aggroing voltgoats, and other fast mobs like koalaphants, for that juicy meat. It's even essential for some of my strats, depending on what my goal is for that run. For instance, when rushing Dragonfly, I've more or less mastered completely nullifying Dragonfly's infamous "running attack" where she gets a free hit from her attack windup while running at you. Using the ice staff on her from the perfect distance will ministun her, allowing you to walk up, bait a normal and kiteable attack, and dodge it. It's not much, but saves so much armor in a more drawn out and solo fight, and feels very satisfying. However, conventionally speaking, most bosses these days have some insane freeze resistance that gets exponentially harder during the fight to freeze. I think that on paper, it's an appropriate design choice to stop literally freezing a boss in its tracks from becoming too useful. What really ends up happening is that it's completely discouraged their use at all for those situations. You'd need to spend half the ice staff, and maybe 15 sanity (which is a pretty negligible amount in honesty) to.. make a boss just kind of sit there. It can immediately start fighting again when you so much as breathe at it, so what's the point? And even the most high damaging thing you can do, which is gunpowder, would unfreeze it as the gunpowder lights up under its feet, rendering even that pretty useless. Wickers' sleep books or a panflute are better for that, as they should be, since flutes are pretty rare, and blue gems are available with some luck from stalagmites and earthquakes, and vast abundance in ruins. One of my suggested changes for this would be, what if the ice staff's effects are apparent on bosses before they've actually frozen? I always found it weird how basically giving something hypothermia with magic frost attacks seems to do nothing to them lol. I think the ice staff should slow down a bosses attack and movement speed, similar to how poison works in Shipwrecked with a poison spear. This would occur as you build up that blue tint on a boss right before they actually freeze, and after consecutive freezing, would actually reward using them a few more times as their "freeze resistance" would allow a few more stacks of this effect. On a cooperative level, I think ice staves are nice as a tool. I often manage to save another players' backpack or items after a pretty close call from firehounds or dragonfly lavae, and one time preventing the need for a rollback as i brought time for a griefer with a torch to be kicked just extinguishing flames for a minute straight lol. However, their use kind of stops there. I'm not saying it's a bad item at all, it's actually one of the better T1 magic items in my opinion. I advocate for their usefulness wholeheartedly and continue to use them. But it doesn't stop me from seeing potential in what else they could do. For example, it's a staff that literally summons ice, but.. you can't get ice from it. Now I'm not saying it should generate ice at a rate of one to one, but hear me out. What if landing the killing blow on a frozen target rewarded you with ice as well as their normal drops? This is obviously in relation to weak mobs like rabbits and spiders, which die in one to three hits on average. It would just be matter of understanding that you want ice, and are willing to spend magic resources to implement that ice with your normal monster farming. They've been frozen solid and encased in ice anyways, so I think that makes sense with the ice shattering them and whatnot. Even just a chance to give 1 ice (or more, depending on their size) would be.. nice. Perhaps even after freezing a larger creature, such as a beefalo or koala, attacking it does not do full damage. They are given damage reduction for a few seconds, remain frozen, and attacking them chips away ice during this. Sort of like forcing them to be a psuedo-glacier, lol. My last suggestion would be, ice staffs being able to refreeze the ice puddles that are ever present in rocky biomes. Maybe 6-8 uses to fully regenerate a single ice glacier. I always found it interesting that you can light a fire by these and actually cause them to melt, so an interaction that works in reverse would make sense. That's pretty much all I have. What are your thoughts on ice staves, any stories you may have from using them, or ideas of your own? Thanks for reading! Link to comment Share on other sites More sharing options...
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