SGT_Imalas Posted November 25, 2024 Author Share Posted November 25, 2024 1 hour ago, Holld_w117 said: The "Geoactive" option has disappeared from the installation option for many launch worlds. For example, my last colony started on an enlarged planet with a hungry tree, with the options "Forest core", "geoactive", "underground ocean"... Now I can't create such a world anymore .. this was mainly a bug fix. planets generated dynamically should have inherited the trait limitations of the original world, this just wasnt happening in the past due to a bug that is now fixed 1 hour ago, Holld_w117 said: Why can't I install geysers on planets like "classic warp of a radioactive swamp"? I know that there are 2 permanent cold waters geysers on this planet. Are all others not random too Geyser overrides are only possible for "fully random" geysers (so called "generics"), these exist mainly on classic, base game asteroids and with the geoactive trait. every other geyser is preselected from a small, curated list instead Link to comment https://forums.kleientertainment.com/forums/topic/144296-mods-by-sgt_imalas/page/4/#findComment-1761107 Share on other sites More sharing options...
SGT_Imalas Posted December 24, 2024 Author Share Posted December 24, 2024 New Mod by me and @Aki Art: Decor Pack S - Winters Delight a winter/christmas themed decor mod 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/144296-mods-by-sgt_imalas/page/4/#findComment-1782035 Share on other sites More sharing options...
SGT_Imalas Posted January 16, 2025 Author Share Posted January 16, 2025 New tiny mod released: Loading Pip allows you to customize the dupe icon displayed during loading screens, defaults to a pip 1 Link to comment https://forums.kleientertainment.com/forums/topic/144296-mods-by-sgt_imalas/page/4/#findComment-1786167 Share on other sites More sharing options...
SGT_Imalas Posted February 11, 2025 Author Share Posted February 11, 2025 DSS Update 8 is released: New Features: - Care Package Editor - edit extra care packages and their conditions - add new care packages - view vanilla care packages - Direct Attribute Editing: - adjust the start attribute values of duplicants directly instead of them being tied to the selected interests. - this feature is toggled off in the config by default as it is slightly OP - Adding & Removal of Bionic Duplicant Traits - bionic dupes can now start with multiple boosters and/or without "bionic bugs" - any traits that add boosters that cannot fit the initial 2 slots will be dropped instead - option to add "regular" traits to bionic duplicants (disabled in the config by default, not all traits might be compatible) - More Printing Pod Configurables: - force a specific number of dupes to be available in the printing pod - force a specific number of care packages to be available in the printing pod - global care package multiplier - increase or decrease the amount/mass contained in all care packages Fixes, adjustments and minor improvements: - crew presets from dgsm are now imported and will show up in your "Crew Presets" list - interests are now sorted by their attribute, so interests with the same attribute are always on top of each other (visual vanilla issue) - personality lock has been adjusted so the congenital trait of the personality is included in the stat roll - when editing bionic dupes, the "Shocker" stress reaction can now be found in the trait list - interest tooltips in the stat editor now refresh their values properly if the attribute of the interest changes its value - the "Lock Trait" button now says "lock trait" instead of "none" when the trait lock feature is not in use - updated a german, french,russian and chinese translations steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2856555858 local download: https://github.com/Sgt-Imalas/Sgt_Imalas-Oni-Mods/releases/tag/v8_DuplicantStatSelector 1 Link to comment https://forums.kleientertainment.com/forums/topic/144296-mods-by-sgt_imalas/page/4/#findComment-1796264 Share on other sites More sharing options...
SGT_Imalas Posted February 15, 2025 Author Share Posted February 15, 2025 New mod released: Synchronized Building Groups This mod allows you to group buildings of the same type together, automatically synchronizing changes in building settings. Inspired by Factorios "Train/Logic Groups" Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3427974009 Local (packed): https://github.com/Sgt-Imalas/Sgt_Imalas-Oni-Mods/releases/tag/AllMods_Automated_Build_FullRelease 1 Link to comment https://forums.kleientertainment.com/forums/topic/144296-mods-by-sgt_imalas/page/4/#findComment-1797842 Share on other sites More sharing options...
SGT_Imalas Posted April 11, 2025 Author Share Posted April 11, 2025 new mod released: Bionics Access Control This mod splits the default door permissions between regular and bionic dupes, allowing easier distinction between those two. Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3438001141 Local: https://github.com/Sgt-Imalas/Sgt_Imalas-Oni-Mods/releases/tag/AllMods_Automated_Build_FullRelease Link to comment https://forums.kleientertainment.com/forums/topic/144296-mods-by-sgt_imalas/page/4/#findComment-1811899 Share on other sites More sharing options...
SGT_Imalas Posted May 4, 2025 Author Share Posted May 4, 2025 (edited) new Mod released: Blueprints Expanded: An updated version of the Blueprints mod with several improvements to function and usability UI: blueprint selection is now a screen for easier access Material Replacement: change and preview blueprint costs before placing it down Settings Transfer: blueprints now store and apply building data & settings (e.g. skins, sensor configurations, etc.) Existing blueprints from the old mod are compatible with this new mod and can make use of the material replacement feature Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3468585385 Local: https://github.com/Sgt-Imalas/Sgt_Imalas-Oni-Mods/releases/tag/AllMods_Automated_Build_FullRelease Edited May 4, 2025 by SGT_Imalas 3 Link to comment https://forums.kleientertainment.com/forums/topic/144296-mods-by-sgt_imalas/page/4/#findComment-1815052 Share on other sites More sharing options...
SGT_Imalas Posted May 11, 2025 Author Share Posted May 11, 2025 new mod released: Fabricator Recipe Control: this mod adds a new attachment building that opens up controlling individual recipes on fabricator buildings via logic ribbon Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3478214979 Local: https://github.com/Sgt-Imalas/Sgt_Imalas-Oni-Mods/releases/tag/AllMods_Automated_Build_FullRelease 2 Link to comment https://forums.kleientertainment.com/forums/topic/144296-mods-by-sgt_imalas/page/4/#findComment-1815770 Share on other sites More sharing options...
SGT_Imalas Posted May 22, 2025 Author Share Posted May 22, 2025 new mod released: Geothermal Story Trait: this small mod adds the geothermal heat pump from the frosty planet pack as a story trait, allowing to add it to other clusters requires the frosty planet pack dlc to be installed. 2 Link to comment https://forums.kleientertainment.com/forums/topic/144296-mods-by-sgt_imalas/page/4/#findComment-1816637 Share on other sites More sharing options...
SGT_Imalas Posted June 8, 2025 Author Share Posted June 8, 2025 new mod released: True Tiles Skin Selector this mod works as an addon to Aki's wonderful True Tiles mod and allows to change building skins independent from their material 2 Link to comment https://forums.kleientertainment.com/forums/topic/144296-mods-by-sgt_imalas/page/4/#findComment-1820532 Share on other sites More sharing options...
SGT_Imalas Posted June 20, 2025 Author Share Posted June 20, 2025 (edited) new mod released: Demolior Story Trait: this small mod adds Demolior from the prehistoric planet pack as a story trait, allowing to add it to other clusters requires the prehistoric planet pack dlc to be installed. it also comes with an optional extra option to make the event a bit more ominous (and funnier)... Edited June 20, 2025 by SGT_Imalas 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/144296-mods-by-sgt_imalas/page/4/#findComment-1823440 Share on other sites More sharing options...
SGT_Imalas Posted July 11, 2025 Author Share Posted July 11, 2025 new mod released: Compact Research for when the tech screen is filled to the brim with modded buildings Link to comment https://forums.kleientertainment.com/forums/topic/144296-mods-by-sgt_imalas/page/4/#findComment-1826498 Share on other sites More sharing options...
SGT_Imalas Posted August 18, 2025 Author Share Posted August 18, 2025 Next Blueprints Expanded update is going to be spicy 2025-08-17 00-54-36.mp4 1 Link to comment https://forums.kleientertainment.com/forums/topic/144296-mods-by-sgt_imalas/page/4/#findComment-1832136 Share on other sites More sharing options...
SGT_Imalas Posted September 1, 2025 Author Share Posted September 1, 2025 New mod released: Ronivan's Legacy - Industrial Revolution Link to comment https://forums.kleientertainment.com/forums/topic/144296-mods-by-sgt_imalas/page/4/#findComment-1833646 Share on other sites More sharing options...
KHLAI-EVE Posted September 9, 2025 Share Posted September 9, 2025 模組如何下載 Link to comment https://forums.kleientertainment.com/forums/topic/144296-mods-by-sgt_imalas/page/4/#findComment-1835034 Share on other sites More sharing options...
SGT_Imalas Posted September 10, 2025 Author Share Posted September 10, 2025 13 hours ago, KHLAI-EVE said: 模組如何下載 Steam Workshop or GitHub (or GitHub Mod Installer) Link to comment https://forums.kleientertainment.com/forums/topic/144296-mods-by-sgt_imalas/page/4/#findComment-1835104 Share on other sites More sharing options...
SGT_Imalas Posted September 15, 2025 Author Share Posted September 15, 2025 New Mods released: Forcefield Projectors and Attribute Info Screen Attribute info screen adds a new colony info screen that lets you compare duplicant attributes in the colony Forcefield projector adds a shield generator building that blocks gases, liquids and meteors Link to comment https://forums.kleientertainment.com/forums/topic/144296-mods-by-sgt_imalas/page/4/#findComment-1835840 Share on other sites More sharing options...
SGT_Imalas Posted November 30, 2025 Author Share Posted November 30, 2025 Decor Pack II will be coming 1 Link to comment https://forums.kleientertainment.com/forums/topic/144296-mods-by-sgt_imalas/page/4/#findComment-1844110 Share on other sites More sharing options...
SGT_Imalas Posted January 9 Author Share Posted January 9 New mod released: Pip Planting Notification adds a checkbox toggle to Pips, allowing you to be notified if they plant a seed 2 Link to comment https://forums.kleientertainment.com/forums/topic/144296-mods-by-sgt_imalas/page/4/#findComment-1848296 Share on other sites More sharing options...
SGT_Imalas Posted January 23 Author Share Posted January 23 new mod released: Cross-Compatible Sculpture Skins this mod allows the use of small sculpture skins on large sculptures, as well as putting marble sculpture skins on small sculptures and vice versa (scaled appropriatly) Link to comment https://forums.kleientertainment.com/forums/topic/144296-mods-by-sgt_imalas/page/4/#findComment-1849859 Share on other sites More sharing options...
Holld Posted February 4 Share Posted February 4 (edited) Hello. I'm an active user of your mods. Thank you so much for everything you do. For me, your mods have become an integral part of the game. 1. Cluster Generator. This is amazing work! If you know how to use it correctly, you can create a really cool world. This mod solved the game's biggest problem for me – poor performance in the late game. My computer (Ryzen 9700x with fast RAM) runs well with three fully built planets of 150x100 sizes and 20 crew members at 4000+ cycles. For me, this means a starting asteroid + a Morz asteroid with the geoactive trait for installing a niobium volcano + a 52b asteroid with a rain of gas cows. Thank you for bringing back the ability to set planet traits that aren't included by default. It adds a lot of flexibility. The latest update to Klei with the "super printer" feature was a big help. Now I don't have to worry about having all the animals and seeds I need in the world. I'd like to suggest adding the ability to move some objects from their original locations. For example, I'd like to move the Rift Opener to a planet with 52b wood. This would completely eliminate the need for Frost Asteroids. I also have a problem with "non-space" artifacts. It would be nice if there was a way to customize the place of "abandoned structures with artifacts." This is probably difficult to implement, but if possible, include it in the development roadmap. 2. Rocketry Expanded This is a truly great mod. It greatly changes the space travel experience and the construction of launch pads. I really like the expanded astronaut module, but I think it should be less accessible (it should be built from niobium or iridium + neutronium alloy, in my opinion). Radioisotope thermoelectric generator. I like it. maby could make a mod that allows you to mine plutonium from nuclear waste, which would be a more efficient fuel for the generator and an alternative to uranium in a nuclear reactor. The new biodiesel engine, which was recently added, should be also able to run on liquid methane. I'm a little disappointed that Klei ignores methane in this game. I've enabled and am using the alpha version of the space station. I really hope it will be developed before the final version. I'm not a big fan of the idea of research rewarded by analyzing artifacts There are dilapidated satellites on the star map. Perhaps they should be used for space station exploration. Upon arrival, an exploration process similar to "drilling for a resource point" could begin. Thank you for your work (English is not my native language). Edited February 4 by Holld Link to comment https://forums.kleientertainment.com/forums/topic/144296-mods-by-sgt_imalas/page/4/#findComment-1850603 Share on other sites More sharing options...
SGT_Imalas Posted April 3 Author Share Posted April 3 new Mod released: Grip Now Included rovers and duplicants now wait with dropping their items until they are above solid ground. Made at request as a less buggy alternative to NoDrop Link to comment https://forums.kleientertainment.com/forums/topic/144296-mods-by-sgt_imalas/page/4/#findComment-1857974 Share on other sites More sharing options...
SGT_Imalas Posted April 13 Author Share Posted April 13 new Mod released: Flood Fill Tools Adds hold-to-use flood fill to most vanilla tools (and mass move tool mod) for easier mass selection of non-rectangular areas Link to comment https://forums.kleientertainment.com/forums/topic/144296-mods-by-sgt_imalas/page/4/#findComment-1861324 Share on other sites More sharing options...
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