GodIess Posted October 30, 2022 Share Posted October 30, 2022 In recent updates, there are more and more creatures that would be nice to have in your base or elsewhere. And I think the Telelocator Focus is very unpopular in small worlds due to the high cost of application and one-time use, which removes the ability to transfer several creatures at a time. To compensate, you need to build a farm zone on Wargs or something else and have a friend who will recharge. A Telelocator Staff can teleport randomly 5 times, then why does focus teleportation need 3? As for me, it would be worth making the cost of 1 stone for 1 teleportation, but it takes 3 to activate, after which it will be possible to make 3 teleportations. I made a mod to show what I mean, I hope you like my idea and execution Link to comment https://forums.kleientertainment.com/forums/topic/144160-idea-to-improve-telelocator-focus/ Share on other sites More sharing options...
Frosty_Mentos Posted October 30, 2022 Share Posted October 30, 2022 I'd want some moonlens technology to either improve it or make it selectable as a teleport destination. We could then make some kinds of teleportation hubs and have a great use for purple gems in the world. The cost of purples is weak comparison when ruins get farmed and reset often enough. You can get a stack or so of purples with good generations. And that's possible every 20 days after the atrium is back online. Other idea is that reworking or improving the telelocator focus is that when powered it could act nearly like a wormhole creating a rift transporting to set up active destinations. Teleport through space and time. A more complicated approach to share ability to transport like Wanda. Link to comment https://forums.kleientertainment.com/forums/topic/144160-idea-to-improve-telelocator-focus/#findComment-1605200 Share on other sites More sharing options...
GodIess Posted October 30, 2022 Author Share Posted October 30, 2022 18 minutes ago, Frosty_Mentos said: I'd want some moonlens technology to either improve it or make it selectable as a teleport destination. We could then make some kinds of teleportation hubs and have a great use for purple gems in the world. The cost of purples is weak comparison when ruins get farmed and reset often enough. You can get a stack or so of purples with good generations. And that's possible every 20 days after the atrium is back online. Other idea is that reworking or improving the telelocator focus is that when powered it could act nearly like a wormhole creating a rift transporting to set up active destinations. Teleport through space and time. A more complicated approach to share ability to transport like Wanda. Well this is just for the big worlds 500+ days Small worlds or if you play 1 it will most likely be 2-3 restarts of the ruins. In my performance, to use the center, you need to activate it manually, and to turn it off, just remove 1 stone. In the original, teleportation occurs to the nearest focus. in the world where I play with a friend (400 days) we restarted the ruins 2 times and by teleporting a few aligators for the farm, deer and a few tall birds, 9 gems remained. Link to comment https://forums.kleientertainment.com/forums/topic/144160-idea-to-improve-telelocator-focus/#findComment-1605203 Share on other sites More sharing options...
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