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Beefalo recipes underwhelming


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13 hours ago, Siegmund said:

The only glaring issues for steamed twigs is needing to use a crockpot which I don't really make in the first year, and that they spoil. Which is silly given it's 4 sticks in a pot. Unless they changed that and I'm unaware?

I don't want to come off as rude or mocking of your playstyle, and it might stem from me having played way too much Warly and it being ingrained in my DNA at this point, but I absolutely think a crockpot is one of the most useful structures you can have ASAP. Even if you're just exploring and spend the first year mapping out the world, hammering stray pig houses for a  big early pigfarm, etc, plopping a random crockpot in an area of the map you'll be frequenting both in the overworld and in caves pays so much dividends. A few meatballs from meats and filler makes your food efficiency shoot through the roof, and if you're a Wurt player, fist fulls of jam (unless you have a juicy berry world, berries can be plentiful enough that it's probably better to just eat those). It saves time scavenging later on and lets you do other things directly proportionate to the time you spent cooking. And if you fish a bit in ponds in swamp or something, oh man, that's fish stick healing or surf and turf, which both last a long while, too. 

Sorry for that rant, and if you play Wortox, disregard all of that because I understand eating souls is its' own thing. Also, last I checked a few days ago, steamy twigs still spoil within 2 hours, and retain full freshness for one hour. I honestly still think that's a great amount of time because taming is a very active playstyle and a beefalo will easily go through those within an hour even if you made quite a few. it is miles better than feeding them raw sticks, farming and cooking dragonpies for them, etc, which was the ways of old.

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12 minutes ago, Gramugazy said:

I don't want to come off as rude or mocking of your playstyle, and it might stem from me having played way too much Warly and it being ingrained in my DNA at this point, but I absolutely think a crockpot is one of the most useful structures you can have ASAP. Even if you're just exploring and spend the first year mapping out the world, hammering stray pig houses for a  big early pigfarm, etc, plopping a random crockpot in an area of the map you'll be frequenting both in the overworld and in caves pays so much dividends. A few meatballs from meats and filler makes your food efficiency shoot through the roof, and if you're a Wurt player, fist fulls of jam (unless you have a juicy berry world, berries can be plentiful enough that it's probably better to just eat those). It saves time scavenging later on and lets you do other things directly proportionate to the time you spent cooking. And if you fish a bit in ponds in swamp or something, oh man, that's fish stick healing or surf and turf, which both last a long while, too. 

I largely agree with the assessment of the crock pots usefulness for the sake of getting a ton of hunger, but I kind of felt compelled to say my two cents that speaking from a "bare bones" standpoint, I'd say the crock pots best quality is being able to refine food into healing & sanity. Butter muffins and trail mix make any super early game mistakes so easily forgivable. It'd be pretty easy (i wouldn't say fun or engaging though) to live off of purely what hunger value you find in the raw ingredients of the world, but healing and sanity isn't so easily attainable, especially in, say, a world where people are not above digging mushrooms up.

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9 hours ago, Gramugazy said:

A few meatballs from meats and filler makes your food efficiency shoot through the roof.

This is such an incredibly common misconception that I don't blame you at all. People rarely check what they're putting into the crockpot in favor of only looking at the end result. Most often, meatballs *hardly* do anything over their components. I wrote a massive post about the crockpot and how to cook best, so might wanna check up on that. TL;DR, most things you cook early on gain so little that it'd take shorter not to cook to obtain the same amount of food by picking another carrot or running over another butterfly.

Just eating whatever i'd put into those berry balls, butterfly wings, then proceeding to eat nothing but honey is a plenty beneficial way to go for any non-wortox/wigfrid/warly.

9 hours ago, Gramugazy said:

And if you fish a bit in ponds in swamp or something, oh man, that's fish stick healing or surf and turf, which both last a long while, too.

Or you can punch a couple butterflies without even getting off of your beefalo, for both health and hunger. If desperate for healthiness blue caps+shovel exists, and if anyone says "nooooo they dont regrow!" remind them that no one cultivates mushrooms when farm plants do almost everything they do better, especially not without mushroom planters.

Neither take nearly as long to scavenge for ingredients or to build an on-the-go crockpot as non-Warly. Most you'll see from me before a base are two crockpots next to a dead bee queen.

9 hours ago, Gramugazy said:

it is miles better than feeding them raw sticks, farming and cooking dragonpies for them, etc, which was the ways of old.

It's roughly twice as efficient from feeding sticks but unless you're gonna be off for prolonged lenghts of time(not really in my earlygame i just feed them like 3 juicy berries), then it becomes less and less appealing. It's good if you already have a crockpot but not really super worthwhile otherwise.

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15 hours ago, Siegmund said:

This is such an incredibly common misconception that I don't blame you at all. People rarely check what they're putting into the crockpot in favor of only looking at the end result. Most often, meatballs *hardly* do anything over their components. I wrote a massive post about the crockpot and how to cook best, so might wanna check up on that. TL;DR, most things you cook early on gain so little that it'd take shorter not to cook to obtain the same amount of food by picking another carrot or running over another butterfly.

Just eating whatever i'd put into those berry balls, butterfly wings, then proceeding to eat nothing but honey is a plenty beneficial way to go for any non-wortox/wigfrid/warly.

Or you can punch a couple butterflies without even getting off of your beefalo, for both health and hunger. If desperate for healthiness blue caps+shovel exists, and if anyone says "nooooo they dont regrow!" remind them that no one cultivates mushrooms when farm plants do almost everything they do better, especially not without mushroom planters.

Neither take nearly as long to scavenge for ingredients or to build an on-the-go crockpot as non-Warly. Most you'll see from me before a base are two crockpots next to a dead bee queen.

It's roughly twice as efficient from feeding sticks but unless you're gonna be off for prolonged lenghts of time(not really in my earlygame i just feed them like 3 juicy berries), then it becomes less and less appealing. It's good if you already have a crockpot but not really super worthwhile otherwise.

I enjoyed your reading your counterargument. I largely agree that, for instance, the efficiency of eating berries and that meat that would have gone into a meatball is a very negligible at best gain. That's fair. What threw me off is that you said you don't make crocks for the first year. The amount of berries/meats/anything that probably would spoil in that timeframe is pretty astonishing to say the least, compared to cooking to save time and conserving their freshness, was what was going through my head. 

You also may or may not play in public worlds as much as me, where the foraging playstyle is sub-optimal at best, because you can't rely on that same forage-spot where you get berries/butterflies for the day to still be there, or even uprooted/picked by the random Wilson enjoyer that just learned what a shovel is., or noticed picking flowers gives sanity...... even the ones by a beebox lel. Cooking is just the best way to ensure you have your food with you, in a compact and longer-lasting form, for the next few days in those situations.

And then I checked out that guide you talked about and saw that you obviously knew what you were talking about with proper resource management (and also were a meaty stew enjoyer, really loved that infographic that shows how much ice you'd need to make all that meat into meatballs, lmao.)

This is exactly the kind of exchanges I was hoping to get from the forums. Skill level and knowledge-level in this game is not something that appears over your head like MMR, neither here nor ingame. We make assumptions fast, because we have to. It's a really complicated survival game with so many moving parts, and someone not knowing the difference to just day to day surviving in it is going to have a bad time.

People like you have something new to teach me or share if I keep an open mind.

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2 hours ago, Gramugazy said:

I enjoyed your reading your counterargument. I largely agree that, for instance, the efficiency of eating berries and that meat that would have gone into a meatball is a very negligible at best gain. That's fair. What threw me off is that you said you don't make crocks for the first year. The amount of berries/meats/anything that probably would spoil in that timeframe is pretty astonishing to say the least, compared to cooking to save time and conserving their freshness, was what was going through my head. 

I really find that there's simply way too much to do keeping me busy pacing about during the first year. Kill bosses, prepare pearl, kill another boss... Boss drops are often splendid for base-building, like the celestial crown for caves and moonstorms overall upstairs. Mushlamps are delightful. Scaled turf is pretty. De/con stuff from the ruins and forager are handy. Bundlewraps are a godsent for carrying building materials or food other than honey. In which case, dedicating a couple days to beekeeping in autumn or just living on the go shoving trash in my mouth are both typically more convinient. Don't gotta worry about things spoiling if I just eat everything and can get more right away. My pooper cow and I forage comically fast.

The bee queen kill definitely gets a couple crockpots next to it, though. Those beans take absurdly long to cook & invalidate like, every healing item with some decent armor on.

2 hours ago, Gramugazy said:

You also may or may not play in public worlds as much as me, where the foraging playstyle is sub-optimal at best, because you can't rely on that same forage-spot where you get berries/butterflies for the day to still be there, or even uprooted/picked by the random Wilson enjoyer that just learned what a shovel is., or noticed picking flowers gives sanity...... even the ones by a beebox lel. Cooking is just the best way to ensure you have your food with you, in a compact and longer-lasting form, for the next few days in those situations.

In public worlds I find that "not sticking to the same spot for over a day no matter what" is a very helpful rule to avoid starvation if there isn't a wormwood religiously farming giants at base. Wilsons can't really scrape up most food or flowers in the world since they head straight to base where they sit still and die, lol. You can get away with never cooking but it's a little more scuffed. (Cooking & farming both help if you cannot explore much for whatever the reason though)

2 hours ago, Gramugazy said:

And then I checked out that guide you talked about and saw that you obviously knew what you were talking about with proper resource management (and also were a meaty stew enjoyer, really loved that infographic that shows how much ice you'd need to make all that meat into meatballs, lmao.)

This is exactly the kind of exchanges I was hoping to get from the forums. Skill level and knowledge-level in this game is not something that appears over your head like MMR, neither here nor ingame. We make assumptions fast, because we have to. It's a really complicated survival game with so many moving parts, and someone not knowing the difference to just day to day surviving in it is going to have a bad time.

People like you have something new to teach me or share if I keep an open mind.

Thank you, thank you. I hope we can all teach each other new things. It's simply fun to discuss efficiency, I don't get why people stigmatize it still. "Meatballing" is typically something people don't put much thinking into, but they really do miss out on an interesting minigame.

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Farming works better if you know what you need and how much you need to do... Here goes for me:

Not many players... Well, actually just you? Lots of random seeds? No bundle wrap yet? You are not going to need like 50 dragon pies for yourself, and planting random seeds takes not too much time. During spring crops are watered by themselves. You very unlikely need combos - they will spoil before you eat half of them. 

Few not specialised players? Yeah, then you might need some easy combos, but as long they can gather some resources, catch a bird and meat, then again you are going to have more rot that use. 

Warly in team? Oh yeaaaah, time for specialised farming. Like garlic, onions, peppers...

But after that there is anyway that point where nothing grows on fields, and then forget-me-lots and Co appear. Just like that. And barely need to care about these, yeah, they eat nutrients, but smoothing tea is always great and now extra use for beefalo food is really nice. 

Aaaaand... Normally I feed my beef with Eternal Fruitcakes and sticks. (I really do, unless fight, then I feed it with trail mixes or blue caps) 

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