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Rivers, lakes and the need of proper bridges


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I will make it more or less short: the way world generated currently makes ocean exploring unreasonably hard. DST need to have proper rivers and bridges.

Rivers for the longest time were simply "borders" to make world more unique, a not just big patchwork of biomes surrounded by ocean, however right now there is a dillema: while it seems reasonable to make rivers from 1-2 tile wide to at least 4-5 and not separated with connections between biomes, it would make traveling much harder, and when bridges would be set up to fix it, again impossible to travel , this time on boat.

This is when need for actual bridges appear, specifically movable ones. This way 2-3 big rivers could separate unimportant biomes such as triple MacTusk, rocky biome, etc. from the mainland. This way bridges could allow, like in real life, access to travel for both players and ships.

Additionally, why not implement lakes? They would be excellent place to set up a base, with magrove tree to provide shade and easy access to new freshwater fish and kelp. Good alternative to Oasis and PK

On 8/21/2022 at 10:25 AM, Jinjetica said:

here I was thinking of rivers that looked more like the oasis water or ponds @_@ what do you mean by lakes? the game already has them, they are dependent on world loops mostly

those lakes kind a look like ocean )) with deep bottom , insted of rivver bottom wich u can see in clear glass like lake

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