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Reworks/updates: Need to add 2 inventory slots


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4 minutes ago, DinsdaleP said:

funnily enough, you can have both, though it takes a bit of prep time. scorching sunfish + insulated pack and a few tin fishing bins scattered around the map is amazing as it is (add bundling wraps and you can even go caving, each last 2.5 days in winter), but you actually need to find 'em in in your first summer. another option is a few Hot Dragon Chili Salads, which can easily get you through the winter, though you need to grow dragonfruit and pepper for it during the summer, and either need a Warly or to switch characters.

Yeah sunfish are the peak of awesomeness, i usually play wurt to get the most outta them, wurt + sunfish + krampus sack + chester... you have more inventory slots than u can possibly use since she is immune to rain as well.

 Celestial crown, shield of terror, walking cane, some bundled food and fish is all u need for wurt, 5 slots.. rest is all free to use. And these people ask for more haha

1 minute ago, Castiliano said:

It's enough for me. I'm satistified with the amount of basic item slots available, so I'm even a little off-topic here. I just opened a parenthesis to talk about the mod in question and the possibility of wearing a vest without having to take off a backpack. I didn't get into the amulets/armor issue either. I just like the perspective that a mod can add more than it takes away, although that will be relative to each player.

It doesn't add more, it takes away. It takes away player choice and progression. That mod just stagnates growth and teaches bad habits. Keeps bad players bad and has them rely on the mod, perhaps even being unwilling to join servers without it. 

On 7/10/2022 at 8:39 AM, ShadowDuelist said:

Please no.
Extra equip slots is a very bad mod because of this, it becomes a crutch when you still don’t understand one of the core mechanics of the game, and then you just don’t know how to play without it.

I totally agree. Never use it, mostly because it duplicates Beefalos when you enter and then exit a cave. It can ruin your game.

On 7/10/2022 at 7:17 AM, ArubaroBeefalo said:

you only need weapon, light, armor, LGA, a way to warm/cool and food (if is in a budle also grass). That is 6 to 8 slots, the character has 15 slots+3 equipable slots

you dont need to wear armor 24/7

 

Respectfully disagree. 

Long time player, play mostly single play.  Beefalo bell requires a slot. Again, cursed trinket a slot. Character specific items, really 2 slots for most (slot for item, slot for what you get by using it). Seasonal: Thermal stone a slot. That's 13 of your 15. So I have TWO slots left to grab items? I cannot collect anything at all. What is the fun in that?

On 7/10/2022 at 8:00 AM, lakhnish said:

Wear a piggyback like me, as I too am bad at inventory management,

I do. And yes, it works just fine. But as I said, I'd like the option to wear body stuff and still have some slots.... thanks very much for your comment though!

On 7/10/2022 at 8:45 AM, Spino43 said:

Nah, I think you need to learn more about inventory management.

Thanks and I understand your point to a degree, but no. I  am a long time player and it has nothing to do with inventory management. It has to do with inventory management being affected by ALL the changes. Changes to the characters. New additons. So much more. The coders go merrily along adding items that take up a slot thinking "well, it's just one slot", but it ends up being MANY slots because of MANY additions, in my opinion.

On 7/10/2022 at 9:10 AM, Echsrick said:

what do you even carry all the time with you? boards?

LOL I can't carry those, I want to collect useful stuff which I can't because my inventory is full of needed stuff. Beefalo bell. Cursed trinket. Character item specific thing and another slot for the thing which it picked up. 

On 7/10/2022 at 10:05 AM, Karitha said:

I don't know if you are a new or old player. If you are a newbie, yeah inventory sucks at first bc of the collecting behavior of human.

Inventory management is probably one of the hardest thing for new players. I lacked it once and if you are new I can share few of my experience to get used to it. Hope it helps.

First, use this mod for visual helping. Personally I make 5x3 slots with borders, so I pick one of those 5 for weapons/armors, one of those 5 for sources like grass/sticks and the last 5 for food and healing tools. Always check the non-necessary ones and storage them at base, classification is always useful.

For second, always wear a helmet but not armors (strong helmet might make you don't need a armor). You can carry armors and use it only when you get in fight. When you done with fight, wear your backpack back.

At last, use piggy backpack fast as possible. Get Krampus Sack if you are lucky. Always follow the roads and find the Chester as your first days. You might think to turning it shadow-mutated one for extra slots (imo snow is better). Also you always can try play with Walter if you are a collector/gatherer in team.

And if you/your friend accept, you can try extra inventory mods. Play game as you like if you think it's hard. No shame on it.

Thank you for trying to help! I really appreciate the comment. Still, I stand by my assertion that we need more slots for the main game instead of having to rely on mods :)

On 7/10/2022 at 5:31 PM, HeatAndRun said:

I personally don't like the concept of extra equip slots mod, but inventory management in this game is one of the core aspects of the game I suppose.

Yes I agree completely and I totally love that core aspect! What I am saying is that these new fixes, additions, etc. make it impossible to realistically manage inventory. You might manage it, but then you can collect nothing (without a backpack).  I just want a rebalance to take into account all the stuff the programmers have added that require a slot. 

On 7/10/2022 at 8:10 PM, Chesterxito said:

A friendly reminder that this exist

Shadow_Chester.png

SO true and one of the real arguments against extra slots that I will agree with completely. Still, I hold by my assertion that the programming additions which require extra slots be mitigated by 2 extra slots.

On 7/12/2022 at 4:49 AM, Castiliano said:

Just going against those who attack Extra Equip Slots and, as much as I understand that it can be a crutch and get in the way of players who won't learn to play without it, here's a defense of the mod: I've never seen a player, in my entire life , giving up using a backpack, whatever it is, to use the vests in the game. There is the exchange of backpack for armor/amulet for fighting, but not for vests. So yes, this mod can add a lot to the game too.

Hibernation and Cawnival vests i would love to wear u, but not without extra equip slots:wilson_love:

You make my point. Never seen a player giving up a backpack to use vests. I want the base game to allow this. Not mods. They should add two extra slots. 

On 7/12/2022 at 5:09 AM, Gashzer said:

Play walter then, you can afford to lose backpack all together with wobys slots. Honestly ive got used to double stacking beefalo hat with buffy vest for winter (if you start at 50C it abit over 2days to freeze... absolutely awesome) that its impossible to go back to the nooby thermal stone ( you freeze in abit over half a day.... terrible.)

Vests are extremely good and definitely worth it if you have the inventory management skills to make use of them. That mod removes the balance, vest or backpack... you shouldnt have both. (Indirectly nerfs walter as well... his main ability is better inventory and speed)

Great idea and that fixes everything, except I MUST play Walter. Not ideal. 

On 7/10/2022 at 5:47 PM, Cheggf said:

You don't need to permanently hold every single item that's been added. 

Sometimes you do. Cursed trinket, must hold permanently. Beefalo Bell, must hold if you are using the beefalo you took FOREVER to tame and forever to acquire the stuff to use it. Items specific to characters: you really do need to hold them or they are useless. 

Thanks one and all for your replies!!! I appreciate the help and the arguments against adding slots. The best one was, in my opinion, Chester. I still think that adding all this stuff by programmers should require an extra 2 slots for rebalance. My opinion only, but I do think if you add required slot items you should add slot inventory.

6 minutes ago, Starlogy said:

I do think it would be cool for stuff like vests to have an extra slot or 2 for items to make them a little more enticing to wear over a backpack, but tbh I don't think we need more inventory slots by default.

That is a great idea! I love this and it would be the perfect solution.

22 minutes ago, tragco said:

Sometimes you do. Cursed trinket, must hold permanently.

That is an intended downside and suggesting to add inventory slots because of it makes as much sense as suggesting to triple everyone's health cause the monkeys that drop those trinkets do a lot of damage. 

22 minutes ago, tragco said:

Beefalo Bell, must hold if you are using the beefalo

No you don't, and even if you did that's still a net positive of 3-7 slots since you don't need a walking cane, don't need a weapon, don't need armor, don't need healing, and can wear a piggyback for no penalty. 

22 minutes ago, tragco said:

Items specific to characters: you really do need to hold them or they are useless. 

Who needs to permanently hold their character item or else they're "useless"? If there is anyone consider it their downside. 

11 minutes ago, Cheggf said:

That is an intended downside and suggesting to add inventory slots because of it makes as much sense as suggesting to triple everyone's health cause the monkeys that drop those trinkets do a lot of damage. 

No you don't, and even if you did that's still a net positive of 3-7 slots since you don't need a walking cane, don't need a weapon, don't need armor, don't need healing, and can wear a piggyback for no penalty. 

Who needs to permanently hold their character item or else they're "useless"? Woodie? Consider it his downside. 

WX. Must hold the scanner or cannot gain access to upgrades. Wendy. Must hold the flower or cannot gain access to her ghost. Wolfgang. Must hold the dumbbells or cannot have access to his damage upgrade in a pinch. Wanda. Must have her timepiece or you are dead. Willow. Must carry Bernie for her special skill. Walter. Slingshot. I could go on. And yes, Woodie. Must have Lucy. You call it a downside, but I say it's a necessity for that character. I disagree with your assertion that every character's downside should be not accessing a necessary item via a slot. But I appreciate your opinion and it's definitely a valid one.

11 minutes ago, tragco said:

WX. Must hold the scanner or cannot gain access to upgrades

He only needs the scanner when he's scanning things, which he does once. 

11 minutes ago, tragco said:

Wolfgang. Must hold the dumbbells

No he doesn't. He can fight, chop, mine, smash, or go to a gym. If you want to stay permanently mighty and wear a piggyback that's a net positive of 3 slots cause you've got a piggyback now. 

11 minutes ago, tragco said:

Wanda. Must have her timepiece or you are dead

Replacing 1 slot for a healing item for 1 slot for a healing item. She can also freely teleport to and from the base so she kind of has infinite slots. 

11 minutes ago, tragco said:

Willow. Must carry Bernie for her special skill.

Bernie can follow behind her. 

11 minutes ago, tragco said:

Walter. Slingshot.

And a dog with 9 inventory slots. You don't need the slingshot to have the dog so that's a net positive of 9 slots. 

11 minutes ago, tragco said:

Wendy. Must hold the flower or cannot gain access to her ghost.

And she doesn't need a weapon so that's a net loss of 0 slots. Unless the varglets kill Abigail in which case she does lose 1 single inventory slot as her only downside. 

11 minutes ago, tragco said:

And yes, Woodie. Must have Lucy

If he "must have" Lucy then everyone else "must have" a normal axe. He does not need her if he is not chopping. 

just give every character one very specific item slot, like wortox can have a soul slot, wendy a flower slot, a such

slots that can only be use for a very specific item, and for characters that dont have any items they would want to put there exclusively the slot show up when picking a cursed trinket

 

also in the same vein, i like how wanda dont drop her clocks on death and i wish that was the case with most unique items, like walters slingshot and wendy's abigail flower

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