outseeker Posted June 9, 2022 Share Posted June 9, 2022 Hi again lovely Klei peoples! I've been meaning to mention this for months, and I hope you agree it's worth spending the time on. When we automate a door, can we please have a toggle for whether to Open the door upon receiving a Green automation signal, or merely Unlock the door when signalled? Automated doors could default to acting the exact same as they always have, so as to not break any cool machines and things people have built, but having the ability to toggle what the green automation signal does to the door would be just magnificent for dupe control purposes. I tried using the Dupe Checkpoints to restrict dupe access to areas at certain times, but it seemed if they want to get past they will actually sit there at the checkpoint and wait forever rather than say oh I'm not allowed past there right now so I will go onto some other errand? Link to comment Share on other sites More sharing options...
SharraShimada Posted June 10, 2022 Share Posted June 10, 2022 Yeah its a bit annoying a door will stay open on green signal rather than just beeing unlocked. But in the meantime just put 2 doors in a row. The one locks/opens, the other works as the barrier for water/gas/while the automated door is wide open. Link to comment Share on other sites More sharing options...
outseeker Posted June 11, 2022 Author Share Posted June 11, 2022 It's not exactly annoying, just lacking in automation control Like if we have the technology to automate a door, I feel like it's a given that we can control what that automation does to the door. I've used duplicate doors before to kinda make it work, but I think it's something the base game should be able to take care of without a workaround. I appreciate the suggestion all the same <3 Link to comment Share on other sites More sharing options...
Sanchozz Posted June 12, 2022 Share Posted June 12, 2022 You gave me an idea. And I made this mod. Spoiler Link to comment Share on other sites More sharing options...
outseeker Posted June 12, 2022 Author Share Posted June 12, 2022 5 hours ago, Sanchozz said: You gave me an idea. And I made this mod. Hey where's my credit? lol thanks for such a speedy solution Sancho, u magnificent specimen u! Nice work on the implementation btw, I like having the full set of automation options because why not; i hope u don't mind if they absorb your mod into the base game, should they wish to do so <3 Link to comment Share on other sites More sharing options...
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