Doodle Monster Posted January 1, 2025 Share Posted January 1, 2025 @Hornete Sorry for the ping! I've been Wracking my brain trying to find any syntax errors or anything that would cause this, I'll attach my skins file and prefab. Any help would be awesome! modmain.lua dark_scepter_skins.lua dark_scepter.lua Link to comment https://forums.kleientertainment.com/forums/topic/140482-modded-skins-api-tutorial-creating-custom-skins-for-mods/page/7/#findComment-1783466 Share on other sites More sharing options...
Doodle Monster Posted January 3, 2025 Share Posted January 3, 2025 Sorry for the ping! I've been Wracking my brain trying to find any syntax errors or anything that would cause this, I'll attach my skins file and prefab. Any help would be awesome! @Hornete modmain.lua dark_scepter_skins.lua dark_scepter.lua Link to comment https://forums.kleientertainment.com/forums/topic/140482-modded-skins-api-tutorial-creating-custom-skins-for-mods/page/7/#findComment-1783682 Share on other sites More sharing options...
Doodle Monster Posted January 8, 2025 Share Posted January 8, 2025 Okay, I've redone the tutorial up to the point when you create a skin for a item on the ground, however I noticed it's not showing up. My skinned item has two animation builds one for on the ground and one for equipped, I'm really not sure what I'm doing wrong and I checked through my prefab files to make sure everything was named correctly. Please help! Link to comment https://forums.kleientertainment.com/forums/topic/140482-modded-skins-api-tutorial-creating-custom-skins-for-mods/page/7/#findComment-1784714 Share on other sites More sharing options...
KrzysiuDST Posted May 5, 2025 Share Posted May 5, 2025 (edited) i have a problem beacause i keep getting SetGlobalErrorWidget isnt declared issue and i have absoulutely no idea what this means ( accidently posted second time ) Roseate Dark septer.zip client_log - Shortcut.lnk modmain.lua dark_scepter_skins.lua dark_scepter.lua modmain.lua dark_scepter_skins.lua dark_scepter.lua Edited May 5, 2025 by KrzysiuDST Link to comment https://forums.kleientertainment.com/forums/topic/140482-modded-skins-api-tutorial-creating-custom-skins-for-mods/page/7/#findComment-1815121 Share on other sites More sharing options...
Revanchist Posted December 11, 2025 Share Posted December 11, 2025 I don't know if anyone asked this, but I need to make a skin for my character's beard. Are there any tips on how to do this and is it possible? I have this code: local prefabs = {"beardhair",} local function OnResetBeard(inst) inst.AnimState:ClearOverrideSymbol("beard") end local BEARD_DAYS = { 4, 8, 16 } local BEARD_BITS = { 1, 3, 9 } local function OnGrowShortBeard(inst) inst.AnimState:OverrideSymbol("beard", "geralt_beard", "beard_short") inst.components.beard.bits = BEARD_BITS[1]end local function OnGrowMediumBeard(inst) inst.AnimState:OverrideSymbol("beard", "geralt_beard", "beard_medium") inst.components.beard.bits = BEARD_BITS[2]end local function OnGrowLongBeard(inst) inst.AnimState:OverrideSymbol("beard", "geralt_beard", "beard_long") inst.components.beard.bits = BEARD_BITS[3]end local fn = function(inst) -- -- -- inst:AddComponent("beard") inst.components.beard.onreset = OnResetBeard inst.components.beard.prize = "beardhair" inst.components.beard:AddCallback(BEARD_DAYS[1], OnGrowShortBeard) inst.components.beard:AddCallback(BEARD_DAYS[2], OnGrowMediumBeard) inst.components.beard:AddCallback(BEARD_DAYS[3], OnGrowLongBeard) Link to comment https://forums.kleientertainment.com/forums/topic/140482-modded-skins-api-tutorial-creating-custom-skins-for-mods/page/7/#findComment-1845403 Share on other sites More sharing options...
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