Dr. Safety Posted April 21, 2022 Share Posted April 21, 2022 I absolutely love the direction that Klei went for WX-78. I never really played them before this rework, but with playing the beta bit I am definitely going to be including them in a my list of mains. That being said, there is one complaint that I have with them, which is that a lot of their upgrades will never be used simply because they get overshadowed by others. They aren't even bad upgrades, it's just they can't compete with speed or night vision, which takes up all the slots. I wish there was some way to sacrifice the potency of circuits in exchange for more slots. This allows more upgrades to be utilized, while knocking their power down a bit to compensate. Enter the Power Chip... Power Chip: x10 Biodata, x3 Frazzled Wires, x2 Charcoal Scan a Krampus to obtain the recipe (I figured having more slots is the circuit equivalent of a Krampus Sack) Pros: Allows more slots (the number of additional slots is something I have no clue about, and I'd appreciate some input) Using the circuit extractor when 2 "layers" of circuits are plugged in will only remove the first layer, which will sacrifice no electrical charge (will still remove 25% durability from extracted circuits). This allows circuits to be easily switched out and replaced without having to wait for them to charge up Cons: The effectiveness of each circuit is halved (or reduced by a noticeable amount, once again any input is greatly appreciated here) Using the circuit extractor on the Power Chip if no additional circuits are plugged into it will remove it and drain all of WX's electric charge, as it is a circuit itself that takes up all of the charge meter. A Power Chip cannot be plugged into a Power Chip Losing even a single charge of the electricity meter through starvation or wetness will disable all circuits. WX-78 must be at full power to use even a single circuit that is plugged into the Power Chip What do you guys think of this idea? Spoiler Sorry if this suggestion is kind of thrown together. Finals are approaching rapidly and I've been pretty exhausted. Coincidentally enough, I'm almost done with my second circuit theory class so I can be a WX-78/Wagstaff/Winona main in real life. Link to comment https://forums.kleientertainment.com/forums/topic/139470-new-circuit-idea-power-chip-my-solution-to-the-biggest-problem-with-this-rework/ Share on other sites More sharing options...
landromat Posted April 21, 2022 Share Posted April 21, 2022 I like it, if not part of the main game, but definitely should be a mod Link to comment https://forums.kleientertainment.com/forums/topic/139470-new-circuit-idea-power-chip-my-solution-to-the-biggest-problem-with-this-rework/#findComment-1561184 Share on other sites More sharing options...
Losparkeros Posted April 21, 2022 Share Posted April 21, 2022 Interesting idea but I doubt that Klei would implement something like that - it makes whole circuit thing more complicated but not necessarily better to use. Also I don't see who would want to use it as something other than novelty - inconvenient (or just downright hard) to acquire for newbie players but not as effective as default board for veterans. Unless certain 8-pin circuit combo gives some crazy synergy, I don't think I would ever go out of my way to use it. Link to comment https://forums.kleientertainment.com/forums/topic/139470-new-circuit-idea-power-chip-my-solution-to-the-biggest-problem-with-this-rework/#findComment-1561368 Share on other sites More sharing options...
Dr. Safety Posted April 22, 2022 Author Share Posted April 22, 2022 7 hours ago, Losparkeros said: Interesting idea but I doubt that Klei would implement something like that - it makes whole circuit thing more complicated but not necessarily better to use. Also I don't see who would want to use it as something other than novelty - inconvenient (or just downright hard) to acquire for newbie players but not as effective as default board for veterans. Unless certain 8-pin circuit combo gives some crazy synergy, I don't think I would ever go out of my way to use it. Definitely understandable. I guess this would be more of an incentive to swap circuits, as it would be more convenient to do so. I don't imagine it being more powerful than just using the really good ones permanently. What if it allowed 10 slots, but only half the power for each circuit? That way you could have more combos without being stronger. Link to comment https://forums.kleientertainment.com/forums/topic/139470-new-circuit-idea-power-chip-my-solution-to-the-biggest-problem-with-this-rework/#findComment-1561644 Share on other sites More sharing options...
Losparkeros Posted April 22, 2022 Share Posted April 22, 2022 5 hours ago, Dr. Safety said: Definitely understandable. I guess this would be more of an incentive to swap circuits, as it would be more convenient to do so. I don't imagine it being more powerful than just using the really good ones permanently. What if it allowed 10 slots, but only half the power for each circuit? That way you could have more combos without being stronger. I think the problem lies within circuits itself. If you played Binding Of Isaac, you can see that game is build around items interacting with each other. In DST there are no synergies between modules, it's just the sum of their effects. Adding circuit extension doesn't change the balance between them and just like you mentioned: On 4/21/2022 at 7:59 AM, Dr. Safety said: a lot of their upgrades will never be used simply because they get overshadowed by others. They aren't even bad upgrades, it's just they can't compete with speed or night vision, which takes up all the slots. Speed and night vision module offers very desirable and otherwise costly traits for almost no cost and without any downside either. They are useful in almost every situation while other ones give you very situational advantage. Without balancing them - not necessarily by weakening advantage they give (giving some disadvantage would be my take) - other circuits don't give anything relatively worthwhile. So even with 12 slots, combination of used modules would be the same, and since they are weakened by half, what would be the point to using extension for them? Link to comment https://forums.kleientertainment.com/forums/topic/139470-new-circuit-idea-power-chip-my-solution-to-the-biggest-problem-with-this-rework/#findComment-1561735 Share on other sites More sharing options...
loopuleasa Posted April 22, 2022 Share Posted April 22, 2022 download more RAM Link to comment https://forums.kleientertainment.com/forums/topic/139470-new-circuit-idea-power-chip-my-solution-to-the-biggest-problem-with-this-rework/#findComment-1561739 Share on other sites More sharing options...
Dr. Safety Posted April 27, 2022 Author Share Posted April 27, 2022 On 4/22/2022 at 7:07 AM, Losparkeros said: Speed and night vision module offers very desirable and otherwise costly traits for almost no cost and without any downside either. They are useful in almost every situation while other ones give you very situational advantage. Without balancing them - not necessarily by weakening advantage they give (giving some disadvantage would be my take) - other circuits don't give anything relatively worthwhile. So even with 12 slots, combination of used modules would be the same, and since they are weakened by half, what would be the point to using extension for them? The idea behind it is to give more combinations, while both still remaining balanced and still allowing people to use the circuits that makes WX powerful. While playing as WX now, it's silly to use anything except the speed and night vision circuits. The issue is that after those two, you have no slots left. With the circuit I suggested, you could still use lessened versions of those upgrades, but still allow you to also have minor winter protection, higher stats, sound like an ice cream truck, etc. If someone were to use this circuit and just plug in nothing but night vision and speed circuits, then it would be pointless and they might as well have just not used it. That's the idea. It promotes using different combinations that you otherwise couldn't have due to pin limitations Link to comment https://forums.kleientertainment.com/forums/topic/139470-new-circuit-idea-power-chip-my-solution-to-the-biggest-problem-with-this-rework/#findComment-1563847 Share on other sites More sharing options...
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