LaJack Posted February 26, 2022 Share Posted February 26, 2022 Greetings ! First post here and not my native langage. Don't be too hard on me :) Here is some feedbacks / wishes I have for the game (from a player that have mutiples 800 cycles+ bases) 1. More dangerous wild critters Ok pokeshell might gives a hit or two to a duplicant, but nothing to worry about really. 2. Morale matters In my current games, I’m just ignoring duplicants’ morale most of the game. They never get stressed, so I never care about their morale. Morale impact duplicants productivity? 3. Food / decor diversity matters For obvious reasons. Going all in a single source of food is too easy (barbecue?) and makes the research of any other source useless. Food diversity impacts morale ? Same for decor. 4. Butcher table Building a drowning chamber or any other cheesy stuff to kill critters is overcomplicated for new players. Adding a butcher table to the game (just like the egg cracker) would make early ranching easier. The currently used methods would still be useful to save duplicants labor time. And the egg cracker won’t suddenly become useless if food diversity matters. 5. Heat management 5.1. Faster heat spreading I feel like the heat spreads way to slowly in gas environments. 600 cycles and still not evened out in my current colony on Rime … (It’s a mega base though). This also makes the thermo regulator quite useless, as pumping, cooling and releasing a gas won’t work to regulate a room’s temperature. 5.2. Better Thermo regulator / Thermo aquatuner Reverse cycle for theses bad boys would be great. Manual coolant delivery would be also great, or any manual pipe loader. 5.3. Dupes dying from hypothermia Dupes should die from hypothermia. Rime could be an interesting map but isn’t at the moment. 5.4. Insulated doors / join plates? Not sure about this one, might make the heat management too easy. On the other end, it would help with agriculture. 6. Airlock doors News players doesn’t know how to build airlocks and experienced players (I, at least) are getting tired of spaming water locks. It is one of the reasons I ignore agriculture & medicine (as a lot of plants needs specific gas environment) Other locks would still be useful to save energy. 7. Easier easy maps, harder hard maps Seriously, how many players did finish Terra’s goals? In most of my games, I’ll just skip agriculture by fear of getting out of water in early game. Eventually I get water source, but at that point my ranching is setup, and I don’t need agriculture anymore. I feel like small water geyser (low output, good temperature) should be accessible in easy maps. Taming complex water sources (steam vents, or event 95° water) should be midgame goals to sustain more dupes. (And when the time comes to tames them the game is to slow to be playable anyway). 8. Germs & medicine I guess it has been discussed many times here but in the current state of the game, medicine is useless. If the early water, heat management & airlocks problems are solved, I feel like simply making diseases more dangerous could be a good thing. 9. Miscellaneous - Priority 0 (i.e. dupe ignore that task). - Conveyors as a network (late game smart loader that can distribute a resource without spamming conveyors everywhere?) Link to comment https://forums.kleientertainment.com/forums/topic/137768-wishlist-for-the-next-updates-dlc/ Share on other sites More sharing options...
Sasza22 Posted February 27, 2022 Share Posted February 27, 2022 12 hours ago, LaJack said: 2. Morale matters It kinda matters on harder settings. Especially in the dlc when making a new base or during space missions but it would be nice if we got more things that require dupes to have high morale (important high levels skills for example). 12 hours ago, LaJack said: 3. Food / decor diversity matters Nerf bbq? Dunno this kinda comes in line with the morale issue. If dupes need higher morale overall barebeque wouldn`t be good enough. 12 hours ago, LaJack said: 4. Butcher table Yes pls. Especially if it lets you select the age of the critter selected. 12 hours ago, LaJack said: 5.1. Faster heat spreading Radiant pipes fix that mostly. A few loops of those heat up or cool stuff in just a few cycles. Thermo regulator works much better if it works in a loop and the cooling gas doesn`t go out. 12 hours ago, LaJack said: 5.4. Insulated doors / join plates? Yep insulated doors are like the most suggested thing ever. Link to comment https://forums.kleientertainment.com/forums/topic/137768-wishlist-for-the-next-updates-dlc/#findComment-1542530 Share on other sites More sharing options...
goboking Posted February 28, 2022 Share Posted February 28, 2022 I don’t agree with all your points, but I’m on board for most of them. Link to comment https://forums.kleientertainment.com/forums/topic/137768-wishlist-for-the-next-updates-dlc/#findComment-1543097 Share on other sites More sharing options...
Ellilea Posted March 8, 2022 Share Posted March 8, 2022 On 2/26/2022 at 12:49 PM, LaJack said: 1. More dangerous wild critters Ok pokeshell might gives a hit or two to a duplicant, but nothing to worry about really. Diversity = cool! On 2/26/2022 at 12:49 PM, LaJack said: 2. Morale matters In my current games, I’m just ignoring duplicants’ morale most of the game. They never get stressed, so I never care about their morale. Morale impact duplicants productivity? I like that "carrot not a stick" change here. I think it'd be fun. On 2/26/2022 at 12:49 PM, LaJack said: 3. Food / decor diversity matters For obvious reasons. Going all in a single source of food is too easy (barbecue?) and makes the research of any other source useless. Food diversity impacts morale ? Same for decor. A fair idea. On 2/26/2022 at 12:49 PM, LaJack said: 4. Butcher table Building a drowning chamber or any other cheesy stuff to kill critters is overcomplicated for new players. Adding a butcher table to the game (just like the egg cracker) would make early ranching easier. The currently used methods would still be useful to save duplicants labor time. And the egg cracker won’t suddenly become useless if food diversity matters. Yes please, I refuse to make a drowning pit Neeeever happening in my colony. On 2/26/2022 at 12:49 PM, LaJack said: 5. Heat management 5.1. Faster heat spreading I feel like the heat spreads way to slowly in gas environments. 600 cycles and still not evened out in my current colony on Rime … (It’s a mega base though). This also makes the thermo regulator quite useless, as pumping, cooling and releasing a gas won’t work to regulate a room’s temperature. Not sure about this one, but I play slowly and don't use cheese strats which might make this more noticeable? On 2/26/2022 at 12:49 PM, LaJack said: 5.3. Dupes dying from hypothermia Dupes should die from hypothermia. Rime could be an interesting map but isn’t at the moment. They REALLY should. Reminds me of that 100K challenge which was basically normal ONI, just your plants didn't grow much. Boo hoo. On 2/26/2022 at 12:49 PM, LaJack said: 5.4. Insulated doors / join plates? Not sure about this one, might make the heat management too easy. On the other end, it would help with agriculture. Yes please. And airlock doors. There's an awesome mod for the latter on the Workshop - looks good, works great, seems balanced (the doors are super slow to cross). I'm never turning it off unless it comes to base game. On 2/26/2022 at 12:49 PM, LaJack said: 6. Airlock doors News players doesn’t know how to build airlocks and experienced players (I, at least) are getting tired of spaming water locks. It is one of the reasons I ignore agriculture & medicine (as a lot of plants needs specific gas environment) Other locks would still be useful to save energy. As above. Waterlocks are stupid (water shouldn't stick to the ceiling) and ugly. On 2/26/2022 at 12:49 PM, LaJack said: 7. Easier easy maps, harder hard maps Seriously, how many players did finish Terra’s goals? In most of my games, I’ll just skip agriculture by fear of getting out of water in early game. Eventually I get water source, but at that point my ranching is setup, and I don’t need agriculture anymore. I feel like small water geyser (low output, good temperature) should be accessible in easy maps. Taming complex water sources (steam vents, or event 95° water) should be midgame goals to sustain more dupes. (And when the time comes to tames them the game is to slow to be playable anyway). Always good to cater to more types of players! Solid points. On 2/26/2022 at 12:49 PM, LaJack said: 8. Germs & medicine I guess it has been discussed many times here but in the current state of the game, medicine is useless. If the early water, heat management & airlocks problems are solved, I feel like simply making diseases more dangerous could be a good thing. Just ranted about it in another topic here, lol. Fully agreed. On 2/26/2022 at 12:49 PM, LaJack said: Link to comment https://forums.kleientertainment.com/forums/topic/137768-wishlist-for-the-next-updates-dlc/#findComment-1545963 Share on other sites More sharing options...
Astrologic Posted March 13, 2022 Share Posted March 13, 2022 I feel like a lot of these issues could be modded, and I for sure wouldn't buy a DLC for these changes. If these did become updates, I'd likely refrain from updating and play on the current version. More dangerous wild critters would be fantastic, maybe with some cool morphs. Though, I'd hope they provide something, as all other critters do. If they aren't part of the balanced ecosystem, then they're just obstacles, and they'll feel empty. It would be interesting if there were creatures that could one shot a dupe. You'd then need either a clever way to execute the creature, or maybe the lead suit would come in handy. Maybe some aggressive boss-like mobs like that tree, but scarier and able to move. Morale definitely matters. You ever have a dupe puke themselves to death? It can happen. Crank your difficulty. A butcher table would be interesting, but I'd settle for a "autowrangle" feature that'd allow dupes to wrangle critters over a certain age. Perhaps heat spread could be a difficulty thing as well. Heat spread right now is pretty good, if it were faster, many colonies would cook too quickly for people.to sustain themselves to farm level. You have to keep in mind, the game is designed for old and new players alike. New players don't know how to deal with heat, farms, food, critters, etc. If you overwhelm them, do you think they'll stick around? Insulated doors and joint plates wouldn't be bad. I'd personally still go with vacuum insulation. DLCs imo should add more playability to the game, not just change things slightly. Maybe add some critters that are sentient and inhabit worlds similar to dupes. Flying saucers and combat/trade. I dunno. I still think there should be a prestige system when you enter the tear. Link to comment https://forums.kleientertainment.com/forums/topic/137768-wishlist-for-the-next-updates-dlc/#findComment-1547837 Share on other sites More sharing options...
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