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Hi ppl heres some ideas for new dlc.

Critter criteria and exuberant flora. 

This one is focused on ranching and farming adding even more fun for this aspect of oni that for me is one of the best. 

Wild maker - now you can make wild critters by moving tamed critters inside a Nature reserve or Park or by "grooming" e them in building made for the critter to play in the Park. 

Critter bed - building for critters to sleep in confort.

Critter toys - for playing inside the ranch, from balls to elétric wires anything crazy that dupes would give them to play like enriched uranium, broken "Guns" that the dupes use to mine and build etc. 

Critter to critter and critter to flora interactions -

like grub grub with grub fruit, beetas with saturn traps, pips with seeds.

Shiny bugs can eat blossoms, pincha pepper and gru fruits right from the plant like dreckos but very little "the same ammount they eat phosporite now".

Colored shiny bug variants gives powers to plants or just a New visual effects with little flowers on them or maybe its on exclusive plant mutations especially colored lighting effects comming from inside the plant for decorations. 

Pufts - now they bite mushrooms and thimble Reed, when they bite 3 plants they gain a production or efficiency boost on slime production, biting plants doenst affect the plants at all its just a weird and funny animation because they only eat air, same for squeaky Pufts but using balm lilys for biting. Dense pufts now give big decor boost around them and bite all the plants that are not biteable by the other pufts but without any effect just animation. 

New critters background - A multiverse rocket came out from one of the tears shown in the spaced out trailer, they are considered by themselves critter saviors, you can trade critters and critter eggs with them for information of space Pois that contain New multiverse critters extracted by biológical bay. They also trade some of this multiverse critters directly. The transaction could occur using a building where you put the egg or critter inside a glass container and it teleports to the traders rocket. 

Fóssil analyzer building - now we can use fóssils or "fóssil artifacts" into this building to bring them back to life like in pokemon. Good chance to introduce dinossaurs into the game. 

Fishs - Fishs need a life... Add decoration Fishs, they now interact with thimble Reeds under water, New under water plants that only serve as fish food. Under water decorations for aquariums, fishing point of interest in the maps that gives New variants and types of Fishs i called them Magic ponds in other posts.

 

//now im too tired i will post more regarding this dlc idea if theres interest, also feel free to criticize and é rich the idea itself if you want. 

 

 

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10 hours ago, natanstarke said:

Critter bed - building for critters to sleep in confort.

Critter toys - for playing inside the ranch, from balls to elétric wires anything crazy that dupes would give them to play like enriched uranium, broken "Guns" that the dupes use to mine and build etc. 

Critter to critter and critter to flora interactions

This could all expand on the critter happiness stat that currently does nothing (it`s just 5 for happy and -1 for glum). Critter beds, burrows for hatches, nests for shinebugs/pufts (so they lay their eggs there), different plants could have positive and negayive impacts and of course temperaturer would need to be in comfort zone. When critters get some of this stuff they might get 3-4 points of happiness which would give them 60-80% metabolism respectively. This way the critters would remain productive without the needs of being groomed daily.

I would love it if DLC2 would add different dupes, in different shapes. Thin,fat, small, tall, wobbly, itchy, on crutches, with glasses or hearing aid and such. Like in real life :razz: A heavy dupe then needs to be carried to the grave in a coffin and requires 2 dupes to carry "it".

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