icebenjamin Posted December 29, 2021 Share Posted December 29, 2021 Change the starting wire, wire bridge and small power transformer to 2000w. Have a new pitcher pump the only connects to liquid pipes. Have the coal generators being able to burn refined carbon as fuel and at a slower rate than coal. Link to comment https://forums.kleientertainment.com/forums/topic/136575-a-couple-of-changers-for-efficiency/ Share on other sites More sharing options...
Sasza22 Posted December 29, 2021 Share Posted December 29, 2021 If starting wire would be as good as conductive wire then why would we ever build the conductive ones? Or do you want them to work for even more power? A pitcher pump for pipes needs some internal storage or it would work really slowly as water in pipes moves kinda slow. It`s been suggested a lot and i`m sure there are mods for that. Refined carbon as a more efficient type of fuel would be nice. It needs another thing it can be used for. It would just need to be effricien enough to warrant burning 20% of it to make it refined. Link to comment https://forums.kleientertainment.com/forums/topic/136575-a-couple-of-changers-for-efficiency/#findComment-1529195 Share on other sites More sharing options...
gabberworld Posted December 29, 2021 Share Posted December 29, 2021 2000 w is logical tho in 230 voltage because 1,5 copper cable what most off use everyday home can handle mostly 15 amps 15 amps is 3500 w in 230 voltage however if we talk 120v then 2000w is the 16 amp . 1,5 cable can handle that as well but only at open air because its rated 20 amps max Link to comment https://forums.kleientertainment.com/forums/topic/136575-a-couple-of-changers-for-efficiency/#findComment-1529221 Share on other sites More sharing options...
degr Posted January 21, 2022 Share Posted January 21, 2022 pitcher pump with pipes sounds pretty fine and balanced for me. For one "pump" it can pull 200 kg, it is 20 drops of water - way too small amount for water pump replacement, but more than enough to pump water in pipes somewhere "far away from colony core" for some technical needs. Anyway, it is ideas for mod, not for "core game changes". Link to comment https://forums.kleientertainment.com/forums/topic/136575-a-couple-of-changers-for-efficiency/#findComment-1534024 Share on other sites More sharing options...
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