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I've had my fair share of fights with spriter, compiler and everything involving mod tools, perhaps I'm just making excuses to fight them but this time I have been running into an issue which might be oversight, or might be something else.

I know some animation in spriter, i've done so to make custom idles etc. 
 I noticed the axe has an animation when you swing it on trees, checked its stategraph and i don't see anything where it tells it to swap the sprite, I have made my own animation for custom weapons [a gun], problem is; swap_object doesn't change to the next in the animation as intended, stead of going from swap_object-0 to swap_object-1, it remains at swap_object-0.

I realized that when i decompile an ax, and mod it back, it also loses its animation frames. Is there something I'm missing here? should i be adding the animation within the object swap build? or is just the compiler that hates animations?

thank you for reading by the way. I'm just, very confused. If there is no way around it, i'll have to improvise

  • Big Ups 1
On 12/1/2021 at 3:03 AM, decduck3 said:

If you're still having problems, can you walk me through the step you're taking to decompile and recompile the animation?

yep, still having problems.

you see, it is not the process of decompiling animations.

uhhh...for example, you got the ax cutting animation, you see the symbol chances to a swinging "blur" at a few frames. If I make a custom ax, copy the lua 1 to 1 and put it in the game, the symbol won't swap, and i have no idea why.

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