bcpeterson7 Posted October 26, 2021 Share Posted October 26, 2021 I don't know how to activate these supply teleporters (sender and receiver). Clicking on it says, "skill-required operation" and mousing over that says, "field research". So I take 2 dupes with that skill, in priorities I turn off all the other skills except research, and yet the task does not appear in their queue. Any help is much appreciated! Link to comment https://forums.kleientertainment.com/forums/topic/134764-how-to-activate-supply-teleporters/ Share on other sites More sharing options...
ghkbrew Posted October 26, 2021 Share Posted October 26, 2021 The dupe does need to have "field research" unlocked, but the activation task itself may not be a pure research task. By disabling everything else you're probably preventing your dupes from picking up the task. Link to comment https://forums.kleientertainment.com/forums/topic/134764-how-to-activate-supply-teleporters/#findComment-1507760 Share on other sites More sharing options...
SharraShimada Posted October 26, 2021 Share Posted October 26, 2021 Move the dupe with the ability to the teleporter, lock the door and let him do his thing. Otherwise everything else is more important and KLEI forgot to add a priority setting for this kind of stuff. Link to comment https://forums.kleientertainment.com/forums/topic/134764-how-to-activate-supply-teleporters/#findComment-1507772 Share on other sites More sharing options...
NewWorldDan Posted October 26, 2021 Share Posted October 26, 2021 I believe that actual task type is 'Toggling'. It requires the science skill, but priority is based on toggling. Always set your toggling priority to high for all dupes. Saves a lot of problems. Link to comment https://forums.kleientertainment.com/forums/topic/134764-how-to-activate-supply-teleporters/#findComment-1507774 Share on other sites More sharing options...
Gurgel Posted October 27, 2021 Share Posted October 27, 2021 11 hours ago, NewWorldDan said: I believe that actual task type is 'Toggling'. It requires the science skill, but priority is based on toggling. Always set your toggling priority to high for all dupes. Saves a lot of problems. Toggle, life-support and combat are the 3 I set to max for all dupes right at the start of a new game. Link to comment https://forums.kleientertainment.com/forums/topic/134764-how-to-activate-supply-teleporters/#findComment-1507987 Share on other sites More sharing options...
bcpeterson7 Posted October 27, 2021 Author Share Posted October 27, 2021 So, I used SharraShimada's idea of locking them in there with abilities enabled for toggling, science, and operating. One of my dupes could activate the teleporters and then 3 others with the needed requirements all stand around and do nothing. This is a little buggy on the dev side :/ UPDATE: One cycle later I transfer my good dupe to the asteroid to turn on the receiving end. This dupe does not go near the teleporters but magically after I switch between asteroids all of the teleporters are working. I want to thank everyone for your advice. I will put it to good effect moving forward! Link to comment https://forums.kleientertainment.com/forums/topic/134764-how-to-activate-supply-teleporters/#findComment-1508012 Share on other sites More sharing options...
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