Friendly Grass Posted October 3, 2021 Share Posted October 3, 2021 I've made an online modinfo.lua generator. It dynamically generates code for your modinfo.lua, supports importing code, and configuration options. There are still a few things I want to add but I think it's ready to share. https://grassdne.github.io/DST-modinfo.lua-Generator/ You can submit an issue on it's Github. Feature suggestions are welcome. 1 1 1 Link to comment Share on other sites More sharing options...
BlueBeka Posted October 4, 2021 Share Posted October 4, 2021 (edited) Looks pretty good. I would suggest adding support for mod dependencies too: mod_dependencies = { { workshop = "workshop-XXXXXXXXX" }, { ["local-mod"] = false, } } Edited October 10, 2021 by BlueBeka Fixed misleading code. Link to comment Share on other sites More sharing options...
Friendly Grass Posted October 7, 2021 Author Share Posted October 7, 2021 On 10/4/2021 at 12:50 PM, BlueBeka said: Woops forgot to reply. I do now support these. You can paste in steam workshop links, ids, or the actual "workshop-###" things. I also just ported the web app to typescript which was the most painful thing I've ever done! But I guess it might help with things down the road. Link to comment Share on other sites More sharing options...
BlueBeka Posted October 8, 2021 Share Posted October 8, 2021 Sorry, I got that wrong for workshop dependencies. The following is for local dependencies only: { ["mod-simple-name"] = false } .For workshop dependencies it's like this: { workshop = "workshop-XXXXXXXXX" } For reference: Link to comment Share on other sites More sharing options...
Friendly Grass Posted October 9, 2021 Author Share Posted October 9, 2021 Ah I was looking at it in the code and was really confused that they were both checking for dependency.workshop and then preceding to loop through it with ipairs. Link to comment Share on other sites More sharing options...
TemporarySolutn Posted October 10, 2021 Share Posted October 10, 2021 But why? Link to comment Share on other sites More sharing options...
Friendly Grass Posted October 10, 2021 Author Share Posted October 10, 2021 2 hours ago, TemporarySolutn said: But why? Have you looked at configuration option generation? This app can do some pretty great stuff really fast and easily. 1 Link to comment Share on other sites More sharing options...
c1n Posted November 1, 2021 Share Posted November 1, 2021 It would be cool if you could also type in emoticons too! 1 Link to comment Share on other sites More sharing options...
CarlZalph Posted November 2, 2021 Share Posted November 2, 2021 1 hour ago, c1n said: It would be cool if you could also type in emoticons too! A list of them for use: Spoiler "\243\176\128\128", -- 1 F3B08080 red skull "\243\176\128\129", -- 2 F3B08081 beefalo "\243\176\128\130", -- 3 F3B08082 chest "\243\176\128\131", -- 4 F3B08083 chester "\243\176\128\132", -- 5 F3B08084 crockpot "\243\176\128\133", -- 6 F3B08085 eyeball "\243\176\128\134", -- 7 F3B08086 teeth "\243\176\128\135", -- 8 F3B08087 farmplot "\243\176\128\136", -- 9 F3B08088 flame "\243\176\128\137", -- 10 F3B08089 ghost "\243\176\128\138", -- 11 F3B0808A tomb stone "\243\176\128\139", -- 12 F3B0808B ham bat "\243\176\128\140", -- 13 F3B0808C hammer "\243\176\128\141", -- 14 F3B0808D heart "\243\176\128\142", -- 15 F3B0808E hunger "\243\176\128\143", -- 16 F3B0808F light bulb "\243\176\128\144", -- 17 F3B08090 pig man "\243\176\128\145", -- 18 F3B08091 poop "\243\176\128\146", -- 19 F3B08092 red gem "\243\176\128\147", -- 20 F3B08093 sanity "\243\176\128\148", -- 21 F3B08094 science machine "\243\176\128\149", -- 22 F3B08095 skull "\243\176\128\150", -- 23 F3B08096 top hat "\243\176\128\151", -- 24 F3B08097 web "\243\176\128\152", -- 25 F3B08098 swords "\243\176\128\153", -- 26 F3B08099 strong arm "\243\176\128\154", -- 27 F3B0809A gold nugget "\243\176\128\155", -- 28 F3B0809B torch "\243\176\128\156", -- 29 F3B0809C abigail flower "\243\176\128\157", -- 30 F3B0809D alchemy machine "\243\176\128\158", -- 31 F3B0809E backpack "\243\176\128\159", -- 32 F3B0809F beehive "\243\176\128\160", -- 33 F3B080A0 berry bush "\243\176\128\161", -- 34 F3B080A1 carrot "\243\176\128\162", -- 35 F3B080A2 egg "\243\176\128\163", -- 36 F3B080A3 eyeplant "\243\176\128\164", -- 37 F3B080A4 firepit "\243\176\128\165", -- 38 F3B080A5 beefalo horn "\243\176\128\166", -- 39 F3B080A6 big meat "\243\176\128\167", -- 40 F3B080A7 diamond "\243\176\128\168", -- 41 F3B080A8 salt "\243\176\128\169", -- 42 F3B080A9 shadow manipulator "\243\176\128\170", -- 43 F3B080AA shovel "\243\176\128\171", -- 44 F3B080AB thumbs up "\243\176\128\172", -- 45 F3B080AC rabbit trap "\243\176\128\173", -- 46 F3B080AD trophy "\243\176\128\174", -- 47 F3B080AE waving hand "\243\176\128\175", -- 48 F3B080AF wormhole They're unicode characters, but this is the ASCII-safe representation of it in UTF8 encoding. 1 2 Link to comment Share on other sites More sharing options...
Friendly Grass Posted November 5, 2021 Author Share Posted November 5, 2021 I added support for emoticons. You can put them in in the input as you would in in-game chat with surrounding colons as a delimiter, although no autocomplete features *yet.* Spoiler If you want the literal text :red skull: for some reason, you can put it in double colons ::red skull:: Spoiler In game result: Spoiler 2 Link to comment Share on other sites More sharing options...
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