babba Posted October 21, 2021 Share Posted October 21, 2021 I wish we had more gravity stuff in the game, like shooting cannonballs...and explosions ! Also spreading fires would be nice and realistic, at least for me - Even if the fire burns green. Big spreading plutonium fires would be awesome. Link to comment https://forums.kleientertainment.com/forums/topic/133988-exploits-and-unrealistic-physics-for-fun-only/page/2/#findComment-1506240 Share on other sites More sharing options...
arvenil Posted October 22, 2021 Share Posted October 22, 2021 Liquids not dripping down from pipes. Link to comment https://forums.kleientertainment.com/forums/topic/133988-exploits-and-unrealistic-physics-for-fun-only/page/2/#findComment-1506423 Share on other sites More sharing options...
RonEmpire Posted October 26, 2021 Share Posted October 26, 2021 Technically we should be able to build a 'sink drain hole (in say a liquid tank) with pipes that go straight down thus removing the need for pumps (no power requirement). This would allow for a more 'controlled' funneling of liquid. rather than just digging a put and letting all the water spill straight down. think of it as a funnel. at the end of the funnel you should be able to just have a release valve to open and close to control liquid coming out of it. Link to comment https://forums.kleientertainment.com/forums/topic/133988-exploits-and-unrealistic-physics-for-fun-only/page/2/#findComment-1507889 Share on other sites More sharing options...
arvenil Posted October 27, 2021 Share Posted October 27, 2021 11 hours ago, RonEmpire said: Technically we should be able to build a 'sink drain hole (in say a liquid tank) with pipes that go straight down thus removing the need for pumps (no power requirement). This would allow for a more 'controlled' funneling of liquid. rather than just digging a put and letting all the water spill straight down. think of it as a funnel. at the end of the funnel you should be able to just have a release valve to open and close to control liquid coming out of it. Yes. My first disappointment. When I started to play it was the first thing I've build only to realize this doesn't work like that at all. Link to comment https://forums.kleientertainment.com/forums/topic/133988-exploits-and-unrealistic-physics-for-fun-only/page/2/#findComment-1508045 Share on other sites More sharing options...
LetMeSearch Posted October 28, 2021 Share Posted October 28, 2021 As for inconsistencies with pipes, there's also the transfer of fixed masses in pipes - both liquid and gas varieties. I suppose it's probably easy to imagine that a gas pump would output at a level above atmospheric (or local) pressures, so the max of 1kg of each gas per segment can somewhat be justified as it has an impact on density, if somehow stroke volume was variable based on the substance pumped. But for liquids? Sure, it is convenient to be able to fit the same mass of two substances in the same pipe segment, but as far as realism goes, it's a little wonky. For example, if we were to compare liquid methane with water, assuming real-world properties are comparable to the simulated properties in-game, the discrepancy will become obvious. While condensed methane has a density of 422.8g·L−1, water at standard conditions has a density of 1000g·L−1. Thus, a liquid pipe segment containing 10kg of methane would correspond to an internal volume of around 23.65L, while the same mass of water would need a volume of 10L. So, having an equal mass flow of 10kg·s−1 of each substance would mean the exact same pipeline (and supply pump) would have a volumetric flow that varied in excess of a factor of 2. I guess, maybe fitting a pump to operate on weight rather than volume could work for ensuring that sort of difference in volumetric flow as long as the liquid was in constant motion and the pipeline was never allowed to back up. If ever the pipes were to back up, unless they were changing their volumes based on the substance in them, even a pump that should operate on weight pr. stroke rather than fixed stroke volume would eventually fill the pipes to their limits based on volume, not mass. Hence, in a backed up pipeline, each segment would contain the aforementioned volumes of the respective liquids, as it's probably safe to say substances such as granite and sandstone are not exactly known to be the most elastically imbued construction materials. Playing devils advocate, I guess one could use the densities in-game as a justification for this particular comparison, based on the fact that a single cell of water is able to contain 1000kg at normal conditions, while liquid methane has an equal density in-game, at least as far as I remember. But doing the same comparison of volumetric flow at fixed masses between e.g. crude oil or petroleum and brine, there's not an obvious way around what is going on other than it being a game and to suspend your sense of disbelief rather than being such a pedant. Link to comment https://forums.kleientertainment.com/forums/topic/133988-exploits-and-unrealistic-physics-for-fun-only/page/2/#findComment-1508675 Share on other sites More sharing options...
McTraveller Posted October 29, 2021 Share Posted October 29, 2021 I've found the various asymmetries in the game to be entertaining, too. For example, phase changes for some materials can either generate or delete heat. You can also build certain crossflow heat devices that don't have symmetric energy transfer; you can get a higher energy rise in one of the flows than the energy drop in the other. EDIT: Some things are annoying though, like steam (H2O) being more dense than Oxygen (O2). Link to comment https://forums.kleientertainment.com/forums/topic/133988-exploits-and-unrealistic-physics-for-fun-only/page/2/#findComment-1508899 Share on other sites More sharing options...
WhiteWind36 Posted December 9, 2021 Share Posted December 9, 2021 On 10/27/2021 at 1:51 AM, RonEmpire said: Technically we should be able to build a 'sink drain hole (in say a liquid tank) with pipes that go straight down thus removing the need for pumps (no power requirement). This would allow for a more 'controlled' funneling of liquid. rather than just digging a put and letting all the water spill straight down. think of it as a funnel. at the end of the funnel you should be able to just have a release valve to open and close to control liquid coming out of it. Technically You can! Just build a 'pipe' from mesh tiles with basic tiles from sides and mechanized air lock door on end, that will be your 'valve' Link to comment https://forums.kleientertainment.com/forums/topic/133988-exploits-and-unrealistic-physics-for-fun-only/page/2/#findComment-1519794 Share on other sites More sharing options...
babba Posted December 9, 2021 Share Posted December 9, 2021 On 10/14/2021 at 8:20 PM, NewWorldDan said: ... I avoid actual exploits.... Me too I play the game in a "Banished" fashion - Yesterday my colony nearly collapsed again. I made it to 80 dupes, but then everything fell together like a card house...I managed to survive with around 60 dupes, as my colony currently can only really sustain 60 dupes. I love going constantly up with the dupe numbers with the new born, at it takes the life supply systems to the maximum and causes player created emergencies and problems. FUN FUN FUN Link to comment https://forums.kleientertainment.com/forums/topic/133988-exploits-and-unrealistic-physics-for-fun-only/page/2/#findComment-1519820 Share on other sites More sharing options...
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