Zarquan Posted August 27, 2021 Share Posted August 27, 2021 I tend to play ONI with a lot of slicksters. The only problem is that when I have a lot of slicksters, they eventually don't get a turn to think for way too long and starve to death. I was wondering if someone could make a mod that could solve this. Basically, if there is enough CO2 available, this mod would allow a slickster will eat their fill in one gulp, eating enough CO2 to max out their kcal. Link to comment Share on other sites More sharing options...
gabberworld Posted August 27, 2021 Share Posted August 27, 2021 dont add them all to same place Link to comment Share on other sites More sharing options...
Zarquan Posted August 27, 2021 Author Share Posted August 27, 2021 1 hour ago, gabberworld said: dont add them all to same place CO2 supply isn't the issue. I have over 100kg/tile CO2, being supplied by 20 petroleum generators. The issue is that I have too many critters, so they don't get enough CPU time to think. Basically, they lose more kcal waiting for CPU time than they do from eating. No other critter I ranch has that problem, they all eat their fill in one bite. Rather than scaling down my glorious critter army, I would prefer to just not have my critters starve when there is plenty of food around. Link to comment Share on other sites More sharing options...
Pholith Posted August 27, 2021 Share Posted August 27, 2021 I Love Smicksters fix this issue. When increasing the day diet of slicksters, I had this problem of constant starving. So I increased the "gulp" mass. But yes my mod isn't updated now, I really need to do it. Link to comment Share on other sites More sharing options...
Zarquan Posted August 27, 2021 Author Share Posted August 27, 2021 29 minutes ago, Pholith said: I Love Smicksters fix this issue. When increasing the day diet of slicksters, I had this problem of constant starving. So I increased the "gulp" mass. But yes my mod isn't updated now, I really need to do it. This sounds like what I want. As long as I can just increase the gulp mass (without any of the other changes), which I think you say I can do. I hope you update the mod. Link to comment Share on other sites More sharing options...
Pholith Posted August 28, 2021 Share Posted August 28, 2021 "As long as I can just increase the gulp mass (without any of the other changes)" That's a good suggestion I think I will implement it Link to comment Share on other sites More sharing options...
gabberworld Posted August 31, 2021 Share Posted August 31, 2021 On 8/27/2021 at 7:42 AM, Zarquan said: CO2 supply isn't the issue. when slickster eats it makes 4 tile vacuum, when there is allot off them in same tile, some off them cant get co2 Link to comment Share on other sites More sharing options...
Zarquan Posted August 31, 2021 Author Share Posted August 31, 2021 8 hours ago, gabberworld said: when slickster eats it makes 4 tile vacuum, when there is allot off them in same tile, some off them cant get co2 That isn't happening for me. That only happens when the pressure in the room is not high enough. There is more than enough for all of them to eat their fill. They just don't get the CPU time to eat often enough. If I pause the game and let the critter AI catch up, they can keep their kcals up. Link to comment Share on other sites More sharing options...
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