shadow_wxh Posted June 23, 2021 Share Posted June 23, 2021 As the name suggested,Is it possible? Link to comment Share on other sites More sharing options...
gabberworld Posted June 23, 2021 Share Posted June 23, 2021 ctrl+atl+p Link to comment Share on other sites More sharing options...
shadow_wxh Posted June 23, 2021 Author Share Posted June 23, 2021 I notice there is that button there but when I attached it not much diffecence shown. The program cant pause at break point I can't add vaule watches neither not really helping in debugging. Link to comment Share on other sites More sharing options...
Cairath Posted June 23, 2021 Share Posted June 23, 2021 There is a process involved in this. Includes replacing mono dlls with debug versions for the correct unity version and then connecting with dnspy.. you could find that with a moment of googling. We're not really using that. Most of the time you can log everything that is needed. Link to comment Share on other sites More sharing options...
asquared31415 Posted June 23, 2021 Share Posted June 23, 2021 Yep, most of the time, attaching a debugger won't provide too much more information that you couldn't use Debug.Log for, and the process is much harder. It also in my experience normally doesn't have the right debug info so you end up getting gross `var_15` names in the debugger even for your code that you have source for. Link to comment Share on other sites More sharing options...
shadow_wxh Posted June 23, 2021 Author Share Posted June 23, 2021 I guess this wouldn't be esay, can't really spend a few weeks research on this subject. Any way my project is complete take a look at my other thread and vote if you liked it. Link to comment Share on other sites More sharing options...
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