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How to Attach VS to Oxygen not Incldued and Debug at Runtime


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There is a process involved in this. Includes replacing mono dlls with debug versions for the correct unity version and then connecting with dnspy.. you could find that with a moment of googling. We're not really using that. Most of the time you can log everything that is needed.

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Yep, most of the time, attaching a debugger won't provide too much more information that you couldn't use Debug.Log for, and the process is much harder.  It also in my experience normally doesn't have the right debug info so you end up getting gross `var_15` names in the debugger even for your code that you have source for.

 

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