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Not only are there new animations for narcoleptic (which represent the trait better than just falling asleep on the spot) but also interrupt many actions. My solution? Narcoleptic only interrupts the task, not completely replaces it. Also, give us the dupes sleeping standing up

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On 5/27/2021 at 5:31 PM, babba said:

BTW have we got a sleep walker trait in the game :confused: ...If not, then it could be nice to have

yes, nice idea, especially if duplicants will walk straight into magma or fall down from cliffs.

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On 8/11/2021 at 6:18 AM, kisukin said:

maybe a medicine or hot pincha pepper coffee to "deny" the narcoleptic effect for a cycle or less

Yea, would be nice to reduce some of the negative trait symptoms via medicine like we can do with allergies. We could also get gastro pills out of mealwood seeds to reduce flatulent effects.

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On 8/10/2021 at 10:18 PM, kisukin said:

maybe a medicine or hot pincha pepper coffee to "deny" the narcoleptic effect for a cycle or less

That'd be cool, and would probably lead me to take some narcoleptics. Right now it's a completely unmanageable trait.

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