Mday Posted May 15, 2021 Share Posted May 15, 2021 Looks like every single type of fertilizers that can be applied to grass tuft has the exact same strength, yield 10 grasses. This feels "unnatural" to me. Link to comment Share on other sites More sharing options...
BezKa Posted May 15, 2021 Share Posted May 15, 2021 It's not the case afaik. I remember many times after my grass withered several times it started to need more fertilizer- it would accept one manure and be ready to grow, but would need 2 or more rot. Might be my memories playing tricks, but I swear I had this happen- characters even have quotes for where the first rot isn't enough. Link to comment Share on other sites More sharing options...
Mday Posted May 16, 2021 Author Share Posted May 16, 2021 9 hours ago, BezKa said: It's not the case afaik. I remember many times after my grass withered several times it started to need more fertilizer- it would accept one manure and be ready to grow, but would need 2 or more rot. Might be my memories playing tricks, but I swear I had this happen- characters even have quotes for where the first rot isn't enough. It the past it is like 1 poop = 20 grasses, 1 rot =13 grasses etc. In my current 1.5k days lightout world I have been converting rot to compost for grass tuft fertillizer. My assumption is since compost has better burning time may be it is better than rot. However it always bugs me the compost doesn't seems to be doing it's thing the way I am expecting it. So I did a test early before I make the post. Simply place 11 grass tuft for each of the fertillizers, use the book to force grass to grow and harvest. Hence the resulting finding. Link to comment Share on other sites More sharing options...
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