FurryEskimo Posted May 14, 2021 Share Posted May 14, 2021 There are a few character animation templates available (which is very helpful) but how to we remove sprites from these files? This one was recommended to me, but it has many sprites I don't need. I've been trying to figure this out, but so far nothing has worked. Mostly I want a basic character, with hair and swap_face. Hair_front would have been nice, but some of it's animations appear to be broken: Link to comment Share on other sites More sharing options...
CarlZalph Posted May 14, 2021 Share Posted May 14, 2021 I think the easiest solution is to make the image a blank transparent one rather than finagling with spriter and its stuff. It's real easy to make things break and go wonky when adjusting files and symbols. 1 Link to comment Share on other sites More sharing options...
FurryEskimo Posted May 14, 2021 Author Share Posted May 14, 2021 (edited) @CarlZalph I've tried that, but the anim file fails to generate. This is the default lantern_overlay-0 And the transparent version I generated that causes the anim file not to generate. Admittedly it's unusual that the original transparent color appears black, while mine appears to be white, but both are transparent, so I'm not sure what the issue is. Update: I'm testing a new method, and it seems to be working. I'm replacing the sprites I want removed with this file: Edited May 14, 2021 by FurryEskimo Link to comment Share on other sites More sharing options...
Gleenus Posted May 14, 2021 Share Posted May 14, 2021 he Custom Player Animation is not meant to make custom characters, just custom animations, that is why there are several unused images there These images only show when you equip something When making a custom animation, you will remove the "build" and "atlas" from animation.zip, since you only need the animation, not the textures So, use Extended Sample Character Template to make your character In this case, it is the opposite, you should remove "anim.bin" from you animation.zip Link to comment Share on other sites More sharing options...
FurryEskimo Posted May 14, 2021 Author Share Posted May 14, 2021 @Gleenus Oh, so I’ve done something wrong? It appeared to finally be working.. Is this the Extended Sample Character Template you’re referring to? Based on the video, it doesn’t include Swap_Face, which is what I needed.. Link to comment Share on other sites More sharing options...
Gleenus Posted May 14, 2021 Share Posted May 14, 2021 (edited) @FurryEskimo Usually swap_face is used only when you equip something that is applied to the face You should prefer to edit the face details on face and headbase images, since swap face is placed above these BUT you can take the extended character sample and use the swap face Remember, if you equip any skin or item that uses "swap_face", your character will be messy Edited May 14, 2021 by Gleenus Link to comment Share on other sites More sharing options...
FurryEskimo Posted May 14, 2021 Author Share Posted May 14, 2021 (edited) @Gleenus Ah.. Well that’s sort of a bummer.. So Swap_Face isn’t recommended, and Hair_Front is broken? I was trying to give my character hair, and little ears that wiggle underneath. I put the ears on the hair layer, and was trying to put the hair on a layer above that, but I’m not having much luck. I suppose I could try putting the ears on the face layer, but idk if that will work. Edited May 14, 2021 by FurryEskimo Link to comment Share on other sites More sharing options...
Gleenus Posted May 14, 2021 Share Posted May 14, 2021 3 minutes ago, FurryEskimo said: @Gleenus Ah.. Well that’s sort of a bummer.. So Swap_Face isn’t recommended, and Hair_Front is broken? I was trying to give my character hair, and little ears that wiggle underneath. I put the ears on the hair layer, and was trying to put the hair on a layer above that, but I’m not having much luck. I suppose I could try putting the ears on the face layer, but idk if that will work. Try using the pigtails, If I'm right they are placed behind the hair And hairfront should be working in the Extended Character Sample But if you make it in the Animation Sample, it could mess the zorder, since you overlap the game original animations (not sure, but I would avoid it) Link to comment Share on other sites More sharing options...
IronHunter Posted May 14, 2021 Share Posted May 14, 2021 As far as I am aware, swap_face is only used by vanilla character skins. No items override this symbol. You can delete symbols from .scml by a combination of deleting the symbols from the animations and manually removing the references for the folder/files in a text editor. However when you are ready to compile your custom character delete all the animations in the .scml this will save you a ton of time compiling and also your compiled .zip only needs the .build and .atlas. Also delete the .anim from the .zip folder as its just a wasted asset loading. 1 Link to comment Share on other sites More sharing options...
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