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For the player:

ThePlayer.Transform:SetScale(x, y, z)

For anything else (incl. other players I guess), hover your mouse over the thing and do:

c_select().Transform:SetScale(x, y, z)

In both cases, x, y and z are how much you want to "stretch" (values above 1) or "squeeze" (values below 1) the thing along that axis. If you want to just make something bigger or smaller while keeping the proportions, you need to put the same number in all 3.

8 minutes ago, TheGoldenDonut_ said:

Is there a console command or mod that lets you make mobs and yourself larger or smaller?

Yes.
 

ThePlayer.Transform:SetScale(1, 1, 1) --1 is the normal size, change the first 1 to 1.5 and itll increase your width by 50%, and etc (third one doesn't do anything since mobs and characters are 2d(duh) but it's needed or the command won't work)

This affects the player, you could also replace "ThePlayer" with "c_select()" and entities under your mouse will get the size difference applied to them. Or you could do c_spawn("insertthinghere") and the thing you spawn will have the size applied to them instantly.

3 minutes ago, QuartzBeam said:

For the player:


ThePlayer.Transform:SetScale(x, y, z)

For anything else (incl. other players I guess), hover your mouse over the thing and do:


c_select().Transform:SetScale(x, y, z)

In both cases, x, y and z are how much you want to "stretch" (values above 1) or "squeeze" (values below 1) the thing along that axis. If you want to just make something bigger or smaller while keeping the proportions, you need to put the same number in all 3.

Thanks they don't have these on the wiki.

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