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Make Cat cap equivalent to the winter hat.


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As of right now, the Cat cap has the same insulation factor as the rabbit earmuffs (delaying 60 seconds before the player starts to freeze) require an alchemy engine to prototype, and a catcoon tail along with 4 silk for what is basically a top hat (3.3 sanity per minute) with a little bit of insulation. The thing is, the insulation is so minuscule i barely see people use it, and the sanity aspect of it is heavily outclassed by the Tam. 

I suggest buffing the cat cap to delay 120 seconds of freezing even if it means lowering the sanity gain to 2.2 or buffing the cost back to 4 cat tails, since that way it'd still be a considerable alternative to the winter hat while still being outclassed by both the beefalo hat in insulation and the Tam o' Shanter in sanity.

What do you all think?

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34 minutes ago, JosePapp said:

As of right now, the Cat cap has the same insulation factor as the rabbit earmuffs (delaying 60 seconds before the player starts to freeze) require an alchemy engine to prototype, and a catcoon tail along with 4 silk for what is basically a top hat (3.3 sanity per minute) with a little bit of insulation. The thing is, the insulation is so minuscule i barely see people use it, and the sanity aspect of it is heavily outclassed by the Tam. 

I suggest buffing the cat cap to delay 120 seconds of freezing even if it means lowering the sanity gain to 2.2 or buffing the cost back to 4 cat tails, since that way it'd still be a considerable alternative to the winter hat while still being outclassed by both the beefalo hat in insulation and the Tam o' Shanter in sanity.

What do you all think?

i think the catcap is cute and if i have the materials i'll make one for aesthetics so i'd be happy if it were more useful as well though i have no opinion on _how_ it should be made that way

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