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Waterweed ( and possibly others ).


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Hydrocactus? Salt water source?

And now seems like better than ever to bring back the aquaponics tile.

Though I can understand why the tiles were removed, they were taking away from the systemic balances of some plants - but now we have pip planters so there's that.

It would be nice to see some more orientations for hydroponic capable plants and tiles the could be grown with the tile on its side ( sticking out of the wall ).

Waterweed, Dasha saltvin, Hydrocactus . These would then drop their byproducts on the ground below them, and so on.

4 hours ago, Sanchozz said:

aquaponics tile ? do you mean something like that ?
https://steamcommunity.com/sharedfiles/filedetails/?id=1910961538

5030425D64EE0E705418EB72E777374B60B6F0D7

There was an aquaponics tile in the game several years ago, you just built it under water and it supplied the plants that required a liquid atmosphere with that and any liquids they required.

It's a bit more simplistic now.

People mostly used it for the thimble reed plants as they are capable of being fully immersed in liquids without it effecting their growth. Or, atleast that was once the case, now, too wet is a condition to consider.

8 hours ago, Sanchozz said:

aquaponics tile ?

From thermal upgrade topic, you needed to submerge the tile:

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Personally I don't see much value in this tile. If I remember correctly, we had to refill water somewhat, but such task is trivial and Thimble Reed was the only aquatic plant.

However getting some more underwater plants, especially some that actively consume liquid around them would be nice (require certain pressure? or some plant that turned asteroid into desert?). I think small plant+fish or plant+mussel ecosystem would fit aquatic asteroids nicely. We don't have any strictly underwater plants at the moment (Water Weed is a 'shore type', not strict underwater and Thimble Reed doesn't require to be submerged and has even less reasons to be planted)

I don't think we need a dedicated aquaponic tile, but I feel that plants that A) like being submerged and B) consume liquid should be able to directly take that liquid from their environment instead of needing a dedicated pipe in addition.

A "sea urchin" or "shrimp" that eats rotten food, meat and "sea sponge", turns water into pwater.

A "sea sponge" that turns pwater into water, produces a bit of oxygen from it. Turns salted water into water, produces chlorine.

When "sea sponge" enlarges and is about to produce a bit of oxygen, "sea urchin" eats it, thus producing pwater, thus giving 'food' to "sea sponge". Adding meat or rotten food to the mix will turn this eco-system into oxygen generator.

A "sea urchin" can not be tamed, produces extra eggs when food is in abundance, becomes 'cramped' when not enough food or no "sea sponges"+more than one urchin, in such case quantity of "sea urchin" will self-adjust to environment.

I am on board with the sustainability agenda for sure. I like to think that mass shouldn't be leaving the system like it does, but it's also introduced freely as well.

- on another note, @Whitecold, I think that sentiment was shared with by the developers, however it was taken from the game. So that mod that's described above essentially brought back the tile as it had once existed.

I'm not sure why they chose to retire the aquaponics tile - perhaps it wasn't involved enough of an effort to farm - I recall it being very simple to satisfy the needs of the plants without much thought about electricity or complicated equipment.

The idea that all you have to do is dump the right temperature liquid on it and it would be fine is nice.

THere's the idea of is sitting in and not taking up space as a water tile - I think this broke some people's perception on how much liquid was in the system, so there are probably numerous issues that arose out of it.

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Moving along, it's also worth noting that aquaponics farms would originally require quite a bit of liquid mass to cover the tile and the atmosphere requirement. THe mod looks like it addresses it.

As for the art passes - the thing I imagine is an expose root ball hiding behind a mesh tile with a neat little stem sized cap on it. This obviates the porous nature of the tile and could ultimately be a passive hydroponics tile.

In my opinion, it should be an early game tile, with a high material cost. It's always easy to sum up the cost of a thing by how much time is spent creating the system. If it's designed to eventually fail, then the tiles that are later on in that tech tree should be adopted.

I don't even both building the farm planters - although they have a purpose in allowing gas to pass below the rooting part of the plant, I usually just go right to farm tiles.

I think closed systems are better, they have less ill effects such as outgassing, temperature fluctuations are easier to manage, plumbed system are easier to fix, etc.

Here, aquaponics would be for things that need to be rooted and submerged. Some plants would require different liquid level maximums, so as to avoid being too wet ( a mechanism I don't understand why they implemented to begin with except to foist an art condition on us ).

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They're kind of cheaty in that it saves pumping 1000kg of water or polluted water to the tile over time, just take the plant to it. It lasts a pretty long time as well.

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