Jump to content

I cant get my DST custom character mods to become compatible with each other.


Recommended Posts

 I don't quite know what I'm doing aside form this tutorial, I'd really hate to tamper with my files in fear of corrupting something?? I've already completely renamed my files as the tutorial guided me to do so. two of my character files have two completely different names from each other, yet both cant be enabled at the same time?? I don't really know what else to do. I've been lost for the past few days, If anyone has any answers Id really appreciate that!! 

The video explains everything needed 

Edited by Arti_y
Link to comment
Share on other sites

Hm, well the only issue I've ever had with this is when I forgot to rename a few of the prefab files between two seperate mods, but I'm sure there are other reasons that could cause this crash.

If nothing is showing up on screen, you can find an actual text file of crash logs to paste in here. 

Documents/Klei/DoNotStarveTogether/client_log.txt  is usually where this file is kept. It records everything from your previous session. So crash the game once, and then paste that log in here. 

  • Like 1
Link to comment
Share on other sites

Thank you so much for trying to help! I believe this might be what your looking for ,though its sort of long. Let me know if I pasted the correct thing or not! :))

 

 

[00:00:00]: 
System Memory:
    Memory Load: 56%
    Available Physical Memory: 3509m/8123m
    Available Page File: 6737m/14267m
    Available Virtual Memory: 3955m/4095m
    Available Extended Virtual Memory: 0m
[00:00:00]: 
Process Memory:
    Peak Working Set Size: 34m
    Working Set Size: 34m
    Quota Peak Page Pool Usage: 242k
    Quota Page Pool Usage: 242k
    Quota Peak Non Paged Pool Usage:22k
    Quota Non Paged Pool Usage: 21k
    Page File Usage: 6m
    Peak Page File Usage: 7m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ 
[00:00:00]: Starting Up
[00:00:00]: Version: 451587
[00:00:00]: Current time: Sun Feb 14 15:19:01 2021

[00:00:00]: Don't Starve Together: 451587 WIN32_STEAM
[00:00:00]: Build Date: 5888
[00:00:00]: Mode: 32-bit
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:03]: Steam AppBuildID: 6226728
[00:00:03]: ....Done
[00:00:03]: PersistUserStorage is now APP:Klei//DoNotStarveTogether/281363734/ 
[00:00:03]: Fixing DPI
[00:00:03]: ...Done
[00:00:03]: THREAD - started 'GAClient' (3188)
[00:00:03]: CurlRequestManager::ClientThread::Main()
[00:00:03]: Mounting file system databundles/klump.zip successful.
[00:00:03]: Mounting file system databundles/shaders.zip successful.
[00:00:03]: Mounting file system databundles/fonts.zip successful.
[00:00:03]: Mounting file system databundles/anim_dynamic.zip successful.
[00:00:03]: Mounting file system databundles/bigportraits.zip successful.
[00:00:03]: Mounting file system databundles/images.zip successful.
[00:00:03]: Mounting file system databundles/scripts.zip successful.
[00:00:03]: Texture Streaming: ENABLED
[00:00:26]: ProfileIndex:3.85
[00:00:26]: [Connect] PendingConnection::Reset(true)
[00:00:26]: THREAD - started 'Ping Job Thread' (3268)
[00:00:26]: Platform: 1
[00:00:26]: Network tick rate: U=15(2), D=0
[00:00:26]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:26]: WindowsFirewall - Application already authorized
[00:00:26]: THREAD - started 'StreamInput' (15128)
[00:00:26]: loaded ping_cache
[00:00:26]: Offline user ID: OU_76561198241629462
[00:00:26]: SteamID: 76561198241629462
[00:00:26]: THREAD - started 'AsynTextureLoadthread' (1804)
[00:00:26]: THREAD - started 'AsynTextureLoadthread' (13864)
[00:00:26]: HardwareStats:
  OS                        
    name                      Microsoft Windows 10 Home
    version                   10.0.19042
    architecture              64-bit
    platformSpecific          SP 0.0
  CPU                       
    numCores                  6
    features                  SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX
    name                      AMD Ryzen 5 2600 Six-Core Processor            
    manufacturer              AuthenticAMD
    clockSpeed                3400
  RAM                       
    megsOfRam                 8192
  GPU                       
    name                      NVIDIA GeForce GTX 1060 3GB
    driverDate                20201211000000.000000-000
    megsOfRam                 3072
    refreshRate               60
    videoModeDescription      1920 x 1080 x 4294967296 colors
    driverVersion             27.21.14.6089

[00:00:26]: cGame::InitializeOnMainThread
[00:00:26]: WindowManager::Initialize
[00:00:26]: CreateWindow: Requesting 1920,1080 - 5/6/5 - -1/-1/-1 - 0
[00:00:28]: CreateEGLContext: 12 configs found
[00:00:28]:      0: 8/8/8 -  0/ 0/ 0 - 0
[00:00:28]:      1: 8/8/8 -  0/16/ 0 - 0
[00:00:28]:      2: 8/8/8 -  0/24/ 0 - 0
[00:00:28]:      3: 8/8/8 -  0/24/ 8 - 0
[00:00:28]:      4: 5/5/5 -  0/ 0/ 0 - 0
[00:00:28]:      5: 5/5/5 -  0/16/ 0 - 0
[00:00:28]:      6: 5/5/5 -  0/24/ 0 - 0
[00:00:28]:      7: 5/5/5 -  0/24/ 8 - 0
[00:00:28]:      8: 8/8/8 -  8/ 0/ 0 - 0
[00:00:28]:      9: 8/8/8 -  8/16/ 0 - 0
[00:00:28]:     10: 8/8/8 -  8/24/ 0 - 0
[00:00:28]:     11: 8/8/8 -  8/24/ 8 - 0
[00:00:28]: WindowManager::SetFullscreen(0, 1920, 1080, 60)
[00:00:28]: GLInfo
[00:00:28]: ~~~~~~
[00:00:28]: GL_VENDOR: Google Inc.
[00:00:28]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 1060 3GB)
[00:00:28]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:28]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:28]: THREAD - started 'WindowsInputManager' (14804)
[00:00:28]: OpenGL extensions (19, 19):
[00:00:28]: GL_ANGLE_depth_texture
[00:00:28]: GL_ANGLE_framebuffer_blit
[00:00:28]: GL_ANGLE_framebuffer_multisample
[00:00:28]: GL_ANGLE_instanced_arrays
[00:00:28]: GL_ANGLE_pack_reverse_row_order
[00:00:28]: GL_ANGLE_texture_compression_dxt3
[00:00:28]: GL_ANGLE_texture_compression_dxt5
[00:00:28]: GL_ANGLE_texture_usage
[00:00:28]: GL_ANGLE_translated_shader_source
[00:00:28]: GL_EXT_read_format_bgra
[00:00:28]: GL_EXT_robustness
[00:00:28]: GL_EXT_texture_compression_dxt1
[00:00:28]: GL_EXT_texture_format_BGRA8888
[00:00:28]: GL_EXT_texture_storage
[00:00:28]: GL_OES_get_program_binary
[00:00:28]: GL_OES_packed_depth_stencil
[00:00:28]: GL_OES_rgb8_rgba8
[00:00:28]: GL_OES_standard_derivatives
[00:00:28]: GL_OES_texture_npot
[00:00:28]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:28]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:28]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:00:28]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:28]: GL_MAX_VARYING_VECTORS = 10
[00:00:28]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:28]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:28]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:28]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:28]: 4 compressed texture formats
[00:00:28]: texture format 0x83f0
[00:00:28]: texture format 0x83f1
[00:00:28]: texture format 0x83f2
[00:00:28]: texture format 0x83f3
[00:00:28]: Renderer initialize: Okay
[00:00:29]: AnimManager initialize: Okay
[00:00:29]: Buffers initialize: Okay
[00:00:29]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:29]: GameSpecific initialize: Okay
[00:00:29]: cGame::StartPlaying
[00:00:29]: LOADING LUA
[00:00:29]: DoLuaFile scripts/main.lua
[00:00:29]: DoLuaFile loading buffer scripts/main.lua
[00:00:30]:   taskgrouplist:    default    Together    
[00:00:30]:   taskgrouplist:    classic    Classic    
[00:00:30]:   taskgrouplist:    cave_default    Underground    
[00:00:30]:   taskgrouplist:    lavaarena_taskset    The Forge    
[00:00:30]:   taskgrouplist:    quagmire_taskset    The Gorge    
[00:00:30]: running main.lua
    
[00:00:30]: loaded modindex    
[00:00:30]: WARNING: icon paths for mod workshop-453948741 (Withered Bonnie) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex".
Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua.    
[00:00:30]: ModIndex: Beginning normal load sequence.
    
[00:00:30]: ModIndex:GetModsToLoad inserting moddir,     workshop-352373173    
[00:00:30]: ModIndex:GetModsToLoad inserting moddir,     workshop-881455419    
[00:00:30]: Could not load mod_config_data/modconfiguration_workshop-352373173    
[00:00:30]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.8.1    
[00:00:30]: Could not load mod_config_data/modconfiguration_workshop-881455419    
[00:00:30]: Loading mod: workshop-881455419 (Fix For Too Many Items) Version:1.0.4.7    
[00:00:30]: Mod: workshop-352373173 (Gesture Wheel)    Loading modworldgenmain.lua    
[00:00:30]: Mod: workshop-352373173 (Gesture Wheel)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:30]: Mod: workshop-352373173 (Gesture Wheel)    Loading modmain.lua    
[00:00:30]: ModIndex:GetModsToLoad inserting moddir,     workshop-352373173    
[00:00:30]: ModIndex:GetModsToLoad inserting moddir,     workshop-881455419    
[00:00:30]: Mod: workshop-881455419 (Fix For Too Many Items)    Loading modworldgenmain.lua    
[00:00:30]: Mod: workshop-881455419 (Fix For Too Many Items)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:30]: Mod: workshop-881455419 (Fix For Too Many Items)    Loading modmain.lua    
[00:00:30]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs
[00:00:33]: LOADING LUA SUCCESS
[00:00:33]: PlayerDeaths loaded morgue    6168    
[00:00:33]: PlayerHistory loaded player_history (v2) len:243    
[00:00:33]: ServerPreferences loaded server_preferences    2    
[00:00:33]: bloom_enabled    true    
[00:00:33]: loaded saveindex    
[00:00:33]: loaded shardsaveindex    
[00:00:33]: OnFilesLoaded()    
[00:00:33]: OnUpdatePurchaseStateComplete    
[00:00:33]: Klump load on boot started.    
[00:00:33]: Klump files loaded:     0    
[00:00:35]: Mod: workshop-352373173 (Gesture Wheel)    Registering prefabs    
[00:00:35]: Mod: workshop-352373173 (Gesture Wheel)      Registering default mod prefab    
[00:00:35]: Mod: workshop-881455419 (Fix For Too Many Items)    Registering prefabs    
[00:00:35]: Mod: workshop-881455419 (Fix For Too Many Items)      Registering default mod prefab    
[00:00:35]:     Load FE    
[00:00:37]:     Load FE: done    
[00:00:37]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/281363734/client_save/blocklist.txt (Failure)
[00:00:37]: THREAD - started 'FilesExistAsyncThread' (1452)
[00:00:37]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/281363734/client_save/adminlist.txt (Failure)
[00:00:37]: FilesExistAsyncThread started (17493 files)...
[00:00:37]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/281363734/client_save/whitelist.txt (Failure)
[00:00:37]: [MOTD] Downloading info from   https://motd.klei.com/?game=dst&platform=STEAM&locale=US&lang=english&user=76561198241629462  
[00:00:37]: SimLuaProxy::QueryServer()
[00:00:37]: Check for write access: TRUE
[00:00:37]: Check for read access: TRUE
[00:00:37]: Available disk space for save files: 319817 MB
[00:00:37]: ModIndex: Load sequence finished successfully.    
[00:00:37]: Reset() returning
[00:00:39]: [MOTD] Done Loading.    
[00:00:40]: Do AutoLogin    
[00:00:40]: [Steam] Auth Session Ticket requested...
[00:00:40]: [Steam] Got Auth Session Ticket
[00:00:42]: [200] Account Communication Success (3)
[00:00:42]: Logging in as KU_SDzpmoit
[00:00:43]: There is no active event to get the status of.
[00:00:44]: loaded inventory_cache_prod
[00:00:44]: using inventory state token from cached file
[00:00:45]: saved APP:Klei//DoNotStarveTogether/281363734/client_save/inventory_cache_prod
[00:00:45]: saved APP:Klei//DoNotStarveTogether/281363734/client_save/inventory_cache_prod_sig
[00:00:45]: ... FilesExistAsyncThread complete
[00:00:46]:    EResult 15, 935644854
[00:00:46]: Failed getting mod details.
[00:00:49]:    EResult 15, 1580098807
[00:00:49]: Failed getting mod details.
[00:00:49]:    EResult 15, 1324709535
[00:00:49]: Failed getting mod details.
[00:00:53]: Getting top mod details...
[00:00:53]: Frontend-Unloading mod 'all'.    
[00:00:53]: ../mods/workshop-2256246361/images/modicon.tex is 120x120 but compressed textures must have power of 2 dimensions.
[00:00:53]: ../mods/workshop-756229217/modicon.tex is 560x560 but compressed textures must have power of 2 dimensions.
[00:00:53]: ../mods/workshop-1898077974/modicon.tex is 316x316 but compressed textures must have power of 2 dimensions.
[00:00:53]: ../mods/workshop-622471256/modicon.tex is 120x104 but compressed textures must have power of 2 dimensions.
[00:00:53]: GOT top mod details...50
[00:00:56]: FrontendLoadMod    devil    
[00:00:56]: Could not load mod_config_data/modconfiguration_devil    
[00:00:56]: Fontend-Loading mod: devil (Devil Chan) Version:1.2.6    
[00:00:56]: Mod: devil (Devil Chan)    Loading modworldgenmain.lua    
[00:00:56]: Mod: devil (Devil Chan)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:57]: FrontendLoadMod    workshop-2389715102    
[00:00:57]: Could not load mod_config_data/modconfiguration_workshop-2389715102    
[00:00:57]: Fontend-Loading mod: workshop-2389715102 (Wayne) Version:1.2.6    
[00:00:57]: Mod: workshop-2389715102 (Wayne)    Loading modworldgenmain.lua    
[00:00:57]: Mod: workshop-2389715102 (Wayne)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:58]: Could not load mod_config_data/modconfiguration_devil    
[00:00:58]: Could not load mod_config_data/modconfiguration_workshop-2389715102    
[00:00:59]: Network tick rate: U=15(2), D=0
[00:00:59]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:59]: About to start a server with the following settings:
[00:00:59]:   Dedicated: false
[00:00:59]:   Online: true
[00:00:59]:   Passworded: false
[00:00:59]:   ServerPort: 10999
[00:00:59]:   SteamAuthPort: 8766
[00:00:59]:   SteamMasterServerPort: 27016
[00:00:59]:   ClanID: false
[00:00:59]:   ClanOnly: false
[00:00:59]:   ClanAdmin: false
[00:00:59]:   LanOnly: false
[00:00:59]:   FriendsOnly: false
[00:00:59]:   EnableAutosaver: true
[00:00:59]:   EncodeUserPath: true
[00:00:59]:   PVP: false
[00:00:59]:   MaxPlayers: 6
[00:00:59]:   GameMode: survival
[00:00:59]:   OverridenDNS: 
[00:00:59]:   PauseWhenEmpty: true
[00:00:59]:   IdleTimeout: 1800s
[00:00:59]:   VoteEnabled: false
[00:00:59]:   InternetBroadcasting: true
[00:00:59]:   Intent: social
[00:00:59]: [Warning] Could not confirm port 10999 is open in the firewall. 
[00:00:59]: Could not load mod_config_data/modconfiguration_devil    
[00:00:59]: Could not load mod_config_data/modconfiguration_workshop-2389715102    
[00:00:59]: Online Server Started on port: 10999
[00:00:59]: SUCCESS: Loaded modoverrides.lua    
[00:00:59]: Found a level data override file with these contents:    
[00:00:59]:     K:     desc     V:     The standard Don't Starve experience.    
[00:00:59]:     K:     hideminimap     V:     false    
[00:00:59]:     K:     id     V:     SURVIVAL_TOGETHER    
[00:00:59]:     K:     location     V:     forest    
[00:00:59]:     K:     max_playlist_position     V:     999    
[00:00:59]:     K:     min_playlist_position     V:     0    
[00:00:59]:     K:     name     V:     Standard Forest    
[00:00:59]:     K:     numrandom_set_pieces     V:     4    
[00:00:59]:     K:     override_level_string     V:     false    
[00:00:59]:     K:     overrides     V:     table: 2DA604C8    
[00:00:59]:         K:     alternatehunt     V:     default    
[00:00:59]:         K:     angrybees     V:     default    
[00:00:59]:         K:     antliontribute     V:     default    
[00:00:59]:         K:     autumn     V:     default    
[00:00:59]:         K:     bearger     V:     default    
[00:00:59]:         K:     beefalo     V:     default    
[00:00:59]:         K:     beefaloheat     V:     default    
[00:00:59]:         K:     bees     V:     default    
[00:00:59]:         K:     berrybush     V:     default    
[00:00:59]:         K:     birds     V:     default    
[00:00:59]:         K:     boons     V:     default    
[00:00:59]:         K:     branching     V:     default    
[00:00:59]:         K:     butterfly     V:     default    
[00:00:59]:         K:     buzzard     V:     default    
[00:00:59]:         K:     cactus     V:     default    
[00:00:59]:         K:     carrot     V:     default    
[00:00:59]:         K:     catcoon     V:     default    
[00:00:59]:         K:     chess     V:     default    
[00:00:59]:         K:     day     V:     default    
[00:00:59]:         K:     deciduousmonster     V:     default    
[00:00:59]:         K:     deerclops     V:     default    
[00:00:59]:         K:     dragonfly     V:     default    
[00:00:59]:         K:     flint     V:     default    
[00:00:59]:         K:     flowers     V:     default    
[00:00:59]:         K:     frograin     V:     default    
[00:00:59]:         K:     goosemoose     V:     default    
[00:00:59]:         K:     grass     V:     default    
[00:00:59]:         K:     has_ocean     V:     true    
[00:00:59]:         K:     houndmound     V:     default    
[00:00:59]:         K:     hounds     V:     default    
[00:00:59]:         K:     hunt     V:     default    
[00:00:59]:         K:     keep_disconnected_tiles     V:     true    
[00:00:59]:         K:     krampus     V:     default    
[00:00:59]:         K:     layout_mode     V:     LinkNodesByKeys    
[00:00:59]:         K:     liefs     V:     default    
[00:00:59]:         K:     lightning     V:     default    
[00:00:59]:         K:     lightninggoat     V:     default    
[00:00:59]:         K:     loop     V:     default    
[00:00:59]:         K:     lureplants     V:     default    
[00:00:59]:         K:     marshbush     V:     default    
[00:00:59]:         K:     merm     V:     default    
[00:00:59]:         K:     meteorshowers     V:     default    
[00:00:59]:         K:     meteorspawner     V:     default    
[00:00:59]:         K:     moles     V:     default    
[00:00:59]:         K:     mushroom     V:     default    
[00:00:59]:         K:     no_joining_islands     V:     true    
[00:00:59]:         K:     no_wormholes_to_disconnected_tiles     V:     true    
[00:00:59]:         K:     penguins     V:     default    
[00:00:59]:         K:     perd     V:     default    
[00:00:59]:         K:     petrification     V:     default    
[00:00:59]:         K:     pigs     V:     default    
[00:00:59]:         K:     ponds     V:     default    
[00:00:59]:         K:     prefabswaps_start     V:     default    
[00:00:59]:         K:     rabbits     V:     default    
[00:00:59]:         K:     reeds     V:     default    
[00:00:59]:         K:     regrowth     V:     default    
[00:00:59]:         K:     roads     V:     default    
[00:00:59]:         K:     rock     V:     default    
[00:00:59]:         K:     rock_ice     V:     default    
[00:00:59]:         K:     sapling     V:     default    
[00:00:59]:         K:     season_start     V:     default    
[00:00:59]:         K:     specialevent     V:     default    
[00:00:59]:         K:     spiders     V:     default    
[00:00:59]:         K:     spring     V:     default    
[00:00:59]:         K:     start_location     V:     default    
[00:00:59]:         K:     summer     V:     default    
[00:00:59]:         K:     tallbirds     V:     default    
[00:00:59]:         K:     task_set     V:     default    
[00:00:59]:         K:     tentacles     V:     default    
[00:00:59]:         K:     touchstone     V:     default    
[00:00:59]:         K:     trees     V:     default    
[00:00:59]:         K:     tumbleweed     V:     default    
[00:00:59]:         K:     walrus     V:     default    
[00:00:59]:         K:     weather     V:     default    
[00:00:59]:         K:     wildfires     V:     default    
[00:00:59]:         K:     winter     V:     default    
[00:00:59]:         K:     world_size     V:     default    
[00:00:59]:         K:     wormhole_prefab     V:     wormhole    
[00:00:59]:     K:     random_set_pieces     V:     table: 2DA60798    
[00:00:59]:         K:     1     V:     Sculptures_2    
[00:00:59]:         K:     2     V:     Sculptures_3    
[00:00:59]:         K:     3     V:     Sculptures_4    
[00:00:59]:         K:     4     V:     Sculptures_5    
[00:00:59]:         K:     5     V:     Chessy_1    
[00:00:59]:         K:     6     V:     Chessy_2    
[00:00:59]:         K:     7     V:     Chessy_3    
[00:00:59]:         K:     8     V:     Chessy_4    
[00:00:59]:         K:     9     V:     Chessy_5    
[00:00:59]:         K:     10     V:     Chessy_6    
[00:00:59]:         K:     11     V:     Maxwell1    
[00:00:59]:         K:     12     V:     Maxwell2    
[00:00:59]:         K:     13     V:     Maxwell3    
[00:00:59]:         K:     14     V:     Maxwell4    
[00:00:59]:         K:     15     V:     Maxwell6    
[00:00:59]:         K:     16     V:     Maxwell7    
[00:00:59]:         K:     17     V:     Warzone_1    
[00:00:59]:         K:     18     V:     Warzone_2    
[00:00:59]:         K:     19     V:     Warzone_3    
[00:00:59]:     K:     required_prefabs     V:     table: 2DA60310    
[00:00:59]:         K:     1     V:     multiplayer_portal    
[00:00:59]:     K:     required_setpieces     V:     table: 2DA60770    
[00:00:59]:         K:     1     V:     Sculptures_1    
[00:00:59]:         K:     2     V:     Maxwell5    
[00:00:59]:     K:     substitutes     V:     table: 2DA60608    
[00:00:59]:     K:     version     V:     4    
[00:00:59]: Loaded and applied level data override from ../leveldataoverride.lua    
[00:00:59]: Overwriting savedata with level data file.    
[00:00:59]: Not applying world gen overrides.    
[00:00:59]: Collecting garbage...
[00:00:59]: lua_gc took 0.04 seconds
[00:00:59]: ~ShardLuaProxy()
[00:00:59]: ~cEventLeaderboardProxy()
[00:00:59]: ~ItemServerLuaProxy()
[00:00:59]: ~InventoryLuaProxy()
[00:00:59]: ~NetworkLuaProxy()
[00:00:59]: ~SimLuaProxy()
[00:00:59]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:59]: lua_close took 0.05 seconds
[00:00:59]: ReleaseAll
[00:00:59]: ReleaseAll Finished
[00:00:59]: cGame::StartPlaying
[00:00:59]: LOADING LUA
[00:00:59]: DoLuaFile scripts/main.lua
[00:00:59]: DoLuaFile loading buffer scripts/main.lua
[00:00:59]:   taskgrouplist:    default    Together    
[00:00:59]:   taskgrouplist:    classic    Classic    
[00:00:59]:   taskgrouplist:    cave_default    Underground    
[00:00:59]:   taskgrouplist:    lavaarena_taskset    The Forge    
[00:00:59]:   taskgrouplist:    quagmire_taskset    The Gorge    
[00:00:59]: running main.lua
    
[00:00:59]: unloading prefabs for mod MOD_workshop-352373173    
[00:00:59]: unloading prefabs for mod MOD_workshop-881455419    
[00:00:59]: loaded modindex    
[00:00:59]: WARNING: icon paths for mod workshop-453948741 (Withered Bonnie) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex".
Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua.    
[00:00:59]: ModIndex: Beginning normal load sequence.
    
[00:00:59]: SUCCESS: Loaded modoverrides.lua    
[00:00:59]: modoverrides.lua enabling workshop-2389715102    
[00:00:59]: modoverrides.lua enabling devil    
[00:00:59]: ModIndex:GetModsToLoad inserting moddir,     devil    
[00:00:59]: ModIndex:GetModsToLoad inserting moddir,     workshop-2389715102    
[00:00:59]: ModIndex:GetModsToLoad inserting moddir,     workshop-352373173    
[00:00:59]: ModIndex:GetModsToLoad inserting moddir,     workshop-881455419    
[00:00:59]: Could not load mod_config_data/modconfiguration_devil    
[00:00:59]: ModIndex:SetTempModConfigData    
[00:00:59]: Could not load mod_config_data/modconfiguration_devil_CLIENT    
[00:00:59]: applying configuration_options from modoverrides.lua to mod workshop-2389715102    
[00:00:59]: applying configuration_options from modoverrides.lua to mod devil    
[00:00:59]: Loading mod: devil (Devil Chan) Version:1.2.6    
[00:00:59]: Could not load mod_config_data/modconfiguration_workshop-2389715102    
[00:00:59]: ModIndex:SetTempModConfigData    
[00:00:59]: Could not load mod_config_data/modconfiguration_workshop-2389715102_CLIENT    
[00:00:59]: applying configuration_options from modoverrides.lua to mod workshop-2389715102    
[00:00:59]: applying configuration_options from modoverrides.lua to mod devil    
[00:00:59]: Loading mod: workshop-2389715102 (Wayne) Version:1.2.6    
[00:00:59]: Could not load mod_config_data/modconfiguration_workshop-352373173    
[00:00:59]: ModIndex:SetTempModConfigData    
[00:00:59]: Setting temp mod config for mod     workshop-352373173    
[00:00:59]: Could not load mod_config_data/modconfiguration_workshop-352373173    
[00:00:59]: applying configuration_options from modoverrides.lua to mod workshop-2389715102    
[00:00:59]: applying configuration_options from modoverrides.lua to mod devil    
[00:00:59]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.8.1    
[00:00:59]: Could not load mod_config_data/modconfiguration_workshop-881455419    
[00:00:59]: ModIndex:SetTempModConfigData    
[00:00:59]: Setting temp mod config for mod     workshop-881455419    
[00:00:59]: Could not load mod_config_data/modconfiguration_workshop-881455419    
[00:00:59]: applying configuration_options from modoverrides.lua to mod workshop-2389715102    
[00:00:59]: applying configuration_options from modoverrides.lua to mod devil    
[00:00:59]: Loading mod: workshop-881455419 (Fix For Too Many Items) Version:1.0.4.7    
[00:00:59]: Mod: workshop-2389715102 (Wayne)    Loading modworldgenmain.lua    
[00:00:59]: Mod: workshop-2389715102 (Wayne)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:59]: Mod: workshop-2389715102 (Wayne)    Loading modmain.lua    
[00:00:59]: Mod: devil (Devil Chan)    Loading modworldgenmain.lua    
[00:00:59]: Mod: devil (Devil Chan)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:59]: Mod: devil (Devil Chan)    Loading modmain.lua    
[00:00:59]: Mod: workshop-352373173 (Gesture Wheel)    Loading modworldgenmain.lua    
[00:00:59]: Mod: workshop-352373173 (Gesture Wheel)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:59]: Mod: workshop-352373173 (Gesture Wheel)    Loading modmain.lua    
[00:00:59]: ModIndex:GetModsToLoad inserting moddir,     devil    
[00:00:59]: ModIndex:GetModsToLoad inserting moddir,     workshop-2389715102    
[00:00:59]: ModIndex:GetModsToLoad inserting moddir,     workshop-352373173    
[00:00:59]: ModIndex:GetModsToLoad inserting moddir,     workshop-881455419    
[00:01:00]: Mod: workshop-881455419 (Fix For Too Many Items)    Loading modworldgenmain.lua    
[00:01:00]: Mod: workshop-881455419 (Fix For Too Many Items)      Mod had no modworldgenmain.lua. Skipping.    
[00:01:00]: Mod: workshop-881455419 (Fix For Too Many Items)    Loading modmain.lua    
[00:01:00]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs
[00:01:00]: LOADING LUA SUCCESS
[00:01:01]: PlayerDeaths loaded morgue    6168    
[00:01:01]: PlayerHistory loaded player_history (v2) len:243    
[00:01:01]: ServerPreferences loaded server_preferences    2    
[00:01:01]: bloom_enabled    true    
[00:01:01]: loaded saveindex    
[00:01:01]: OnFilesLoaded()    
[00:01:01]: OnUpdatePurchaseStateComplete    
[00:01:01]: SUCCESS: Loaded modoverrides.lua    
[00:01:01]: Found a level data override file with these contents:    
[00:01:01]:     K:     desc     V:     The standard Don't Starve experience.    
[00:01:01]:     K:     hideminimap     V:     false    
[00:01:01]:     K:     id     V:     SURVIVAL_TOGETHER    
[00:01:01]:     K:     location     V:     forest    
[00:01:01]:     K:     max_playlist_position     V:     999    
[00:01:01]:     K:     min_playlist_position     V:     0    
[00:01:01]:     K:     name     V:     Standard Forest    
[00:01:01]:     K:     numrandom_set_pieces     V:     4    
[00:01:01]:     K:     override_level_string     V:     false    
[00:01:01]:     K:     overrides     V:     table: 2BE0A0D0    
[00:01:01]:         K:     alternatehunt     V:     default    
[00:01:01]:         K:     angrybees     V:     default    
[00:01:01]:         K:     antliontribute     V:     default    
[00:01:01]:         K:     autumn     V:     default    
[00:01:01]:         K:     bearger     V:     default    
[00:01:01]:         K:     beefalo     V:     default    
[00:01:01]:         K:     beefaloheat     V:     default    
[00:01:01]:         K:     bees     V:     default    
[00:01:01]:         K:     berrybush     V:     default    
[00:01:01]:         K:     birds     V:     default    
[00:01:01]:         K:     boons     V:     default    
[00:01:01]:         K:     branching     V:     default    
[00:01:01]:         K:     butterfly     V:     default    
[00:01:01]:         K:     buzzard     V:     default    
[00:01:01]:         K:     cactus     V:     default    
[00:01:01]:         K:     carrot     V:     default    
[00:01:01]:         K:     catcoon     V:     default    
[00:01:01]:         K:     chess     V:     default    
[00:01:01]:         K:     day     V:     default    
[00:01:01]:         K:     deciduousmonster     V:     default    
[00:01:01]:         K:     deerclops     V:     default    
[00:01:01]:         K:     dragonfly     V:     default    
[00:01:01]:         K:     flint     V:     default    
[00:01:01]:         K:     flowers     V:     default    
[00:01:01]:         K:     frograin     V:     default    
[00:01:01]:         K:     goosemoose     V:     default    
[00:01:01]:         K:     grass     V:     default    
[00:01:01]:         K:     has_ocean     V:     true    
[00:01:01]:         K:     houndmound     V:     default    
[00:01:01]:         K:     hounds     V:     default    
[00:01:01]:         K:     hunt     V:     default    
[00:01:01]:         K:     keep_disconnected_tiles     V:     true    
[00:01:01]:         K:     krampus     V:     default    
[00:01:01]:         K:     layout_mode     V:     LinkNodesByKeys    
[00:01:01]:         K:     liefs     V:     default    
[00:01:01]:         K:     lightning     V:     default    
[00:01:01]:         K:     lightninggoat     V:     default    
[00:01:01]:         K:     loop     V:     default    
[00:01:01]:         K:     lureplants     V:     default    
[00:01:01]:         K:     marshbush     V:     default    
[00:01:01]:         K:     merm     V:     default    
[00:01:01]:         K:     meteorshowers     V:     default    
[00:01:01]:         K:     meteorspawner     V:     default    
[00:01:01]:         K:     moles     V:     default    
[00:01:01]:         K:     mushroom     V:     default    
[00:01:01]:         K:     no_joining_islands     V:     true    
[00:01:01]:         K:     no_wormholes_to_disconnected_tiles     V:     true    
[00:01:01]:         K:     penguins     V:     default    
[00:01:01]:         K:     perd     V:     default    
[00:01:01]:         K:     petrification     V:     default    
[00:01:01]:         K:     pigs     V:     default    
[00:01:01]:         K:     ponds     V:     default    
[00:01:01]:         K:     prefabswaps_start     V:     default    
[00:01:01]:         K:     rabbits     V:     default    
[00:01:01]:         K:     reeds     V:     default    
[00:01:01]:         K:     regrowth     V:     default    
[00:01:01]:         K:     roads     V:     default    
[00:01:01]:         K:     rock     V:     default    
[00:01:01]:         K:     rock_ice     V:     default    
[00:01:01]:         K:     sapling     V:     default    
[00:01:01]:         K:     season_start     V:     default    
[00:01:01]:         K:     specialevent     V:     default    
[00:01:01]:         K:     spiders     V:     default    
[00:01:01]:         K:     spring     V:     default    
[00:01:01]:         K:     start_location     V:     default    
[00:01:01]:         K:     summer     V:     default    
[00:01:01]:         K:     tallbirds     V:     default    
[00:01:01]:         K:     task_set     V:     default    
[00:01:01]:         K:     tentacles     V:     default    
[00:01:01]:         K:     touchstone     V:     default    
[00:01:01]:         K:     trees     V:     default    
[00:01:01]:         K:     tumbleweed     V:     default    
[00:01:01]:         K:     walrus     V:     default    
[00:01:01]:         K:     weather     V:     default    
[00:01:01]:         K:     wildfires     V:     default    
[00:01:01]:         K:     winter     V:     default    
[00:01:01]:         K:     world_size     V:     default    
[00:01:01]:         K:     wormhole_prefab     V:     wormhole    
[00:01:01]:     K:     random_set_pieces     V:     table: 2BE0A350    
[00:01:01]:         K:     1     V:     Sculptures_2    
[00:01:01]:         K:     2     V:     Sculptures_3    
[00:01:01]:         K:     3     V:     Sculptures_4    
[00:01:01]:         K:     4     V:     Sculptures_5    
[00:01:01]:         K:     5     V:     Chessy_1    
[00:01:01]:         K:     6     V:     Chessy_2    
[00:01:01]:         K:     7     V:     Chessy_3    
[00:01:01]:         K:     8     V:     Chessy_4    
[00:01:01]:         K:     9     V:     Chessy_5    
[00:01:01]:         K:     10     V:     Chessy_6    
[00:01:01]:         K:     11     V:     Maxwell1    
[00:01:01]:         K:     12     V:     Maxwell2    
[00:01:01]:         K:     13     V:     Maxwell3    
[00:01:01]:         K:     14     V:     Maxwell4    
[00:01:01]:         K:     15     V:     Maxwell6    
[00:01:01]:         K:     16     V:     Maxwell7    
[00:01:01]:         K:     17     V:     Warzone_1    
[00:01:01]:         K:     18     V:     Warzone_2    
[00:01:01]:         K:     19     V:     Warzone_3    
[00:01:01]:     K:     required_prefabs     V:     table: 2BE0A030    
[00:01:01]:         K:     1     V:     multiplayer_portal    
[00:01:01]:     K:     required_setpieces     V:     table: 2BE0A490    
[00:01:01]:         K:     1     V:     Sculptures_1    
[00:01:01]:         K:     2     V:     Maxwell5    
[00:01:01]:     K:     substitutes     V:     table: 2BE0A1C0    
[00:01:01]:     K:     version     V:     4    
[00:01:01]: Loaded and applied level data override from ../leveldataoverride.lua    
[00:01:01]: Overwriting savedata with level data file.    
[00:01:01]: Not applying world gen overrides.    
[00:01:01]: WorldSim::SimThread::SimThread()
[00:01:01]: ABOUT TO INSTALL STACKTRACE
[00:01:01]: DoLuaFile scripts/stacktrace.lua
[00:01:01]: DoLuaFile loading buffer scripts/stacktrace.lua
[00:01:01]: INSTALLED STACKTRACE
[00:01:01]: WorldSim::SimThread::SimThread() complete
[00:01:01]: THREAD - started 'WorldSim' (8836)
[00:01:01]: WorldSim::SimThread::Main()
[00:01:01]: DoLuaFile scripts/worldgen_main.lua
[00:01:01]: DoLuaFile loading buffer scripts/worldgen_main.lua
[00:01:01]: DLC enabled :     false    
[00:01:01]: Check for write access: TRUE
[00:01:01]: Check for read access: TRUE
[00:01:01]: Available disk space for save files: 319817 MB
[00:01:01]: ModIndex: Load sequence finished successfully.    
[00:01:01]: Reset() returning
[00:01:01]:   taskgrouplist:    default    Together    
[00:01:01]:   taskgrouplist:    classic    Classic    
[00:01:01]:   taskgrouplist:    cave_default    Underground    
[00:01:01]:   taskgrouplist:    lavaarena_taskset    The Forge    
[00:01:01]:   taskgrouplist:    quagmire_taskset    The Gorge    
[00:01:01]: AddPortMapping(10999, 10999, 192.168.1.95) failed with code 501 (Action Failed)
[00:01:01]: ModIndex:GetModsToLoad inserting modname,     devil    
[00:01:01]: ModIndex:GetModsToLoad inserting modname,     workshop-352373173    
[00:01:01]: ModIndex:GetModsToLoad inserting modname,     workshop-2389715102    
[00:01:01]: ModIndex:GetModsToLoad inserting modname,     workshop-881455419    
[00:01:01]: Loading mod: devil (Devil Chan) Version:1.2.6    
[00:01:01]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.8.1    
[00:01:01]: Loading mod: workshop-2389715102 (Wayne) Version:1.2.6    
[00:01:01]: Loading mod: workshop-881455419 (Fix For Too Many Items) Version:1.0.4.7    
[00:01:01]: Mod: workshop-2389715102 (Wayne)    Loading modworldgenmain.lua    
[00:01:01]: Mod: workshop-2389715102 (Wayne)      Mod had no modworldgenmain.lua. Skipping.    
[00:01:01]: Mod: devil (Devil Chan)    Loading modworldgenmain.lua    
[00:01:01]: Mod: devil (Devil Chan)      Mod had no modworldgenmain.lua. Skipping.    
[00:01:01]: Mod: workshop-352373173 (Gesture Wheel)    Loading modworldgenmain.lua    
[00:01:01]: Mod: workshop-352373173 (Gesture Wheel)      Mod had no modworldgenmain.lua. Skipping.    
[00:01:01]: Mod: workshop-881455419 (Fix For Too Many Items)    Loading modworldgenmain.lua    
[00:01:01]: Mod: workshop-881455419 (Fix For Too Many Items)      Mod had no modworldgenmain.lua. Skipping.    
[00:01:01]: running worldgen_main.lua
    
[00:01:01]: SEED =     1613334002    
[00:01:01]: Generating world with these parameters:    
[00:01:01]: level_type    SURVIVAL    
[00:01:01]: level_data:    
[00:01:01]:     K:     desc     V:     The standard Don't Starve experience.    
[00:01:01]:     K:     hideminimap     V:     false    
[00:01:01]:     K:     id     V:     SURVIVAL_TOGETHER    
[00:01:01]:     K:     location     V:     forest    
[00:01:01]:     K:     max_playlist_position     V:     999    
[00:01:01]:     K:     min_playlist_position     V:     0    
[00:01:01]:     K:     name     V:     Standard Forest    
[00:01:01]:     K:     numrandom_set_pieces     V:     4    
[00:01:01]:     K:     override_level_string     V:     false    
[00:01:01]:     K:     overrides     V:     table: 2BF20EA8    
[00:01:01]:         K:     alternatehunt     V:     default    
[00:01:01]:         K:     angrybees     V:     default    
[00:01:01]:         K:     antliontribute     V:     default    
[00:01:01]:         K:     autumn     V:     default    
[00:01:01]:         K:     bearger     V:     default    
[00:01:01]:         K:     beefalo     V:     default    
[00:01:01]:         K:     beefaloheat     V:     default    
[00:01:01]:         K:     bees     V:     default    
[00:01:01]:         K:     berrybush     V:     default    
[00:01:01]:         K:     birds     V:     default    
[00:01:01]:         K:     boons     V:     default    
[00:01:01]:         K:     branching     V:     default    
[00:01:01]:         K:     butterfly     V:     default    
[00:01:01]:         K:     buzzard     V:     default    
[00:01:01]:         K:     cactus     V:     default    
[00:01:01]:         K:     carrot     V:     default    
[00:01:01]:         K:     catcoon     V:     default    
[00:01:01]:         K:     chess     V:     default    
[00:01:01]:         K:     day     V:     default    
[00:01:01]:         K:     deciduousmonster     V:     default    
[00:01:01]:         K:     deerclops     V:     default    
[00:01:01]:         K:     dragonfly     V:     default    
[00:01:01]:         K:     flint     V:     default    
[00:01:01]:         K:     flowers     V:     default    
[00:01:01]:         K:     frograin     V:     default    
[00:01:01]: AddPortMapping(10999, 10999, 192.168.1.95) failed with code 501 (Action Failed)
[00:01:01]:         K:     goosemoose     V:     default    
[00:01:01]:         K:     grass     V:     default    
[00:01:01]:         K:     has_ocean     V:     true    
[00:01:01]:         K:     houndmound     V:     default    
[00:01:01]:         K:     hounds     V:     default    
[00:01:01]:         K:     hunt     V:     default    
[00:01:01]:         K:     keep_disconnected_tiles     V:     true    
[00:01:01]:         K:     krampus     V:     default    
[00:01:01]:         K:     layout_mode     V:     LinkNodesByKeys    
[00:01:01]:         K:     liefs     V:     default    
[00:01:01]:         K:     lightning     V:     default    
[00:01:01]:         K:     lightninggoat     V:     default    
[00:01:01]:         K:     loop     V:     default    
[00:01:01]:         K:     lureplants     V:     default    
[00:01:01]:         K:     marshbush     V:     default    
[00:01:01]:         K:     merm     V:     default    
[00:01:01]:         K:     meteorshowers     V:     default    
[00:01:01]:         K:     meteorspawner     V:     default    
[00:01:01]:         K:     moles     V:     default    
[00:01:01]:         K:     mushroom     V:     default    
[00:01:01]:         K:     no_joining_islands     V:     true    
[00:01:01]:         K:     no_wormholes_to_disconnected_tiles     V:     true    
[00:01:01]:         K:     penguins     V:     default    
[00:01:01]:         K:     perd     V:     default    
[00:01:01]:         K:     petrification     V:     default    
[00:01:01]:         K:     pigs     V:     default    
[00:01:01]:         K:     ponds     V:     default    
[00:01:01]:         K:     prefabswaps_start     V:     default    
[00:01:01]:         K:     rabbits     V:     default    
[00:01:01]:         K:     reeds     V:     default    
[00:01:01]:         K:     regrowth     V:     default    
[00:01:01]:         K:     roads     V:     default    
[00:01:01]:         K:     rock     V:     default    
[00:01:01]:         K:     rock_ice     V:     default    
[00:01:01]:         K:     sapling     V:     default    
[00:01:01]:         K:     season_start     V:     default    
[00:01:01]:         K:     specialevent     V:     default    
[00:01:01]:         K:     spiders     V:     default    
[00:01:01]:         K:     spring     V:     default    
[00:01:01]:         K:     start_location     V:     default    
[00:01:01]:         K:     summer     V:     default    
[00:01:01]:         K:     tallbirds     V:     default    
[00:01:01]:         K:     task_set     V:     default    
[00:01:01]:         K:     tentacles     V:     default    
[00:01:01]:         K:     touchstone     V:     default    
[00:01:01]:         K:     trees     V:     default    
[00:01:01]:         K:     tumbleweed     V:     default    
[00:01:01]:         K:     walrus     V:     default    
[00:01:01]:         K:     weather     V:     default    
[00:01:01]:         K:     wildfires     V:     default    
[00:01:01]:         K:     winter     V:     default    
[00:01:01]:         K:     world_size     V:     default    
[00:01:01]:         K:     wormhole_prefab     V:     wormhole    
[00:01:01]:     K:     random_set_pieces     V:     table: 2BF20DE0    
[00:01:01]:         K:     1     V:     Sculptures_2    
[00:01:01]:         K:     2     V:     Sculptures_3    
[00:01:01]:         K:     3     V:     Sculptures_4    
[00:01:01]:         K:     4     V:     Sculptures_5    
[00:01:01]:         K:     5     V:     Chessy_1    
[00:01:01]:         K:     6     V:     Chessy_2    
[00:01:01]:         K:     7     V:     Chessy_3    
[00:01:01]:         K:     8     V:     Chessy_4    
[00:01:01]:         K:     9     V:     Chessy_5    
[00:01:01]:         K:     10     V:     Chessy_6    
[00:01:01]:         K:     11     V:     Maxwell1    
[00:01:01]:         K:     12     V:     Maxwell2    
[00:01:01]:         K:     13     V:     Maxwell3    
[00:01:01]:         K:     14     V:     Maxwell4    
[00:01:01]:         K:     15     V:     Maxwell6    
[00:01:01]:         K:     16     V:     Maxwell7    
[00:01:01]:         K:     17     V:     Warzone_1    
[00:01:01]:         K:     18     V:     Warzone_2    
[00:01:01]:         K:     19     V:     Warzone_3    
[00:01:01]:     K:     required_prefabs     V:     table: 2BF208B8    
[00:01:01]:         K:     1     V:     multiplayer_portal    
[00:01:01]:     K:     required_setpieces     V:     table: 2BF20908    
[00:01:01]:         K:     1     V:     Sculptures_1    
[00:01:01]:         K:     2     V:     Maxwell5    
[00:01:01]:     K:     substitutes     V:     table: 2BF20FE8    
[00:01:01]:     K:     version     V:     4    
[00:01:01]: 
#######
#
# Generating SURVIVAL Mode Level
#
#######
    
[00:01:01]: Prefab Swap Selection: grass gekko    
[00:01:01]: Prefab Swap Selection: regular twigs    
[00:01:01]: Prefab Swap Selection: regular berries    
[00:01:01]: Sculptures_1 added to task Befriend the pigs    
[00:01:01]: Maxwell5 added to task Beeeees!    
[00:01:01]: Warzone_2 added to task The hunters    
[00:01:01]: Maxwell2 added to task Forest hunters    
[00:01:01]: Warzone_2 added to task Lightning Bluff    
[00:01:01]: Chessy_2 added to task Speak to the king    
[00:01:01]: New size:    425    default    
[00:01:01]: Creating story...    
[00:01:01]: [Story Gen] Generate nodes. Starting at: 'Make a pick'    
[00:01:01]: [Story Gen] LinkNodesByKeys    
[00:01:01]: Finding valid start task...    
[00:01:01]:    ...picked     Make a pick    
[00:01:01]: Has start node    Clearing    
[00:01:01]: Adding Background Nodes    
[00:01:01]: [Story Gen] Adding Cove Nodes    
[00:01:01]: [Ocean] Processing ocean fake room content.    
[00:01:01]: [WorldSimActual::WorldGen_InitializeNodePoints]
[00:01:01]: [WorldSimActual::WorldGen_VoronoiPass]
[00:01:01]: GenerateVoronoiMap [100]:
[00:01:03]: ...Done.
[00:01:03]: [Story Gen] Finding nodes on mainland to connect a region to.    
[00:01:03]: [Story Gen] Generate nodes. Starting at: 'MoonIsland_IslandShards'    
[00:01:03]: [Story Gen] RestrictNodesByKey    
[00:01:03]: [Story Gen] Adding Cove Nodes    
[00:01:03]: [WorldSimActual::WorldGen_AddNewPositions]
[00:01:03]: [WorldSimActual::WorldGen_VoronoiPass]
[00:01:03]: GenerateVoronoiMap [50]:
[00:01:04]: ...Done.
[00:01:04]: Infinite edge! MoonIsland_Mine:COVE_1:Empty_Cove
[00:01:04]: ... story created    
[00:01:04]: Baking map...    425    
[00:01:04]: [WorldSimActual::WorldGen_Commit] worldgen success.
[00:01:04]: [WorldSimActual::ConvertToTileMap]
[00:01:04]: [ConvertToTileMap]
[00:01:04]: [WorldSimActual::ConvertToTileMap] complete
[00:01:04]: [WorldSimActual::SeparateIslands]
[00:01:04]: [SeparateIslands]
[00:01:04]: [WorldSimActual::SeparateIslands] complete
[00:01:04]: Map Baked!    
[00:01:04]: [WorldSimActual::ForceConnectivity]
[00:01:04]: [GenerateLandmasses]
[00:01:04]: [GenerateLandmasses] islands: 13
[00:01:04]: [MergeConnectedLandmasses] false
[00:01:04]: [WorldSimActual::ForceConnectivity] complete
[00:01:04]: [WorldSimActual::DrawRoads]
[00:01:04]: [DrawRoads]
[00:01:04]: [WorldSimActual::DrawRoads] complete
[00:01:04]: Encoding...    
[00:01:04]: [WorldSimActual::CreateNodeIdTileMap]
[00:01:04]: Encoding... DONE    
[00:01:04]: Checking Tags    
[00:01:04]: Populating voronoi...    
[00:01:04]: Warning! Could not find a spot for Maxwell5 in node Beeeees!:1:BeeQueenBee    
[00:01:04]: [ReplaceSingleNonLandTiles] Validating...
[00:01:04]: [ReplaceSingleNonLandTiles] Replaced 6 tiles.
[00:01:04]: Not checking for disconnected tiles.    
[00:01:04]: [Ocean] Placing ocean set pieces.    
[00:01:04]: [Ocean] Placed 8 of 8 ocean set pieces.    
[00:01:04]: [Ocean] Convert impassible to water...    
[00:01:04]: [Ocean]  Square fill...    
[00:01:06]: [Ocean]  Ground fill...    
[00:01:06]: [Ocean]  Noise...    
[00:01:06]: [Ocean]  Blend...    
[00:01:06]: [Ocean]  Adding shoreline...    
[00:01:07]: [Ocean] Void Outline...    
[00:01:07]: [Ocean] Populating the ocean with lots of fun things to do...    
[00:01:07]: [Ocean] Placing ocean set pieces.    
[00:01:07]: [Ocean] Placed 9 of 9 ocean set pieces.    
[00:01:07]: [Ocean] Placing ocean set pieces.    
[00:01:07]: [Ocean] Placed 1 of 1 ocean set pieces.    
[00:01:07]: [Ocean] Placing ocean set pieces.    
[00:01:07]: [Ocean] Placed 1 of 1 ocean set pieces.    
[00:01:07]: Checking Required Prefab moon_altar_rock_idol has at least 1 instances (1 found).    
[00:01:07]: Checking Required Prefab sculpture_bishop has at least 1 instances (1 found).    
[00:01:07]: Checking Required Prefab crabking has at least 1 instances (1 found).    
[00:01:07]: Checking Required Prefab pigking has at least 1 instances (1 found).    
[00:01:07]: Checking Required Prefab moon_fissure has at least 2 instances (82 found).    
[00:01:07]: Checking Required Prefab sculpture_rook has at least 1 instances (1 found).    
[00:01:07]: Checking Required Prefab hermithouse_construction1 has at least 1 instances (1 found).    
[00:01:07]: Checking Required Prefab sculpture_knight has at least 1 instances (1 found).    
[00:01:07]: Checking Required Prefab gravestone has at least 1 instances (28 found).    
[00:01:07]: Checking Required Prefab waterplant has at least 1 instances (144 found).    
[00:01:07]: Checking Required Prefab moon_altar_rock_seed has at least 1 instances (1 found).    
[00:01:07]: Checking Required Prefab moon_altar_rock_glass has at least 1 instances (1 found).    
[00:01:07]: [ReplaceSingleNonLandTiles] Validating...
[00:01:07]: [ReplaceSingleNonLandTiles] Replaced 0 tiles.
[00:01:07]: Done forest map gen!    
[00:01:07]: Checking map...    
[00:01:07]: Generation complete    
[00:01:07]: WorldSim::SimThread::Main() complete
[00:01:07]: Serializing world: session/56704A3349B4E9E1/0000000002
[00:01:07]: Klump load on boot started.    
[00:01:07]: Klump files loaded:     0    
[00:01:07]:     Unload FE    
[00:01:07]:     Unload FE done    
[00:01:09]: Mod: workshop-2389715102 (Wayne)    Registering prefabs    
[00:01:09]: Mod: workshop-2389715102 (Wayne)      Registering prefab file: prefabs/wayne    
[00:01:09]: Mod: workshop-2389715102 (Wayne)        wayne    
[00:01:09]: Mod: workshop-2389715102 (Wayne)      Registering prefab file: prefabs/wayne_none    
[00:01:09]: Mod: workshop-2389715102 (Wayne)        wayne_none    
[00:01:09]: Mod: workshop-2389715102 (Wayne)      Registering default mod prefab    
[00:01:10]: Mod: devil (Devil Chan)    Registering prefabs    
[00:01:10]: Mod: devil (Devil Chan)      Registering prefab file: prefabs/devil    
[00:01:10]: Mod: devil (Devil Chan)        devil    
[00:01:10]: Mod: devil (Devil Chan)      Registering prefab file: prefabs/devil_none    
[00:01:10]: Mod: devil (Devil Chan)        devil_none    
[00:01:10]: Mod: devil (Devil Chan)      Registering default mod prefab    
[00:01:10]: ..\source\animlib\animmanager.cpp(584) :: Tried to add build [ghost_esctemplate_build] from file [../mods/devil/anim/ghost_devil_build.zip] but we've already added a build with that name!

 

Link to comment
Share on other sites

That's correct! They're usually pretty long, I think you can attach the txt file as an attachment if that makes it easier.

The issue is usually very close to the bottom of the file. And if you look at that last line: "Tried to add build [ghost_esctemplate_build] from file [../mods/devil/anim/ghost_devil_build.zip] but we've already added a build with that name!"

It looks like there's an animation build being added twice with the same name. 

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
  • Create New...