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Found 21 results

  1. Sup Forums! I'm trying to get into DS again and for that to happen I really need help adapting my DS OC mod to work with solo player! I can provide the original files and such but i have no idea how the coding works! I'd love some help from someone who is knowledgable in this. I can provide a free art commission in the end for anyone who helps ^v^ This is my mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=1655943117 Here's a google drive link to the original files if anyone needs to take a look: https://drive.google.com/drive/folders/1zwNr-ormD5A6DODm_dw3WJtmJ-ggPQNV?usp=sharing Please reply here if you're able to help me and I'll get a convo going!
  2. Heya, I'm making a custom character based on the grim adventures of billy and mandy. I made a similar one for dont starve many years ago and left it at a wip state. Now I want to make it properly to the end this time around. I've made much progress but run into some complications. Firstly, my character doesn't display his custom item correctly on the character select screen (but it works correctly in the inventory after selecting him and spawning into the world). I thought I did everything correctly with his custom item but apparently not quite. How can I fix it to display correctly in the character select screen? <-fixed by adding this line to my mod.main: TUNING.STARTING_ITEM_IMAGE_OVERRIDE["reaper"] = {atlas = "images/inventoryimages/reaper.xml", image = "reaper.tex"} Also, I have this pickable prefab (called grimhead) that I want removed from the world after my character picks it. grimhead.lua: It works otherwise fine but I'm having trouble despawning it from within my character.lua. thegrimreaper.lua: As I believe the problem lies in how I handle the variable 'myhead' but I've tried fidgeting with it for a while now and seem to run in circles in how to handle trying to despawn it. <-fixed in my comment The basic logic behind my character is that if he gets hit while he doesnt have a helmet on, he has a chance to drop his head (spawn grimhead, transform into headless char texture). Then he can pick his dropped head back up and regain his lost form (despawn head when picked by my character with a tag "headless" and transform back to base char texture). I'm probably breaking some sort of form in my code since it doesnt save the headless transformation (on relog my character has his head back) and I'm unable to despawn the dropped head properly...) . What can or should I do to make him I want him to work? Modmain if it is needed: I made all these by adjusting examples and my previously existing code/assets... Would REALLY appreciate general pointers or help with my specific issues.
  3. Hey there! I'm trying to make a character who has, essentially, a long coat tail, on his outfit. My initial idea was to have it work using the skirt files, but apparently the side and front images are the same - meaning the tail of his suit would turn sideways when he walked. Does anyone have any ideas on what to do? (If you're wondering, I'm making Joker from Persona 5 as the character)
  4. Hello there! I'm trying to learn how to create a character mod, but I don't really know where to get started. I've got the concepts designed and all of the dialogue prepared (aside from gorge/forge content) I know that I need to make the character designs and sprites, but I plan on doing those later. I plan on creating Joker, from Persona 5. My main features are: Can craft Gold Nuggets into Bonus Sanity Gains Sanity in Darkness instead of losing it Can Dash forward, similarly to the Lazy Explorer, while holding a custom weapon (his Knife) Enters the Constant with a Knife that does about the same damage as a spear, attacking faster if possible Can craft Masks for Personas, each with different abilities. (I'll be explaining these later, but the personas will behave similarly to Abigail.) Has a unique meter, like Beaverness or Might, called SP. SP is used to Dash, as well as being drained when a persona uses certain skill. Max is 50, and it's recharged at a rate of 1 SP every 5 seconds. I would also like to add a few items: Coffee Beans - Some sort of new food. Functions like in SW? (Can I add base game DLC content if it's not in DST yet?) Coffee - Increases your movement speed. (It was in SW, so I'm not sure if I can do that.) LeBlanc Curry - Crock Pot Recipe that requires a Meat, 2 Veggies, and a Coffee Beans Rebel Knife - Same damage as a spear, slightly faster. (Crafted with 1 Gold, 1 Charcoal, 2 Flint, and 1 Rope by hand) Persona Masks - Each mask can be crafted in a special tab called "Fusion," and usually requires 2 nightmare fuel and one additional item. When equipped in the head slot, it summons a follower, similar to Abigail, with different skills. Arsene - Requires 3 NMF - Deals AoE, but only attacks when you do. Can use 25 SP to do an AoE attack with x2 the strength of the Rebel's Knife. Jack Frost - Requires 2 NMF and 1 Blue Gem - Provides ~120 (Cold) Insulation and immunity to being frozen. (Uses 15 SP each time you're not frozen.) Pyro Jack - Requires 2 NMF and 1 Red Gem - Provides ~120 (Heat) Insulation and makes you take longer to catch fire. (Uses 15 SP each time you're not set on fire.) Alice - Requires 2 NMF and 1 Purple Gem - Shadow Creatures ignore you until attacked, no matter the Sanity level. Can use 40 SP to revive ghosts. Mothman - Requires 2 NMF and 1 Moonrock - All forms of Gestalts ignore you until attacked, no matter the Enlightenment level. Can use 40 SP to revive ghosts. Daisoujou - Requires 2 NMF and 1 Thulucite - Whenever Joker's HP is restored, Daisoujou will release a small area that heals nearby players for 50% of the health factor. (Can restore a small amount of sanity for 35 SP?) Raoul - Requires all other Person Masks and 1 NMF - Deals AoE damage when you attack, provides 80 Cold and Heat resistance, prevents Shadow Creatures and Gestalts from attacking you until attacked, and provides AoE healing when Joker is healed, for 30%. Can boost Damage, Defense and Speed of all nearby players for 50 SP I've also got several samples for his voice, but don't know how to implement them. I plan on implementing things in waves, of sort. Starting with the stats, then basic items, before moving to the phantom dash and SP, and then the Personas and all their skills. After that, I'll add the LeBlanc Curry and Coffee/beans, since I'm not sure if I can add coffee. TL;DR, I have no idea how to use the .lua format and need help getting things figured out. I'd like to mod this my self, but if you're willing to do some of the heavy lifting (including implementation and art assets) I would LOVE to have your help.
  5. Hi! I've been workign on a few characters and I want to put them all into one mod, but I can't figure it out for the life of me how to do so. If someone can help me with this it will be greatly appreciated.
  6. THE WAITLIST FOR COMMISSIONS IS CLOSED. IF YOU'RE INTERESTED KEEP TRACK OF WHEN I OPEN IT AGAIN. Hello! I thought I'd post my commission info here, so here I am! Here's some examples of my work https://steamcommunity.com/id/clovernoir/myworkshopfiles/?appid=322330 (This last one ended up getting two custom items and a new voice! They were added after the video was recorded, I may make a new one to show the new details) The base price for a mod, which includes art, portrait, perks and basic coding is 175 USD! Please keep in mind that I'm not very skilled with scripting. Don't be too ambitious with the perks. THIS PRICE DOES NOT INCLUDE CUSTOM ANIMATIONS, NOR DO I MAKE CUSTOM ANIMATIONS AT ALL. PLEASE DO NOT ASK FOR CUSTOM ANIMATIONS. For custom items, it's 10 USD each! This includes weapons and equipment too, I can make any type of item unless it's too complex or not similar to any existing one in game in terms of function. I don't write custom dialogues, if you want custom dialogue you'll have to edit the speech file yourself and then send it to me. I won't start working on the commission until I receive full payment! For me to work efficiently, I'll need: - A reference sheet of your character, or reference images for front, profile and back views. It's okay if you don't have back or profile view images however. - A description of their perks and how they work so I know how to implement them. - If they have custom items, references of them as well. I can draw: - Humans - Furries - Robots - Basically anything as long as their design is not too cluttered If you need the mod to be done before a certain date, please commission me at least a month or two beforehand! I'm studying uni right now so I might not be able to finish it in time if I only have a few weeks to make it. I WILL POST MY FINISHED WORK ON THE WORKSHOP! If you want it to be private, I'll ask for 15-20 USD more. I will only take my payment via PAYPAL! If you're interested, please add me on discord and we will discuss it there! Noir#9567 I have a waitlist right now, here it is: https://clovernoir.tumblr.com/post/656395526597672960/dst-character-commissions-waitlist-open Thank you for reading!
  7. Hello. I was making my own mod character. I used “Extended Sample Character” or something like this. Problem is that in game he is so hecking small even birds could assemble together and kidnap him. I tried resizing him in Spriter but it didn't help. It didn't make any changes in game. I would really appreciate some help about what should I do. Sorry for poor english.
  8. hello! im interested in creating a character that can either : a) use abigails flower or b) a character that has a custom pet that works JUST LIKE abigail, but uses custom spriting. i found this thread from a few years ago, but considering the events that have taken place the past few years, as well as the full Wendy rework, i figured it would be best to ask for guidance here. the WIP files of my mod are here- it uses WX-78's prefab file, so i'm unsure if it will cause any issues. this is my first post on the sub in a few years- so any help is greatly appreciated! thank you! Bits.zip
  9. I'm working on my character's sprite, but for some reason, when doing certain things (talking and walking), her front hair goes behind her face, however, it doesn't happen when emoting (although they are movements too). It also stays locked in place whenever she is insane. I have no idea why this is happening, could anyone help me, please?
  10. I don't quite know what I'm doing aside form this tutorial, I'd really hate to tamper with my files in fear of corrupting something?? I've already completely renamed my files as the tutorial guided me to do so. two of my character files have two completely different names from each other, yet both cant be enabled at the same time?? I don't really know what else to do. I've been lost for the past few days, If anyone has any answers Id really appreciate that!! The video explains everything needed
  11. Okay, so I'm working on a character mod, and their base design has gloves with visible cuffs - sometimes when he emotes, these cuffs are in the wrong place, as I didn't have a reference to where they should be when I edited his hand sprites. But if I had the sprites of a hand skin that has cuffs as well, such as the hand covers, unprotective gloves, buckled gloves or driving gloves, I'd be able to use those as a reference. I understand that the image files for skins are kept under tight wraps for good reason, so I can't just get them out myself - but is there a way to get my hands on these, in a way that won't upset the devs? For the record, I do NOT intend to trace these. Tracing and referencing are not the same. (Please don't make fun of me because it's Shadow the Hedgehog. I know. I've heard it all before.)
  12. I want to add some perks to my character but i can't find clear commands to this: - crafting speed - 1,5 times longer - sanity drain from shadow creatures - 1,5 greater than usual - gains x0,5 less hunger from eating stale and spoiled food - has 10% chace of getting Wet Goop from any crockpot recipe I tried to search for mods in workshop and dug into code, but sadly i'm tired of searching Can someone help?
  13. When I'm trying to test my mod game loads the world a bit, then says that "Dedicated server failed to start" I never did any Dedicated server? When I'm trying to play my old save or start a new no-mod server it's ok? I just need an answer, is it something in my mod that goes ballistic when the game is trying to pet it and if anyone is able to point which part? client_log.txt A Virgil.rar
  14. Hi i need help with a mod i am making ( she will not be a public mod mostly one for me and a friend to play ) but here is some things i need help with the agro of shadow monsters ( she doesn't get attacked ) how to make it where all foods drain sanity ( other than her fav food ) custom items and crafting tab and i would ask how to add the monsters she can summon but i think i found something that can help me with that. thanks you for reading this/ taking the time to help me out if you decide to!
  15. I have been wanting to make a part of my character mod glow in the dark, and I don't mean for it to actually create light, I just want it to show up as the same light level no matter its surroundings light level. I was thinking that maybe the shaders folder would have something or at least a clue that could help me figure this out myself but I quickly got stumped because I know nothing about that file type. Also If I could get this to effect only one symbol of a sprite that would be preferable but otherwise I could probably just apply the effects to a separate object that is then fixed to the object. If I could at least get a clue as to how to do this I might be able to figure out the rest myself.
  16. So! I've been working on this for a while, but since this doesn't pertain to my other thread about this mod (it's far more specific), I'll make a separate thread for it. I'm trying to add some code to the Modmain.lua in order to have the existing characters in the game react in unique ways to my character (Different from the Player string in the speech_[character].lua file) and I pulled the code from an existing mod that had it. In my testing, it seemed characters like Wilson and Webber still used their default descriptors instead of the ones I modded in. Here's what the code looks like (Only posting a few as not to clutter this thread): My first thought was in the line "...DESCRIBE.warlock", warlock needed to be capitalized. I tried that, and it still didn't work properly. If anybody has any info I'd appreciate it! ---------------------- I tossed out using this code entirely, as nothing I tried worked and nobody seemed to have a fix for it. Instead, I ended up using a different code to use a custom speech file I made and added my character's prefab to the character interaction list. In case anybody else is looking for it, the code I used is this: GLOBAL.STRINGS.CHARACTERS.GENERIC = GLOBAL.require "speech_wils" This is for Wilson, because he uses the generic string. I took his speech file, renamed it to speech_wils so it wouldn't conflict with his existing speech file, and it worked like a dream. Hope this helps someone else!
  17. It's been ages and I'm trying to update an old mod of mine, Winifred the Witch, up on the steam workshop, and things are going pretty smoothly up until I try to get Winnie's name to appear on the selection screen. Now, I've seen this issue around, and apparently it was a compiler error, and the fix is to add your images, compile them, and then edit the XML documents to reflect the correct compiling script. Which I did. I've tried every feasible combination of edits. I've provided my own pngs for the grey and gold names. I've changed either and both of the element name tags in the XML documents for her name. I even made sure that the png is scaled to a power of 2, at 1024x512. Nothing is working. The game works fine, and nothing crashes, but hovering over the selection icon for my mod character has no result on the name. It will just linger on whatever the last canon character you hovered over was. I've seen threads around that detailed how the fix this, but they all seem out of date, since Klei keeps updating this game and all the threads I looked at were from early 2019 at the LATEST had an entirely different selection screen all together. I'm not sure what I'm doing wrong. I mean. By all accounts, according to the tutorials I found, it SHOULD be working, but it just isn't. Anyone know what I'm doing wrong?
  18. Im sorry again for another post. The last problem was just a simple fix but this one I'm actually stumped. Thank you Yagi2137! I''m using the extended sample character to make my first mod, and the ghost is invisible. I've deleted everything in anim folder and re-compiled it, but the ghost file always comes back as Ghost_esctemplate_build and I have to rename it, while my other comes back as my characters name (Giggabyte). I rename the file and the game loads fine however the ghost doesn't show. its just floating lights. when I check back to the anim folder it has re-added the esctemplate file, so my anim file has "ghost_esctemplate_build", "ghost_giggabyte_build" and "Giggabyte" Ive searched around on the forums and the a few things I found involved the .bin files but I cant open them. I downloaded a program called "Krane" from here but it does work, its just loads a black box for a split second and closes. when I try to type something it closes as well. the other post I saw on this topic involves a line of code that I actually cant find at all. the other posts I found that did not have the best solutions: https://forums.kleientertainment.com/forums/topic/48407-my-custom-character-die-as-invisible-ghost/ https://forums.kleientertainment.com/forums/topic/46252-mod-character-ghost-is-invisible/ Ive gone back through and checked all my spelling to see if an "esctemplate" was hidden somewhere that was loading a duplicate but I cant seem to find the problem. I'll attach the mods files if it helps. Im in no rush for answers, though I would definitely like to know how to fix this since I do plan to make some characters for my friends who introduced me to the DST in the first place and I want to know how to fix it if the problem arises again. thank you a bunch! [removed files]
  19. I am working on a custom character mod and I thought it would be fun to give the character a idle animation, I figured that the peruse animation that Wurt uses when reading books would be a great fit, but sadly it turns out Wurt uses a custom face for that so any other characters that do it dont have a face sprite for it (With exceptions). I don't have any clue what the name of the face sprite needs to be, I tried a few obvious options like incrementing the face sprite number or trying something like face_peruse-0 but none of that worked. I have been talking with a friend who also was working on a character mod and simultaneously had the same idea of using the peruse animation as the character's idle animation and he could not figure it out either. I realized something interesting about the peruse animation during my testing though, even though most character's dont have any face sprite for the peruse animation, a few of them do, be it a unfitting face sprite but it does mean that those characters must have a face sprite under the same name. Characters that have a face sprite for the animation: Warly Wormwood And Wurt of course. Every other character has just the head base. If anybody knows of what the face sprite is called or could direct me to a mod character that has a face sprite for this animation it would be much appreciated. Me and my friend would really love to get this working in our mods and thanks for at least reading about our problem.
  20. So, I'm trying to make my character afraid of Pickaxes. Being that he himself is made of rock. I've found a thread that point's me in the right direction. But I'm wondering how do I check other player's inventories for Them holding a pick, and how do I check the ground for random dropped pickaxes, either from corpses or people not using chests. Thanks in advance
  21. Hi everyone! I am very new to the modding thing. I am trying to make a character mod for Don't Starve Together. He's gonna be a Rock person. Following along with the tutorial on the Klei website, it all seems fairly straightforward. However, I've run into a little snag (being that I have no coding experience, and don't want to screw up my game) I need help with a few things. Firstly, a slightly slower sanity drain, I set his sanity to 50, but i'd like it to drain a bit slower. Found someone else's thread to help here! Secondly, how to make it so he can mine boulder and etc, with his fists. Thirdly, how he can give off a warmth aura exactly like a thermal stone. Fourthly, how to drain his sanity near pickaxes. And lastly, how to make food non edible, but minerals edible for him. Any help would be appreciated.