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Cobblestones are too expensive


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For a base builder like me I think cobblestones are way too expensive for how important they are. Everyone wants to have roads in their world which is why they are so important. The cobblestones are also not very large so you need to place two next to eachother for the desired result. My solution would either be changing the crafting recipe ( one rock per cobblestone) or make it so that the player gets more then one when crafted like the scaled flooring. In order to build a path of 10 cobblestones requires you to chop down a small forest and tear the tiles in a biome.

I mean you can craft rocky turf now at that special station you get from archives for literally a rock and a piece of flint. Once you have that set up you don't need to dig up rocky turf anymore and can just make it with rocks and flint (two very easy to amass resources) so then all you really need is a ton of boards.

 

On 2/8/2021 at 2:13 PM, Well-met said:

It gives a significant edge for combat, because most people make entire fields of them around bosses

it's fine

But they are already cheap enough to do that, if you are building an arena you can easily build one with a relatively small tree harvest and a few stacks of rocky turf, so its not like this would change anything for boss arena building. Whereas for bases in which you need hundreds of cobblestones it makes a large difference 

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