IronHunter Posted February 5, 2021 Share Posted February 5, 2021 (edited) Assert failure 'mTexture != INVALID_RESOURCE_HANDLE' at ..\source\game\render\VFXEffectEmitter.cpp(586): Trace follows... Getting this error when trying to make a unique particle texture, this texture is power of 2 and converts properly from the .png to .tex but when I try to call it for the particle emitter it crashes the client. Edit: Solution: softresolvefilepath() for the texture path in effect:SetRenderResources Edited February 6, 2021 by IronHunter Solved 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/126722-solved-having-problems-trying-to-use-a-custom-texture-for-particles/ Share on other sites More sharing options...
Hornete Posted February 5, 2021 Share Posted February 5, 2021 14 minutes ago, IronHunter said: Assert failure 'mTexture != INVALID_RESOURCE_HANDLE' at ..\source\game\render\VFXEffectEmitter.cpp(586): Trace follows... Getting this error when trying to make a unique particle texture, this texture is power of 2 and converts properly from the .png to .tex but when I try to call it for the particle emitter it crashes the client. How are you calling it? Can you share the specific line of code? Link to comment https://forums.kleientertainment.com/forums/topic/126722-solved-having-problems-trying-to-use-a-custom-texture-for-particles/#findComment-1425503 Share on other sites More sharing options...
IronHunter Posted February 5, 2021 Author Share Posted February 5, 2021 (edited) 36 minutes ago, Hornete said: How are you calling it? Can you share the specific line of code? I can share the files, I have done some tests and it seems the error happens even if I extract a vanilla texture and recompile it. Edit: This works completely fine with vanilla textures its just when I attempt to use a modded texture it doesn't work. To test this you'll need to spawn dirt_linedrawer prefab The specific line of code that its called is lines 241, which is then referenced by line 244 in assets and line 273 in effect:SetRenderResources which I am assuming is where the problem is. As it seems to be a c side error. @CarlZalph says the error:That error means that the texture handle is invalid. rn_particle_linedrawer.lua mcdirt.tex Edited February 5, 2021 by IronHunter 1 Link to comment https://forums.kleientertainment.com/forums/topic/126722-solved-having-problems-trying-to-use-a-custom-texture-for-particles/#findComment-1425520 Share on other sites More sharing options...
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