VouMorrer Posted January 19, 2021 Share Posted January 19, 2021 i see a lot of peaple complaining about the game difficulty, so i come with a solution that i believe is not too hard to implement. what if at the world generation would be an option to add a multiplier to damage and health to all mobs? one even easier way to implement this is by adding the multiplier to characters damage and damage reduction, instead of mobs. what do you think? worth the trouble for solving the "too easy" issue? Link to comment Share on other sites More sharing options...
Well-met Posted January 19, 2021 Share Posted January 19, 2021 This is called "artificial difficulty" and this was already applied from DS1 to DST. This is why dragonfly does not have 27,000 health in DS1. I don't know anybody who particularly enjoys artificial difficulty. It is a rather lazy route especially for a game with little combat depth. Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted January 19, 2021 Share Posted January 19, 2021 14 minutes ago, Well-met said: This is why dragonfly does not have 27,000 health in DS1 i though it was because dragonfly is an optional boss and not a boss that come to your base Link to comment Share on other sites More sharing options...
Well-met Posted January 19, 2021 Share Posted January 19, 2021 1 hour ago, ArubaroBeefalo said: i though it was because dragonfly is an optional boss and not a boss that come to your base Oh well, I'm certain you understand what I meant. Most mobs got a 2x health modifier already. Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted January 19, 2021 Share Posted January 19, 2021 18 minutes ago, Well-met said: Oh well, I'm certain you understand what I meant. Most mobs got a 2x health modifier already. i just pointed your example but yeah, for clockworks, pigs and company having double hp doesnt make the game harder neither more fun the same with bosses like deerclops or treeguards, makes the game tedious because they are easy but takes time instead of having cool atack kit like ancient hulk Link to comment Share on other sites More sharing options...
VouMorrer Posted January 19, 2021 Author Share Posted January 19, 2021 1 hour ago, ArubaroBeefalo said: i just pointed your example but yeah, for clockworks, pigs and company having double hp doesnt make the game harder neither more fun i understand what you are saying. to be fair im fine with the actual difficulty, just wanted to know if it is a viable solution. thank you both for your replies Link to comment Share on other sites More sharing options...
Mencken Posted February 2, 2021 Share Posted February 2, 2021 I liked the difficulty as a new player. Took me quite a few tries to make it past the first winter (in DS), I didn't read any guides. Link to comment Share on other sites More sharing options...
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