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Don't Starve Mod Tools - Update 1/4/2021


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We have just released another update to the mod tools with the following changes:

  • You can select a default workshop to make that workshop load on launch.
  • You can now control visibility (Public, Friends Only, Hidden, Unlisted) when updating or uploading a mod.
  • Updating your mods list is much faster, this should especially be noticable if you have lots of workshop items from other games.
  • Fixed a bug causing the mod uploader to stop trying to list your mods, if it encountered an invalid mod in the list.

Happy Modding!

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1 hour ago, zarklord_klei said:

You can now control visibility (Public, Friends Only, Hidden) when updating or uploading a mod.

What about the Unlisted visibility? It's the most useful for those "do not subscribe" mods that pop up on the workshop from time to time.

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4 minutes ago, zarklord_klei said:

Hidden is unlisted.

Unlisted was added relatively recently. The difference between unlisted and hidden is that unlisted can still be accessed by anyone as long as they have a link, while hidden can only be accessed by contributors.

image.png.cd070a28bb4ad6dbaf5dc61f582fa75c.png

image.png.b08c93697b57ef04d367b144653492b1.png

Edited by Electroely
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Just now, Electroely said:

Unlisted was added relatively recently. The difference between unlisted and hidden is that unlisted can still be accessed by anyone as long as they have a link, while hidden can only be accessed by contributors.

image.png.cd070a28bb4ad6dbaf5dc61f582fa75c.png

image.png.b08c93697b57ef04d367b144653492b1.png

Good catch, there isn't an official API to set it to that, but I took a guess and managed to get it to work.

A small hotfix was pushed that did the following:

  • Fixed Public not being the default visibility.
  • Added Unlisted as a visibility option.
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1 hour ago, zarklord_klei said:

Good catch, there isn't an official API to set it to that, but I took a guess and managed to get it to work.

A small hotfix was pushed that did the following:

  • Fixed Public not being the default visibility.
  • Added Unlisted as a visibility option.

k_ERemoteStoragePublishedFileVisibilityUnlisted = 3

Not sure which SDK version it was added, if at all.

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9 hours ago, zarklord_klei said:

That's not even on Steamworks, but passing 3 worked just fine.

It's not reflected on the website I see, but it is in the SDK.  The latest version, v150, contains it and is defined in <sdkroot>/public/steam/isteamremotestorage.h on line 81.

enum ERemoteStoragePublishedFileVisibility
{
	k_ERemoteStoragePublishedFileVisibilityPublic = 0,
	k_ERemoteStoragePublishedFileVisibilityFriendsOnly = 1,
	k_ERemoteStoragePublishedFileVisibilityPrivate = 2,
	k_ERemoteStoragePublishedFileVisibilityUnlisted = 3,
};

This was added some time between version 144 and now, not sure when.

According to Garry's bot for Facepunch at https://github.com/Facepunch/Facepunch.Steamworks/commits/master/Generator/steam_sdk/isteamremotestorage.h

It was added with v148 of the SDK on or around Feb 22, 2020.

Edited by CarlZalph
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11 hours ago, Legend_Master said:

image.thumb.png.e5189006d66b47c2c77daec925724ada.png

I have a few mods have both english and chinese title, and it seems not able to displayed correctly :thinking:

I assume they showed correctly before? if they did, could you dm me a link to your steam account so I can investigate?

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> You can now control visibility (Public, Friends Only, Hidden, Unlisted) when updating or uploading a mod.

Could this be the end of "PLEASE DONT DOWNLOAD ME PERSONAL TEST DONT DOWNLOAD" Mods?

 

Finally, it wont be a mad dash to get private mods privated hoping no one goes in and downloads it for the brief moment its public!

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